Author Topic: Custom Content Challenge: September 2015: Filth  (Read 2105 times)

Legacy_3RavensMore

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Custom Content Challenge: September 2015: Filth
« Reply #15 on: September 04, 2015, 09:40:51 pm »


               


that don't look like basic shapes would also be good. 




 


But I was really thinking of a dodecahedron mound of pottery shards!  There you go and splash cold water on my model though.  *sigh*


               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #16 on: September 04, 2015, 11:04:49 pm »


               

High poly shadow-free dung beetle fortress. If I make nothing else, at least I made an entry '<img'>


 


vZP5H9L.png


 


The package comes with a more brown tone dropping.



               
               

               
            

Legacy_3RavensMore

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Custom Content Challenge: September 2015: Filth
« Reply #17 on: September 05, 2015, 12:11:05 am »


               

MD, it's not every day that I can say someones model really looks like crap and have it be a complement.  '<img'>



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #18 on: September 05, 2015, 02:13:47 am »


               

Some other things to consider. Swarms of flies or a single annoying fly that flies about over what md made. Slime and slime trails plus they don't have to be green. General rubble. The night soil man with his cart. Tiles that represent a cesspit for adding to a rural type tileset. Also this subject can be useful for D20 modern. Consider that famous scene from "2001: A Space Odyssey"


 


2001zgt2vz7.jpg


 


5819059081_039c4003fc_o.jpg


 


The real life version of this looks like-


 


Zvezda_toilet.jpg


 


Other things to consider are fossils - fossil poo (I kid you not) to be precise. The technical term for these are Coprolites. Three examples of dinosaur Coprolites-


 


A_large_coprolite_(fossilized_feces_or_d


 


Coprolite.jpg


 


dinosaurcoprolite.jpg


 


Finally how about this for a D20 modern outhouse from New Zealand.


 


Otorohanga%20public%20loo.jpg


 


TR



               
               

               
            

Legacy_Grymlorde

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Custom Content Challenge: September 2015: Filth
« Reply #19 on: September 05, 2015, 05:03:43 am »


               

How about vomit puddles for tavern floors?


 


Dung piles with inventory? Otyughs don't digest everything. Nor do purple worms.


 


Sling ammo?



               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: September 2015: Filth
« Reply #20 on: September 05, 2015, 06:44:42 am »


               

Toilet paper gun!


 


4pUTFP6.gif



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: September 2015: Filth
« Reply #21 on: September 05, 2015, 11:40:29 am »


               

latrine.jpg


 


A latrine placeable for NWN. Make from a free model at "tf3dm.com":


 


http://tf3dm.com/3d-...room-77739.html



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #22 on: September 05, 2015, 11:45:30 pm »


               

Hey Tarot, you think if I put a pic up of all these little phosphate rocks, you could tell me if they are coprolites or something else. And if something else, what would that be?


               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #23 on: September 06, 2015, 01:05:21 pm »


               

@MD I am nowhere near an expert in the matter but if you want to take that further pm me.


 


@3RavensMore Given the lack of the type of filth I proposed for this ccc I couldn't give a damn what shape your pile of trash is as long as it's not some variation of a cube!


 


Another suggestion for this topic would be a giant dung beetle (aka Scarab). While you may be familiar with the black one there are other species as well. Here's 3 examples.


 


ambitious_dung_beetle.jpg


 


CSIRO_ScienceImage_10809_Dung_beetle_Ont


 


db4.jpg


 


TR



               
               

               
            

Legacy_YeoldeFog

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Custom Content Challenge: September 2015: Filth
« Reply #24 on: September 06, 2015, 04:32:16 pm »


               

Wishlist:


 


• Animated flies buzzing around


• Better trashpiles and heaps of junk/garpage


• Garbage sacks (with flies animation able to turn on/off maybe)


• Garbage monster (hehe, Fraggle Rock, anyone? '<img'>  ) https://muppetmindse...jorysinging.jpg



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #25 on: September 06, 2015, 08:08:41 pm »


               

I just put together a lame set of moldy bread, and a broken bottle from my weapon collection became a table topper with position and rotation set so it lays on its side, showing more broken area.



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: September 2015: Filth
« Reply #26 on: September 07, 2015, 09:46:03 am »


               

How about some grime VFX?


 


I find that VFX_DUR_PETRIFY makes some placeables look frost-encrusted in winter areas. How about something similar for dirt or slime?


 


Maybe something for ground cover, too?


 


Rather than make new placeables, it would be great to be able to "grime up" some or all of the existing ones.


 


It would be great if there were a reasonable colour match for existing tilesets and tile placeables, so that the placeables don't stand out like a sore thumb.


 


Sadly I don't even begin to have the skills to do this myself!



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #27 on: September 07, 2015, 03:52:09 pm »


               

I too think the individual tilesets should come with a palette range chart, and then have a group of placeables created specifically for that tileset. The alternative is to work harder with your fog/area lighting to make them blend together, and then retexture all the placeables with a more neutral color set.



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: September 2015: Filth
« Reply #28 on: September 07, 2015, 04:18:32 pm »


               


How about some grime VFX?


 


I find that VFX_DUR_PETRIFY makes some placeables look frost-encrusted in winter areas. How about something similar for dirt or slime?


 


Maybe something for ground cover, too?


 


Rather than make new placeables, it would be great to be able to "grime up" some or all of the existing ones.


 


It would be great if there were a reasonable colour match for existing tilesets and tile placeables, so that the placeables don't stand out like a sore thumb.


 


Sadly I don't even begin to have the skills to do this myself!




 


CG Textures has a Decals section with a set of alpha transparent textures that are useful for grime placeables.


               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: September 2015: Filth
« Reply #29 on: September 07, 2015, 06:13:50 pm »


               

It might go *slightly* outside of the focus of this month, but how about the roach thrall?


 


tumblr_inline_ms72qtMt3I1qz4rgp.jpg


 


Also some roach swarm VFX on the ground making it look like scattering roaches.