Author Topic: Tilesets for NWN 1  (Read 865 times)

Legacy_LastBard

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Tilesets for NWN 1
« Reply #15 on: August 24, 2015, 10:14:44 pm »


               


Here's an idea for kind of a workaround. Make an area where the player walks under the bridge, then another area with stairs going up, and then another area that look identical to the first area, but now you're walking on the bridge.




 


I think it's works!


               
               

               
            

Legacy_MerricksDad

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« Reply #16 on: August 24, 2015, 10:31:38 pm »


               


Are you going for a large massive looking arch way like in the painting?




 


It is my intent to have some giant sized areas in the dwarven halls, because I keep to the old history where the dwarves were slaves to the giants. I also want large areas in the drow cities because they do tend to summon some rather large 15 foot tall monstrosities to do their work for them. Cramped areas just are not cut out for those kind of critters, or the battles you may end up having with them. Not sure if I should have done it, but I made all the creature models I worked on true to scale as they are written in the monster manuals. That put some of the common drow-summoned creatures easily in the 12-18 foot tall range. The tilesets I am currently doing are half height scale. Not sure if anybody noticed that from my pictures, but I took 20 meter tall spires areas and scaled them down, and I took 3:10 slopes and made them 3:20. It is less dramatic, but far more playable. It still leaves room for camera movement, as well as visibility to those off-tile things I want to show at the edges, which can be much more dramatic. It might not look as cool inside, like dungeons and caves, so we'll see.



               
               

               
            

Legacy_Tonden_Ockay

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Tilesets for NWN 1
« Reply #17 on: August 25, 2015, 02:26:45 am »


               

MerricksDad


WoW that all sounds nice MerricksDad I really can't wait to see your ideas come to life using NWN1, I will be watching and waiting.


 


 


 


 


 


Zwerkules


Very very nice work Zwerkules as always you never seem to fall short, you have done so much for NWN1 and yet keep it coming. Not only do you keep pumping very high quality content, but you seem to keep taking it to the next step as well. The work you do is just amazing. Thanks again for all your are doing please keep it up.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #18 on: August 25, 2015, 03:40:39 am »


               

Oh and I will be downloading that tileset soon as you upload it Zwerkules  '<img'>



               
               

               
            

Legacy_Jedijax

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« Reply #19 on: August 25, 2015, 05:40:18 am »


               

See, this is exactly what people who say it can't be done should be paying attention to. They are too busy stating NWN cannot and will not come close to modern videogame graphics to actually notice, let alone make, something like this. Just take anything Six has done. His tilesets are top quality, ingenious, and always challenging Neverwinter Nights' aesthetic limits. Then, notice the many authors who have reworked his ideas and resources to reach beyond. We have a plethora of content converted from The Witcher and NWN2, and lots of custom projects clearly inspired by them and Icewind Dale, Baldur's Gate, Dragon Age, The Elder Scrolls, etc.


 


Astonishing work, Zwerkules. Now, give us a crypts tileset reskin that looks like that and I will name my first born after you.




               
               

               
            

Legacy_Verilazic

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« Reply #20 on: September 18, 2015, 05:19:19 pm »


               


 


See, this is exactly what people who say it can't be done should be paying attention to. They are too busy stating NWN cannot and will not come close to modern videogame graphics to actually notice, let alone make, something like this. Just take anything Six has done. His tilesets are top quality, ingenious, and always challenging Neverwinter Nights' aesthetic limits. Then, notice the many authors who have reworked his ideas and resources to reach beyond. We have a plethora of content converted from The Witcher and NWN2, and lots of custom projects clearly inspired by them and Icewind Dale, Baldur's Gate, Dragon Age, The Elder Scrolls, etc.


 


Astonishing work, Zwerkules. Now, give us a crypts tileset reskin that looks like that and I will name my first born after you.



 




 


Agreed. What most people miss is that every game has it's share of shortcuts and "tricks" that the developers used to give the impression of something instead of actually building it. Skyrim, for example, has static 3-d images of waterfalls that are used when you can see one at a great distance. Even the mods that make them more visually appealing only improve the texture on that object. I read extensively about people who attempted to force the game to load more things at a greater distance, and the game actually breaks in amazing ways when you do that too far out. It was educational.


               
               

               
            

Legacy_kamal_

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« Reply #21 on: September 19, 2015, 02:50:33 am »


               


Because NWN is 2.5 D, you can't have a bridge that you can walk on and walk under.




You can't in NWN2 either, that tileset fakes it by having the under sections unwalkable/unreachable, it's as MerricksDad said with the concept of "you can view, but cannot reach" to show a more 3d area even if you can't get there.


.


               
               

               
            

Legacy__six

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« Reply #22 on: September 29, 2015, 08:14:47 pm »


               

Hey, Zwerk. Release the beast.


 


oh%2Bmy%2Bgod%2Bkt%2Bperry.gif



               
               

               
            

Legacy__six

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« Reply #23 on: September 29, 2015, 08:24:26 pm »


               

honestly, I disappear for a few years and suddenly all the work I was too lazy to do in integrating stuff somebody has done for me! Awesome!



               
               

               
            

Legacy_Zwerkules

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« Reply #24 on: September 29, 2015, 08:59:48 pm »


               

Hey, Zwerk. Release the beast.




Thank you!


I'm glad I can release it separately from my module because I'm not sure if I will ever complete that and if I complete it there'll still be (NWN) people around to play it.


So now at least other people can use the tileset.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #25 on: October 01, 2015, 12:06:03 am »


               

<drools in anticipation then is struck with a singular thought>


 


When?


 


TR



               
               

               
            

Legacy_Zwerkules

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« Reply #26 on: October 04, 2015, 05:05:26 pm »


               


When?




Now.


Here: http://neverwinterva...tacombs-tileset


               
               

               
            

Legacy_LastBard

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« Reply #27 on: October 04, 2015, 08:48:18 pm »


               

Finally! Thanks so much! '<img'>



               
               

               
            

Legacy_The Mad Poet

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« Reply #28 on: October 07, 2015, 02:29:21 am »


               

I swear Zwerkules, if you made a flat tileset with a single flower on it I have no doubt it would be the best dang flower on the vault!


 


Thanks!



               
               

               
            

Legacy_Zwerkules

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« Reply #29 on: October 07, 2015, 04:12:25 pm »


               


I swear Zwerkules, if you made a flat tileset with a single flower on it I have no doubt it would be the best dang flower on the vault!


 


Thanks!




That's what placeables are for. '<img'>