Crypts are just about done - just need to eliminate straggling detritus that Chico added to the tiles (he never changed the walkmesh, so its just a simple select and delete process).
Moathouse is coming along nicely - should be done next weekend. I'll put up screenies then.
TNO Castle Exterior now has Raise/Lower for the City terrain as well as the new City Buildings and Poor Buildings terrains that Boodah sent over to me. The four terrains are all housed under one ID - Grass Raise/Lower - which has been renamed Raise/Lower (City/Grass/City Building/Poor Building). This feature should be completed this weekend.
EDIT - Can't seem to get the building terrain to raise. Its probably because I've only got four tiles and am still missing some to make this work. I'll have to look at the grassy trees and see what tiles enable those to work and then go from there. I can't recall what Bannor told me, but I think its something like 8 tiles minimum i need to account for the two terrain types being able to raise/lower.