Author Topic: Project Q v2.1  (Read 7117 times)

Legacy_Aztec2012

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« Reply #60 on: September 03, 2015, 01:05:19 pm »


               


What ones specifically did you have in mind? I'm not too familiar with what was added in 2.61 - don't use CEP myself.




 


In CEP are includet many of parts of armor that is not including in Q but is it in high quality. And some of creatures like Tiamat dragon.


               
               

               
            

Legacy_Aztec2012

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« Reply #61 on: September 03, 2015, 01:08:06 pm »


               

And any chance to adding in Q new high quality models for playable rasses (human, elf and etc)?



               
               

               
            

Legacy_Pstemarie

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« Reply #62 on: September 03, 2015, 09:38:20 pm »


               


In CEP are includet many of parts of armor that is not including in Q but is it in high quality. And some of creatures like Tiamat dragon.




 


Q has more than enough armor parts to outfit JC Penny and many of the armor parts overlap between CEP and Q. I'd like to leave some room for Builders to add their own customizations if needed.


 


Not much desire to add Tiamat either, although its a relatively OK model it would be a step back in styling since the Q chromatics use skinmesh. Also, the animations, from my understanding are quite quarrelsome.


 


New PC parts - yeah that's highly probable given the existence of packages such as THIS.


               
               

               
            

Legacy_Stylesetter

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« Reply #63 on: September 04, 2015, 07:19:57 am »


               

Pstemarie have you considered adding:


http://forum.bioware...expansion-pack/


to Q ?


 


Regards


Siz



               
               

               
            

Legacy_Mecheon

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« Reply #64 on: September 04, 2015, 08:59:31 am »


               

If we're talking things to add, one of these days I do need to get around to modding the skeleton, titan, half-ogre, brownie and weimic player models into being Q compatible...



               
               

               
            

Legacy_Drewskie

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« Reply #65 on: September 04, 2015, 09:25:47 am »


               


In CEP are includet many of parts of armor that is not including in Q but is it in high quality. And some of creatures like Tiamat dragon.




 


Pretty much every high quality creature in the CEP is already in Q... with maybe a couple exceptions, like Magma's Erinynes.  But tastes vary on this I suppose.  


               
               

               
            

Legacy_Pstemarie

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« Reply #66 on: September 04, 2015, 10:44:34 am »


               


Pstemarie have you considered adding:


http://forum.bioware...expansion-pack/


to Q ?


 


Regards


Siz




 


What were you trying to link to, the link you posted just loops back to the NWN CC forum front page.



               
               

               
            

Legacy_Malagant

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« Reply #67 on: September 04, 2015, 11:16:09 am »


               

Everything, maybe?



               
               

               
            

Legacy_Grymlorde

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« Reply #68 on: September 04, 2015, 05:38:14 pm »


               

The doors for the Stem and Stem Tower in the Sigil Exterior tileset don't work. I get a "The selected model does not exist. Please choose another one." This happens in the Q_Base modules as well as my own. Is there a quick fix for the doortypes.2da? Or is it model problem?



               
               

               
            

Legacy_The Mad Poet

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« Reply #69 on: September 04, 2015, 05:53:36 pm »


               

I'd rather not have new races as part of base Q. Those kind of things are easy enough to add in if a builder needs them, and not many people are going to use them enough I'd imagine to justify it. 



               
               

               
            

Legacy_Cannonade

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« Reply #70 on: September 04, 2015, 06:46:42 pm »


               

Is there any reason why the placeables.2da was shuffled around and some content cut, such as millstones?



               
               

               
            

Legacy_Pstemarie

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« Reply #71 on: September 04, 2015, 08:50:37 pm »


               


Is there any reason why the placeables.2da was shuffled around and some content cut, such as millstones?




 


It's possible that the 2DA got corrupted and it wasn't noticed. The models are sitting in q_placeables.hak, but the 2DA references are gone. Can you send me the 2DA file you are looking at that has the millstones in it so I can see what to do about restoring them?


               
               

               
            

Legacy_Pstemarie

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« Reply #72 on: September 04, 2015, 08:51:42 pm »


               


I'd rather not have new races as part of base Q. Those kind of things are easy enough to add in if a builder needs them, and not many people are going to use them enough I'd imagine to justify it. 




 


Yeah, I don't have any plans to add new races. IMO, such an addition is the providence of individual Builders. 


               
               

               
            

Legacy_Pstemarie

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« Reply #73 on: September 04, 2015, 10:14:41 pm »


               


It's possible that the 2DA got corrupted and it wasn't noticed. The models are sitting in q_placeables.hak, but the 2DA references are gone. Can you send me the 2DA file you are looking at that has the millstones in it so I can see what to do about restoring them?




 


Thanks for the 2DA - it appears a whole block of lines got deleted. Anyway, I've restored the missing 2DA lines and also added another block of placeables I found.


               
               

               
            

Legacy_SHOVA

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« Reply #74 on: September 04, 2015, 11:28:56 pm »


               

Is there an updated base mod available?