Pstemarie, I've found some issues with the crypt tileset retexture, in the form of walkmesh issues.The first is the doorway tile. If you add a doorway off of the floor tile, but do not another tile to the doorway, you get a small enclosed space, perfect for small crypts. the back part however gets rather funky- a PC can walk to the back wall, but can not leave it. they slide back and forth trying but can never make that step.
the second is in a floor tile, again when a doorway is placed, in the floor tile a PC will fly up for a second (10-15 Meters) then come back down. I remember that Chico's override did these things as well.
Also, the crypt set has light beams that come down from above, but can't be turned off, adjusted or even tweaked for color- anyway to change that?
Still loving Q '>
Thanks!