Author Topic: Project Q v2.1  (Read 7123 times)

Legacy_Hekatoncheires

  • Full Member
  • ***
  • Posts: 219
  • Karma: +0/-0
Project Q v2.1
« Reply #225 on: November 28, 2015, 03:05:58 am »


               

The model is of Volo though! '<img'>



               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Project Q v2.1
« Reply #226 on: November 28, 2015, 06:22:30 am »


               

Download link is dead




               
               

               
            

Legacy_Hekatoncheires

  • Full Member
  • ***
  • Posts: 219
  • Karma: +0/-0
Project Q v2.1
« Reply #227 on: November 28, 2015, 08:38:00 am »


               

The elk looks great! I have some elves mounted on them now. Singularly, they have no animations, is it possible to fix this?

Thanks!


edit: k, if I set it to invisible human appearance model and set the anims, it works just fine. '<img'>



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v2.1
« Reply #228 on: November 28, 2015, 08:12:41 pm »


               


 


Download link is dead



 




 


What download link?


               
               

               
            

Legacy_Tchos

  • Sr. Member
  • ****
  • Posts: 454
  • Karma: +0/-0
Project Q v2.1
« Reply #229 on: November 28, 2015, 11:38:36 pm »


               


The model is of Volo though! '<img'>




 


Which Volo?  The real Volo, whose full name is Volothamp Geddarm, or the imposter Marco Volo whose real name is Marcus Wands?



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v2.1
« Reply #230 on: November 29, 2015, 12:49:00 am »


               

Ahhhh  too many volos


               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Project Q v2.1
« Reply #231 on: November 29, 2015, 01:31:06 am »


               

The one leading to the Q project webpage? I thought that was the download link for the new version!




               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v2.1
« Reply #232 on: November 29, 2015, 02:50:43 am »


               


 


The one leading to the Q project webpage? I thought that was the download link for the new version!



 




 


No, v2.1 is only available via the updater since its still being tested and worked on. On December 24, I'm releasing a full package of v2.1. Until then, I'm tweaking things, fixing bugs, and adding stuff as needed. Once the full package is released, bug-fixes (I'm sure there will be some) will be posted to the updater.


 


I'll also be releasing my first module on that day as well - just a linear story-driven single-player module. Nothing special, more of a showcase for Q and the scripting systems I've added to the new base module. It was originally designed to introduce my son to the game so the quests are pretty straight forward and it has a fair amount of hack-n-slash (which my son likes - he's 10). I'm currently working on adding in other elements to balance out the hack-n-slash. 



               
               

               
            

Legacy_Drewskie

  • Full Member
  • ***
  • Posts: 245
  • Karma: +0/-0
Project Q v2.1
« Reply #233 on: November 29, 2015, 04:24:30 am »


               

Baba Yaga's Dancing Hut that's classic!



               
               

               
            

Legacy_Hekatoncheires

  • Full Member
  • ***
  • Posts: 219
  • Karma: +0/-0
Project Q v2.1
« Reply #234 on: November 29, 2015, 06:47:13 am »


               

Bug found; dwarf hands, normal phenotype are fists of doom, not Worms hand model.



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v2.1
« Reply #235 on: November 29, 2015, 10:22:45 am »


               


Bug found; dwarf hands, normal phenotype are fists of doom, not Worms hand model.




 


Thanks, all fixed now.



               
               

               
            

Legacy_tenor_general

  • Newbie
  • *
  • Posts: 28
  • Karma: +0/-0
Project Q v2.1
« Reply #236 on: December 01, 2015, 05:31:44 am »


               

Unsure if this is intentional or a bug, but in the toolset, the only selectable shields of the Cormyr/Deity ones I submitted are the first 7 (or 8) in the same shield category as the original fancy purple dragon kite shield.



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v2.1
« Reply #237 on: December 01, 2015, 10:53:59 am »


               


Unsure if this is intentional or a bug, but in the toolset, the only selectable shields of the Cormyr/Deity ones I submitted are the first 7 (or 8) in the same shield category as the original fancy purple dragon kite shield.




 


The models are there, still need to make the icons for them. Once I get the icons done they'll be selectable.


               
               

               
            

Legacy_Grymlorde

  • Sr. Member
  • ****
  • Posts: 362
  • Karma: +0/-0
Project Q v2.1
« Reply #238 on: December 01, 2015, 05:15:07 pm »


               


Any chance of including CalSailX's Useable Beds for TNI01, TNI02, TWC03, & TIC01? I've been using those haks in my patch list for years.


 


Thanks!




 


Hey PsteMarie, what are your thoughts on this? Or have they been in Q all this time and I missed it? Thanks!


               
               

               
            

Legacy_Hekatoncheires

  • Full Member
  • ***
  • Posts: 219
  • Karma: +0/-0
Project Q v2.1
« Reply #239 on: December 01, 2015, 09:56:49 pm »


               

Sporeboy's tiefling portraits missing.