Author Topic: Ceilings for all Interior's  (Read 677 times)

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #15 on: August 21, 2015, 09:20:33 pm »


               

It would be nice to see standard ceilings for all the standard NWN tilesets.



               
               

               
            

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #16 on: August 21, 2015, 09:36:49 pm »


               

Hey Shadooow could you use the ceilings from Versatile Dungeon to make ceilings for your tilesets? It seems a lot like your tileset as in you can raise areas and it has ceilings.


               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #17 on: August 22, 2015, 05:32:15 am »


               


Nice do you have links to the one that you use Jedijax?




 


http://neverwinterva...geons-dragons-0



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #18 on: August 23, 2015, 02:28:50 pm »


               


Well I got the crypts ceiling working as well but if you try to use them with Shadooow's various tileset additions raised areas then where you raise the area there will be no ceiling. '<img'>  That sucks because I really liked the idea of being able to raise dungeons, caves, and crypts ground level.




 


I've opted for the CQ ceilings - at least for the crypts - for Q. As Q included the raised tiles that Shadooow has done, I've made ceilings for those. Shadooow, if you want, when you're ready to add ceilings, I'll be more than glad to forward the files to you. 



               
               

               
            

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #19 on: August 23, 2015, 03:17:56 pm »


               

I was checking out the the ceiling tiles found here, but I have found black spots and/or missing spots in the tiles. Are these haks not complete or am I doing something wrong? 



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #20 on: August 23, 2015, 05:05:19 pm »


               

Hardpoints created his ceilings by mirroring the tile geometry and placing it on top of the existing tile. The mirrored "floor" of the original tile became the "ceiling." Although a simple method to create ceilings, when you look at the geometry in 3DS Max, it readily becomes apparent how sloppy it was done. None of the overlapping geometry was deleted and a variety of other issues exist.


 


The only real issue I've encountered with Chico's crypt ceiling is incomplete UVW mapping on the geometry he added. I've been fixing this as I go, but it is, as Rjshae pointed out, quite "laborious"



               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #21 on: August 25, 2015, 04:02:48 am »


               

CQ's roofs on the ruins tileset need to be edited fairly heavily. The problem is that he put them on every tile. The ruins tileset has interiors and exteriors.


 


I removed his light shafts from the sea caves and kept the original textures with what I did, but I did not remove all his random rocks. I meant to go back to that one but have not.



               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Ceilings for all Interior's
« Reply #22 on: August 25, 2015, 05:42:37 am »


               

"I meant to go back to that one but have not."


 


We've all been there, my man. We've all been there...