Author Topic: Ceilings for all Interior's  (Read 678 times)

Legacy_Tonden_Ockay

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Ceilings for all Interior's
« on: August 20, 2015, 08:34:51 pm »


               

Ok I know a lot of us try to stay away from NWNCQ, but it does a great job of completely reskinning all tilesets and adding ceilings to all of them. Don't get me wrong I'm not saying I like all the textures it uses, because I don't. Like a lot of others I have became a big fan of Zwekules Facelift haks vs NWNCQ, but I would like for all my interiors to have ceilings. So is there a hak or haks that adds ceilings to all the interiors other then NWNCQ. I have done some searches for ceilings but so far I'm not having a lot of luck.


 


Thanks for your time.



               
               

               
            

Legacy_rjshae

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« Reply #1 on: August 20, 2015, 09:07:20 pm »


               

I'll just say that adding ceilings is a laborious task.



               
               

               
            

Legacy_The Mad Poet

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« Reply #2 on: August 20, 2015, 09:16:09 pm »


               

gGULkD8.jpg


 


What I did to get the crypt tileset ceilings in Avernostra was open up CQ and take copies of all the tileset MDL's and place them in my own haks without the textures. The models are fine. CQ overrides textures so all the ceiling models use the base names of the textures the tileset uses for the most part. I'm using the override for the crypt tileset that Pstemarie packaged up in this screenshot.


 


You can do the same thing with tilesets from CQ. Henesua made a great easy one to use here.



               
               

               
            

Legacy_Pstemarie

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« Reply #3 on: August 20, 2015, 09:42:23 pm »


               

This is on my to-do list for Q. Mind you, I'm going to pilfer what I can from NWN CQ.



               
               

               
            

Legacy_The Mad Poet

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« Reply #4 on: August 20, 2015, 09:51:37 pm »


               

Great news. I know Q added some custom crypt tiles too. Those would need to be built I imagine.



               
               

               
            

Legacy_Pstemarie

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« Reply #5 on: August 20, 2015, 09:57:11 pm »


               


Great news. I know Q added some custom crypt tiles too. Those would need to be built I imagine.




 


Yup, i'm looking at the crypts now. I like that high vaulted ceiling Chico used.


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #6 on: August 21, 2015, 01:42:34 am »


               

So it wont cause any problems if I only pull the interior .mdl files out of NWNCQ and put them in a my own hak? 



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #7 on: August 21, 2015, 02:09:08 am »


               

I just found out the answer to my question is NO.


 


I took only the tdr_  .mdl files out of NWNCQ and the shafts of light that come the the ceilings in places and the plants are jacked up so I must need something else. 



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #8 on: August 21, 2015, 02:34:31 am »


               

Well I found the plant it is plc_treefern02


 


Now I need to find the shafts of light that is coming from the ceiling.


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #9 on: August 21, 2015, 02:44:05 am »


               

Found it plc_lightshaft03


 


now I think I have all the NWNCQ ruin tileset mdl files working in a hak by there self using all the standard textures and what not. I'm really just after the ceilings and they are working for this tileset so far.


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #10 on: August 21, 2015, 03:14:19 am »


               

Well I got the crypts ceiling working as well but if you try to use them with Shadooow's various tileset additions raised areas then where you raise the area there will be no ceiling. '<img'>  That sucks because I really liked the idea of being able to raise dungeons, caves, and crypts ground level.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #11 on: August 21, 2015, 04:25:47 am »


               

Hey thanks a lot for pointing out that I could take the mdl files from NWNCQ I have most of the interiors with ceilings now. I will still keep working on this till I have them all. 


 


I know that I still know very little when it comes to working with tilesets but man I feel like I have learned a good bit over the last few weeks. So thanks for taking the time to help me along. All of you here on the forums are a great group of people. 



               
               

               
            

Legacy_Jedijax

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« Reply #12 on: August 21, 2015, 05:33:40 am »


               

I still use Hardpoints' ceilings from A Dungeons and Dragons for the crypts and some other tilesets chico didn't touch. Despite being mirrored tiles, I find some to be more logical than simple, domed ceilings. The Sewers' roof even gives a sort of claustrophobic vibe. You can mix and try several different styles for each tileset, since they can even be "divided" into smaller sub-sets, like the city interior and exterior, rural, etc. It makes them more varied.




               
               

               
            

Legacy_Tonden_Ockay

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« Reply #13 on: August 21, 2015, 11:57:44 am »


               

Nice do you have links to the one that you use Jedijax?


               
               

               
            

Legacy_Shadooow

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« Reply #14 on: August 21, 2015, 02:40:34 pm »


               


Well I got the crypts ceiling working as well but if you try to use them with Shadooow's various tileset additions raised areas then where you raise the area there will be no ceiling. '<img'>  That sucks because I really liked the idea of being able to raise dungeons, caves, and crypts ground level.




Once there will be standardization into ceiling, I will provide these tiles with ceiling. Till that time...