Author Topic: Wield Woods Retextured  (Read 1124 times)

Legacy_Tonden_Ockay

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Wield Woods Retextured
« on: August 10, 2015, 03:27:19 pm »


               

Hi all


 


Has anyone made a hak or an override of Wild Woods


 


MidlandRoad-1024x574.jpg


 


 


 


I love the tileset just not the color's is all. I would like the color's to look more rich/brighter. Something more like.


 


 


rural1.jpg


 


 


Any way thanks for your time.


 


 


 


 


 



               
               

               
            

Legacy_kalbaern

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Wield Woods Retextured
« Reply #1 on: August 12, 2015, 05:59:56 am »


               

Tukaram had created several retextured variants of Wild Woods for his Italian PW. Their original post is here: http://forum.bioware...ds#entry7496279


 


Fall, spring, swamp, winter and a few more versions were done.


 


Links however are dead.


 


The PW appears offline as well and the hak links broken there too. You might however be able to post there and ask if anyone has them still to share. Link to forum: http://neverwinteritalia.forumfree.it/


 


Yes, its in Italian ... good luck. '<img'>



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #2 on: August 13, 2015, 12:12:49 pm »


               

Thanks Kalbaern I'm talking with a guy from that website but so far its not looking good. I may have to look into trying to reskin it myself.


               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #3 on: August 13, 2015, 12:59:48 pm »


               

Although I was able to find this pic


 


testtilsetsperpw0000fre.jpg


 


I really like the grass in this pic.


 


All the other pic links they had wasn't working. I hope he didn't just quit working on it. 



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #4 on: August 13, 2015, 04:22:26 pm »


               

Thanks Kalbaern


 


I was able to get a hold of a group of haks that has the revamp in it. Here is a screenshot of me running around in the tileset.


 


15qroyc.jpg


 


 


Now that is a thick forest, just think of the deer that could be in there.  '<img'>


 


But now I have to see if I can get just the files I need because it is combined with all kinds of other haks.



               
               

               
            

Legacy_Fester Pot

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Wield Woods Retextured
« Reply #5 on: August 13, 2015, 06:08:49 pm »


               

Please get this collection up to the Vault for archiving.


 


FP!



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #6 on: August 13, 2015, 06:51:17 pm »


               

Its a whole bunch of haks like CEP or Project Q they are found here


 


I trying to recreate the same look by making an override for wild woods. I still have a long way to go but I have started.


 


5dvtkz.jpg


 


I made a hak that only has 3 dds files so far to override wild woods.


 


Is the grass a little to bright, should I darken it up a bit?


 


Man I am having way too much fun doing this. All I ever want to do any more is be on NWN. This can't be good for real life  '<img'> .


               
               

               
            

Legacy_henesua

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Wield Woods Retextured
« Reply #7 on: August 13, 2015, 07:20:13 pm »


               

that grass looks fine in the screenshot. keep at it.


 


I was looking through the HAKs for that Italian NWN project and was surprised to see that they bothered to create separate tilesets of wildwoods each with altered textures. You can find the files in b.c.m.update01. Since NWN does not allow on the fly texture swapping this ends up being really resource intensive. Having to copy the MDL file just so that you can change a texture name is crazy.


 


Anyway, I just wanted to comment on this. Seemed like craziness to me.



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #8 on: August 13, 2015, 08:46:54 pm »


               

Does the redish brown leaves look better then the all green?


 


24kz4w4.jpg


 


 


I think it makes the bushes pop out a little more, where the all green ones tend to blend in more.



               
               

               
            

Legacy_henesua

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Wield Woods Retextured
« Reply #9 on: August 13, 2015, 08:49:09 pm »


               

isn't that toro's grass that you are adjusting the hue of?


 


i prefer the reddish brown, but the contrast you have going on there is interesting and might be more of what you are going for.



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #10 on: August 13, 2015, 08:51:20 pm »


               

why cant i find wild woods leaves for the trees? Does it use the ones form a standard tileset or something?



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #11 on: August 13, 2015, 08:54:06 pm »


               

You nailed it that is where I got it from. I wont upload anything to the vault unless I get the ok first.


               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #12 on: August 13, 2015, 09:14:58 pm »


               

I don't see a ttw01_treefol file in the Wild Woods tileset hak



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #13 on: August 13, 2015, 09:34:50 pm »


               

Here I added some more green and a little less reds


 


v6jkmx.jpg



               
               

               
            

Legacy_Tonden_Ockay

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Wield Woods Retextured
« Reply #14 on: August 13, 2015, 10:03:29 pm »


               

Question is there a way to keep the grass from moving? Its moving around like grass on an open plain.