Author Topic: Custom Content Challenge: August 2015: Open Seas and Rivers  (Read 2837 times)

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #75 on: August 23, 2015, 03:40:45 am »


               

Shabby Hyena Real Estate brings you this Great New Deal!


Yes, this wonderful new residence with a very desirable ocean view can be yours for just five chests of gold!


Wreck1.jpg


With convenient beach access - those aren't sharks, they're just, er, rocks - and a much sought-after "olde worlde" look, this excellent property is a real bargain!


You just can't afford to miss this once in a lifetime chance to become the proud owner of a home with real character.


It must have real character because it reeks of fish and maritime silt.


Wreck2.jpg


This desirable seaside property comes with ample cellar storage - well, we say cellar, more just piles of rubbish in the gaping space underneath it - and has ladder access to its characterful raised door of mouldy old sailcloth. Guaranteed to be propped up on enough old timbers (probably) to stop it falling over in bad weather like it used to.


Complete with all the latest conveniences and fittings of a de luxe residence - such as a bent tin chimney and a window made of glass we'll assume was a cargo that somehow miraculously survived the wreck better than the ship itself.


Yes, be the envy of your neighbours on the next island a hundred miles away. It's a cut above the ordinary hovel!


Wreck3.jpg


Buyer may experience some minor damp problems when the tide comes in.



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #76 on: August 23, 2015, 12:36:35 pm »


               

 



Shem - NW Armory automatically alters clothing parts for other phenos... Does it work on robes? I can't remember. I don't think I ever tried it on robes, but it might be worth testing.




 


@PHOD - No; Unfortunatelly NWarmory don't works with robes....



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #77 on: August 23, 2015, 03:56:09 pm »


               

It's a very nice house boat, and the commode is self flushing too...



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #78 on: August 24, 2015, 06:37:12 pm »


               

Diving_suit_robe.jpg


 


Old diving suit as role model. Availiable for all races and sexes, normal phenotype only. I want to thank Estelindis, OldTimeRadio, Proleric and Mecheon, who have helped me to solve my doubts with robes.


 


Diving_suit_robe_females.jpg

Diving_suit_robe_males.jpg


 


 


I have to make it without the helmet, because robes aparently have to show allways a least the head. The robe shows the head and the neck of the chararacter. The helmet is a helmet model and the oxygen tanks are a neck model.


 


Diving_Helmet_Tanks.jpg



               
               

               
            

Legacy_Squatting Monk

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #79 on: August 24, 2015, 11:52:17 pm »


               

As I've been building this fishing system, I've been mourning the fact that there are no good water VFX (unless I've missed something on the Vault, in which place, please correct me!). This makes it difficult to make a convincing splash animation. Is anyone up the the task of creating some water VFX? While splashes are what I'd like most, I'm sure other people would have plenty of uses for ripples, waves, eddies, etc.



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #80 on: August 25, 2015, 12:14:25 am »


               


As I've been building this fishing system, I've been mourning the fact that there are no good water VFX (unless I've missed something on the Vault, in which place, please correct me!). This makes it difficult to make a convincing splash animation. Is anyone up the the task of creating some water VFX? While splashes are what I'd like most, I'm sure other people would have plenty of uses for ripples, waves, eddies, etc.




I would gladly use them! My rivers need those animations, and I don't have the time currently to make all I need. <-- me begging


               
               

               
            

Legacy_KlatchainCoffee

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #81 on: August 25, 2015, 01:56:55 pm »


               

Hoping to submit this some fish inventory icons:


 


 


KC%20Fish.png


With special thanks to henesua and Squatting Monk who helped find them and test them - something I have difficulty doing myself atm, since my move to a new comp very recently.


 


 


I have some more sea-related stuff, such as shells & seaweed. I will try to find them before the end of the month, but can;t be sure of anything right now.



               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #82 on: August 25, 2015, 02:16:09 pm »


               

Oh and we really need open sea loading screens! Anyone? Maybe some sip battles as well.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #83 on: August 26, 2015, 04:26:07 am »


               

Ages ago, I did a couple of "sailing ship at sea in storm" loadscreens for Demoness Tales, plus a sort of "big empty expanse of water" loadscreen. I'll staple them to the side of the Nautilus if they'll be of any use to anyone.



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #84 on: August 27, 2015, 09:54:25 am »


               

Ok i coundnt resis so i made some giant trilobites


They use basic bug textures becouse i am lazy and suck at texturing


2v8n6n6.jpg


Hope its ok



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #85 on: August 28, 2015, 12:24:07 am »


               

Someone mention loadscreens?


 


tr_seascape_00.jpg


 


tr_seascape_01.jpg


 


tr_seascape_02.jpg


 


tr_seascape_03.jpg


 


tr_seascape_04.jpg


 


tr_seascape_05.jpg


 


tr_seascape_06.jpg


 


tr_seascape_07.jpg


 


Are these any use?


 


Note - the above are all jpeg versions of the actual loadscreens (done for size) and as such will not work in NwN.


 


TR



               
               

               
            

Legacy_Empyre65

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #86 on: August 28, 2015, 12:38:20 am »


               

If they were the right size, those would be great wallpapers.



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #87 on: August 28, 2015, 12:59:46 am »


               

I don't know. I go to all the trouble of getting really big pictures so that they have enough detail when shrunk and still somebody is not satisfied  '<img'>


 


TR



               
               

               
            

Legacy_kalbaern

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #88 on: August 29, 2015, 04:15:49 am »


               


As I've been building this fishing system, I've been mourning the fact that there are no good water VFX (unless I've missed something on the Vault, in which place, please correct me!). This makes it difficult to make a convincing splash animation. Is anyone up the the task of creating some water VFX? While splashes are what I'd like most, I'm sure other people would have plenty of uses for ripples, waves, eddies, etc.




Tseramed's Fishing System uses a ripple effect, although I've never tested it myself.  http://neverwinterva...y-configuration


 


Zwerkules made one the FP shares with a moon and sun effect.  http://neverwinterva...oon-and-ripples


 


In keeping with the open seas and rivers theme ... lets not forgot the placeable waves.  http://neverwinterva...set/shore-waves


               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #89 on: August 29, 2015, 01:08:30 pm »


               

MORE SHARKS!


Yes, if there's one kind of animal PHoD is even more fixated with than Hyenas, it's Sharks...


I was planning to do twenty new species of Shark this month but I've been caught up in other projects and so, pathetically, have actually only finished four of them. Several others, including the GIGANTIC Carcharodon Megalodon are part done but they're not going to make it to completion this month...


I didn't want to just retexture the existing Sharks and pretend lamely that they were different types, so I've forced myself to hit the filthy skinmeshes with bricks - nasty, tacky, adhesive stuff skinmesh, sticks to itself if you let it. So, although they're not completely accurate, at least the Blue Shark has its distinctive long pectoral fins and the Thresher has its ludicrous tail...


PHoDsharks1.jpg


Despite the great heap of unfinished species still lurking in gmax, hopefully these four will provide some extra variety to ocean Areas where Sharks are to be found.


Whilst doing the textures for these, I ensured they had FIVE gill slits instead of the perplexing FOUR on NWN Sharks... which is odd, because they SHOULD have five, like almost every species of shark. It's been annoying me for some time, but I'm just being icthyologically pedantic now so just ignore me and look at the nice Sharks...


PHoDsharks2.jpg