Author Topic: Custom Content Challenge: August 2015: Open Seas and Rivers  (Read 2850 times)

Legacy_rjshae

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #30 on: August 08, 2015, 02:27:31 am »


               

I converted this dugout canoe OBJ model to MDB and it worked out pretty nicely. You'll have to trim the poly count way down though.



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #31 on: August 08, 2015, 08:29:25 am »


               

Shemsu-Heru:

I really like the dolphin !


( Fyi: I have many other deep sea meshes/textures that came from previous harvests)


 


Please consider that the shark anim is only the beginning (I was working on it too)


Dolphins have numerous behaviours that could be well captured by custom animations.


But I have had no time to work on it ....  ':crying:'




 


Thanks!


However as I have said, animations aren't my strong point. I'll be glad if you or anybody would expand those animations in the future. I think that, It wouldn't be too hard because, I have set the animations in a different mdl file than the dolphin; The dolphin uses that file as supermodel. I also have planned to making some whale models which would used the same supermodel file....


 


 


BTW: If someone would make some setsounds of dolphin and whales I would really appreciate that....



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #32 on: August 08, 2015, 04:59:00 pm »


               

Orca.jpg


 


 


"Orcinus orca", another creature which uses the same aninatios than my previous dolphin


 


 


Orca_01.jpg


 


 


Orca_02.jpg


 


 


The orca model is one from "tf3dm.com". I have reduced its polygons with "Meshlab":


 


http://tf3dm.com/3d-...hale-80576.html



               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #33 on: August 08, 2015, 05:25:24 pm »


               

Shemsu. Good work. Is this possible to use in low water as well? 1.69 sharks has high water and low water variants, high water is more into underwater area, low water is into rural /tropical where you have walkable water on the shores. While Orca wouldnt be very useful around shores, it could be great to be used in a walkable open water intented for ships.



               
               

               
            

Legacy_YeoldeFog

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #34 on: August 08, 2015, 05:41:08 pm »


               

How about some underwater cave stuff? I would use it! '<img'>



               
               

               
            

Legacy_Killmonger

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #35 on: August 08, 2015, 05:59:20 pm »


               

@MD


 


Nice model. It would make a good base model for a Kraken.


imho


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #36 on: August 08, 2015, 07:53:38 pm »


               


Shemsu. Good work. Is this possible to use in low water as well? 1.69 sharks has high water and low water variants, high water is more into underwater area, low water is into rural /tropical where you have walkable water on the shores. While Orca wouldnt be very useful around shores, it could be great to be used in a walkable open water intented for ships.




 


What would need a low water version, made it move closer to the ground?


               
               

               
            

Legacy_Fester Pot

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #37 on: August 08, 2015, 09:55:38 pm »


               

This would be a great opportunity for someone to create the proper spell scripts that would fail underwater.


 


Lightning Bolt becomes like Fireball!


 


Fire spells fail completely.


 


Movement rate is like Slow.


 


Haste is like Normal Movement.


 


There has never been a script package available for builders with this. Over all the years, anyone who claims to have done this proper, mention it's in their PW include file, come check us out -insert advertisement here- to see it in action!


 


FP!



               
               

               
            

Legacy_ShadowM

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #38 on: August 08, 2015, 10:42:06 pm »


               

My HR base has a added spell collum for spells that do not work underwater, other effects can be put in on spell by spell basis easily. It also has the movement effects, visual and skill checks etc.. all related to underwater system. You welcome to rip anything out for this CCC or look at it for ideas and how to set it all up. Most can be done through spell hooking with a marker on caster and targers of being in or underwater.


 


Sorry I not releasing anything right now, my main computer I do all my nwn work is having major problem of freezing up. I think it might be near it last legs and I'm starting to build a new systems also.  '<img'> good luck all.



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #39 on: August 08, 2015, 11:59:48 pm »


               

This image doesn't have any visible mesh marks, but it wouldn't be too hard to clone it as a nwn model.

6hxGQkc.jpg



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #40 on: August 09, 2015, 12:06:18 am »


               

MD, I think that last one is definitely (very) old school - I think it's an actual physical model made from paper and circular self adhesive felt pads.


 


TR



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #41 on: August 09, 2015, 12:07:34 am »


               

What?! Wow!



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #42 on: August 10, 2015, 04:24:10 am »


               


 


Orca.jpg




 


Shamu... by Shemsu. '<img'>  Nice work.


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #43 on: August 10, 2015, 11:29:42 pm »


               

Cachalot.jpg


 


Cachalot whale, another creature with the modified shark animations....


 


Cachalot_01.jpg


 


Cachalot_02.jpg


 


 


 


It have been made from a "blendswap.com" model, with "Zero" license; However it have required some improvements:


 


http://www.blendswap...ends/view/69063



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: August 2015: Open Seas and Rivers
« Reply #44 on: August 11, 2015, 12:40:05 am »


               

Also known as a sperm whale. If you make a creamy white version of the skin texture you will basically have a model of "Moby Dick".


 


TR