Author Topic: CEP/Project Q & Tails  (Read 760 times)

Legacy_JediMindTrix

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CEP/Project Q & Tails
« on: August 02, 2015, 09:11:49 am »


               

Hi,


 


I swear I've asked this question before, or seen it asked before, but neither could find it or remember the answer. My question is simple: why do these two content packs both have full-scale models attached to tails entries? It's... confusing me '<img'>



               
               

               
            

Legacy_Malagant

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« Reply #1 on: August 02, 2015, 10:01:33 am »


               

It's for the horses and scaling introduced in 1.69, to add any custom models to the already existing models Bioware had listed.

 


Neverwinter Nights 1.69 Builders Guide to Horses & Creature Scaling



               
               

               
            

Legacy_JediMindTrix

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« Reply #2 on: August 02, 2015, 01:45:10 pm »


               

Thank you!



               
               

               
            

Legacy_JediMindTrix

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« Reply #3 on: August 02, 2015, 08:35:14 pm »


               

Hello again!


 


I didn't want to clutter the forum up, so I'm posting this here. Can anyone tell me if I'm looking at a bug, or if this is intentional?


 


Image1.jpg



               
               

               
            

Legacy_The Mad Poet

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« Reply #4 on: August 02, 2015, 08:43:35 pm »


               

@_@


 


Are you sitting in a horse riding phenotype so you are above the robe, or is the model showing under the character?


 


I've seen a lot. Haven't seen that one.



               
               

               
            

Legacy_JediMindTrix

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« Reply #5 on: August 02, 2015, 08:46:03 pm »


               

That's just in the plain item creator, the example model. This, and robe 1, do the same thing. Robe 1 has a shiny reflective surface. Robe 2 aligns on females properly but also has a reflective surface.



               
               

               
            

Legacy_JediMindTrix

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« Reply #6 on: August 03, 2015, 05:07:26 am »


               

Okay, I opened a new module and reapplied the CEP haks, and the issue persists. Digging around in the core .mdls reveals that there is not in fact, human male robes for 001 and 002. So I'm pretty confused at the moment... no one is able to replicate this but I?


 


0          0            0.00    0         0         1         1         1        1        1          1         1        0        1         1         1          1          1        1        0         0         0        ****    
1          0            0.01    0         0         0         0         0        0        0          0         0        0        0         0         0          0          0        0        0         0         0        ****    
2          0            0.02    0         0         0         0         0        0        0          0         0        0        0         0         0          0          0        0        0         0         0        ****

 


Those are the relevant .2da lines. Robe 3 and Robe 1 look the same, except Robe 1 has no model. Is it possible vanilla NWN models are conflicted by these lines in parts_2da?



               
               

               
            

Legacy_Proleric

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« Reply #7 on: August 03, 2015, 07:29:30 am »


               

I have CEP 1.61 installed, but I don't get that error. Males robes 1-3 look normal.


 


Perhaps you have some other custom content installed, either as a hak, or in override? If so, worth removing it to see whether the bug persists.



               
               

               
            

Legacy_JediMindTrix

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« Reply #8 on: August 03, 2015, 07:47:34 am »


               

My override and patch folders were both empty, so that is not the problem.


The only thing I can think of is that indirectly cause by patch 1.71 having been present at one point on this install, but it was eventually removed, so I am reinstalling on this hunch.



               
               

               
            

Legacy_JediMindTrix

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« Reply #9 on: August 03, 2015, 08:37:03 am »


               

This did not fix the issue. While my curiosity burns, it doesn't appear to be something I can't just work around, so for now I will ignore it.



               
               

               
            

Legacy_JediMindTrix

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« Reply #10 on: August 03, 2015, 01:35:45 pm »


               

Hi! Me again, behaving like a broken record. Has anyone come across this before? Am I doing something wrong? Is my PC broken?


 


sillyarmorstand.jpg



               
               

               
            

Legacy_The Mad Poet

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« Reply #11 on: August 03, 2015, 02:29:57 pm »


               


Hi! Me again, behaving like a broken record. Has anyone come across this before? Am I doing something wrong? Is my PC broken?


 


sillyarmorstand.jpg




 


That's just the CEP Armor Stand I think. If you put a 'Weapon' in its 'Hands' it's supposed to show up on the bench I think.


               
               

               
            

Legacy_JediMindTrix

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« Reply #12 on: August 03, 2015, 05:49:19 pm »


               

It does show up on the bench. However the bench is still oriented all silly in game as well, invisible beneath the floor >.<



               
               

               
            

Legacy_Pstemarie

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« Reply #13 on: August 03, 2015, 07:18:05 pm »


               


It does show up on the bench. However the bench is still oriented all silly in game as well, invisible beneath the floor >.<




 


If memory serves, the bench appearing beneath the floor is caused by the animation state setting on the model. You can toggle different settings in the properties window.


               
               

               
            

Legacy_JediMindTrix

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« Reply #14 on: August 04, 2015, 05:23:40 am »


               

I know where to find that on a placeable but I've never seen the option to set animation state on a creature before.