Author Topic: Asylum Tileset Experiment  (Read 776 times)

Legacy_The Mad Poet

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Asylum Tileset Experiment
« on: July 30, 2015, 03:32:07 pm »


               

Want some feedback on this rather strange work of mine. Tell me what you think?


 


It's not finished. I'm not in a hurry to do it either, what with the clowns taking my time up at the moment. However I am still experimenting with several combinations for this. It's supposed to resemble an asylum or other generic hospital environment. Sickly, demented, and unclean at that. 


 


dO6Fcij.jpg


 


9xYYLlA.jpg



               
               

               
            

Legacy_LastBard

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Asylum Tileset Experiment
« Reply #1 on: July 30, 2015, 03:36:48 pm »


               

Great colors/shades and perfect floor, but maybe I would change the columns and walls. '<img'>



               
               

               
            

Legacy_Zwerkules

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Asylum Tileset Experiment
« Reply #2 on: July 30, 2015, 03:45:09 pm »


               

Want some feedback on this rather strange work of mine. Tell me what you think?
 
It's not finished. I'm not in a hurry to do it either, what with the clowns taking my time up at the moment. However I am still experimenting with several combinations for this. It's supposed to resemble an asylum or other generic hospital environment. Sickly, demented, and unclean at that.

If it's meant to be unclean you should add more dirt decals to the walls and the floor. The tileset already looks good, if the furniture in the first screenshot is not part of the tile.
Even if those are just placeables you should consider retexturing them. Not only does the wood texture not match the style of your tileset, it is also a bad texture in general.
               
               

               
            

Legacy_The Mad Poet

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« Reply #3 on: July 30, 2015, 03:56:01 pm »


               


Great colors/shades and perfect floor, but maybe I would change the columns and walls. '<img'>




 


I sort of plan to. Though I like the overall color of the walls and theme some of the areas that it touches don't line up right with the transition from light green to dark green. The column... yeah definite. Looks more like plaster than I care for.


 




If it's meant to be unclean you should add more dirt decals to the walls and the floor. The tileset already looks good, if the furniture in the first screenshot is not part of the tile.

Even if those are just placeables you should consider retexturing them. Not only does the wood texture not match the style of your tileset, it is also a bad texture in general.




 


The furniture is part of the tileset, and yeah I do plan absolutely to retexture those. They are just in the default state now until I get the overall 'Theme' down. More than half of the retexturing isn't done at all. You can see the stone along the walls on the floor? Yeah, those are default too. Same with the rubble in the back, and the dirt behind the walls. I'm considering going for a rusted metal texture for the furniture on top... though I may just go with something else. Unsure yet.


 


I'm a little concerned about going overboard with the dirt decals on the texture for the floor and walls itself. I want it to be unclean, but not completely ruinous. Plus the first time I used more dirt on the texture it ended up creating such obvious floor patterning (not that the green/gray tiles aren't patterned enough) that it became distracting. That effect where you get that same shaped glob of dirt every five feet... yeah. I prefer personally to use placeables to kind of break it up more. Which, provided this goes somewhere, will be something I'll do.


               
               

               
            

Legacy_Zwerkules

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« Reply #4 on: July 30, 2015, 04:03:11 pm »


               

I'm a little concerned about going overboard with the dirt decals on the texture for the floor and walls itself. I want it to be unclean, but not completely ruinous. Plus the first time I used more dirt on the texture it ended up creating such obvious floor patterning (not that the green/gray tiles aren't patterned enough) that it became distracting. That effect where you get that same shaped glob of dirt every five feet... yeah. I prefer personally to use placeables to kind of break it up more. Which, provided this goes somewhere, will be something I'll do.



I don't meant that you add the dirt to the textures. You can find very nice dirt decals at http://www.cgtextures.com/.


They have transparent backgrounds and you can just use them on specific tiles and won't get any patterns that way.


               
               

               
            

Legacy_The Mad Poet

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« Reply #5 on: July 30, 2015, 04:05:37 pm »


               


I don't meant that you add the dirt to the textures. You can find very nice dirt decals at http://www.cgtextures.com/.


They have transparent backgrounds and you can just use them on specific tiles and won't get any patterns that way.




 


Ah... I see what you are getting at. Thanks for the link.


               
               

               
            

Legacy_shadguy

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« Reply #6 on: July 30, 2015, 04:35:38 pm »


               

I wonder if a google image search for pics of the set of "American Horror: Asylum" might give you some inspiration, too.  I didn't get into watching that series until a later season, so I dunno if it's the right feel, but it might be worth a look.


 


-Dave



               
               

               
            

Legacy_The Mad Poet

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« Reply #7 on: July 30, 2015, 04:42:45 pm »


               

Actually not far from here is an old abandoned hospital. Took a lot of shots to get a good idea of what I wanted. I prefer as much real world example as I can get compared to cute little TV's shows like that. Also collected a lot of late 1800's photographs of what they looked like *before* being completely wrecked.



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #8 on: July 30, 2015, 07:40:32 pm »


               

I think there needs to be done alot more to judge it. right now there is this ugly bottom wall trim, the fugly furniture and this marble beam ? I would try to use more metal for the doors and the beams too. Metal is a good way to give it a completely different look. Then broken floor tiles and those wall texture could be a bit more detailed. I would add a painted trim on top so you have a clear cut there. But i like the idea to use this tileset '<img'>



               
               

               
            

Legacy_The Mad Poet

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« Reply #9 on: July 30, 2015, 10:52:33 pm »


               


I think there needs to be done alot more to judge it. right now there is this ugly bottom wall trim, the fugly furniture and this marble beam ? I would try to use more metal for the doors and the beams too. Metal is a good way to give it a completely different look. Then broken floor tiles and those wall texture could be a bit more detailed. I would add a painted trim on top so you have a clear cut there. But i like the idea to use this tileset '<img'>




 


I wanted feedback, not judgements.  '<img'>


 


I'm debating metal, but I want it to be somewhat authentic to the area I've photographed, as well as my source material. Metal just wasn't used that way. It's 90% plaster, wood, and tile. It's an experiment. I'll see how it goes.


 


Yeah, also I figured this tileset would be good. Was debating the original city interior, but it doesn't fit. Fort is already naturally claustrophobic. It's a vastly different take on those tiles, but so far quite worth it. After all a texture change can literally alter the entire feeling of an area. 


               
               

               
            

Legacy_Tarot Redhand

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« Reply #10 on: July 31, 2015, 12:46:05 am »


               

Don't suppose you bumped into TAPS or the ghost adventures crew while you were photographing it?  ':lol:'  Seems like there's loads of abandoned hospitals in the USA.


 


TR



               
               

               
            

Legacy_The Mad Poet

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« Reply #11 on: July 31, 2015, 01:15:08 am »


               


Don't suppose you bumped into TAPS or the ghost adventures crew while you were photographing it?  ':lol:'  Seems like there's loads of abandoned hospitals in the USA.


 


TR




 


Nah... none of that. Though I did find some rather disturbing graffiti.


 


There are plenty in Europe too. Though yeah, doesn't seem as much. 


 


If any of you are curious this is the place I actually went. Though there barely is anything left of it, I did have the fortune of visiting before it was torn down in the 90's.


http://www.abandoned...spital-orlando/


               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #12 on: July 31, 2015, 07:49:08 am »


               

Rather bizarrely, I also did a retexture of the Fort Interior a couple of years ago as an "Asylum Tileset"...


What is it about this particular assemblage of geometry that just screams "Asylum!", I wonder?


Probably those barred walls. Useful for cells. Non-padded.


Mine was a bit darker, dirtier, looked like nobody'd cleaned it in about fifty years.


And probably some Spleen creature had been incarcerated there and broken loose...



               
               

               
            

Legacy_The Mad Poet

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« Reply #13 on: July 31, 2015, 11:51:23 am »


               

Heh... honestly I think it's the mix of claustrophobia, jail cells, broken walls, etc etc...


 


Yeah, mine is still actually inhabited... so I didn't want to go as ruinous as those you typically see in horror movies and ghost documentaries where there are a hundred shattered windows, gang tags, and half the walls have been ripped down. I wanted something more akin to a place where the patients are still there... except they're now loose... with doctors tools... and have taken over.


 


Padded rooms was definitely something I'm considering. Going to try and actually make one of those floor placeables that looks like a somewhat thick padded floor, and some for the walls too. That way I can convert the walls into padded cells at more of a leisure.



               
               

               
            

Legacy_YeoldeFog

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« Reply #14 on: July 31, 2015, 01:33:06 pm »


               

Finally a place to put all the deranged player characters! Fill it up! Inspired by Pillars of Eternity? '<img'>