Ok what is the best way to go about getting rid of unwanted tiles when making a reskin hak?
I'm reskining a building that used to be brick so the corners still have some extra stone textures that I would like to have gone. Here is a screenshot of what I'm taking about.
Without editing the model I can suggest two things. Not sure how the results would be because I've never worked on that tileset before.
1. Find that exact stone texture and replace it with the same wood texture. It may have the appearance of wood just sticking out of the side of the building. Makes it look like the building was poorly constructed. Might be a good look. The caveat is that if that texture is used elsewhere in the tileset or on placeables or something it can cause weirdness. Doing the RLCore I noticed that the couch placeables had the same texture as some of the walls. First textures I used made the couches look very strange. Only thing to do is try and see how it looks. If it fails, try something else.
2. If the stone is a separate piece of the model, and the texture isn't used elsewhere, a simple transparent tga might make it disappear. However if the 'Wall' behind the stone isn't a solid piece you could get weird holes in the building which won't look right. It's worked for me in the past. Again I don't know what the models for the Rural set are like so I'm not sure what this is going to do.
If these don't work the only thing I can suggest, without a modeling program, is to alter the MDL file of each tile that has those stone pieces. Find the part of the model that designates the name of the texture that is used and change the texture name to a new texture, make that new texture transparent or wood or whatever, and that should work. However that's a pretty long process of finding and altering each MDL file you need. This is a good way to change just those portions if that texture is used on other models like the above example.
Question: What happens if a texture is only 256x256 but you replace it with a 512x512? Do you then have to change something else somewhere?
Usually it wraps right. Though I've done it and had some strange effects before. Might have been something I did wrong though. Generally I *try* and stick with the same size textures if possible. Someone else might have better insight than I do on this.