Author Topic: Dark Age Fantasy Tileset  (Read 1587 times)

Legacy_NWN_baba yaga

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Dark Age Fantasy Tileset
« Reply #15 on: July 28, 2015, 11:54:38 am »


               

We will never get the same look as those games.... It´s because of lighting and shadows! But texture work is like magic for everything '<img'>


And the tno buildings or the one from zwerkules are pretty similar to what you showed there. You always have to make a compromise with nwn. It´s old, very old but nevertheless the best modable game outthere RPG wise '<img'>


 


I suggest you only take these games as an inspiration for future work and not more.


 


The buildings there are very blocky too and only the lighting and textures do the magic imo. I have used more polys for buidlings as the ones from these images but the result is less fancy anyway. Also these buldings are placeables and the terrain.. forget that.



               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #16 on: July 28, 2015, 02:48:03 pm »


               

Ok I think that if I want to change the looks of a rural building, I would need to find the DDS file and replace it with the look I want.


 


Is it really that easy or do I need to change some other things as well?


 


Downloading and installing Paint.Net so I will find out soon.


               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #17 on: July 28, 2015, 03:38:04 pm »


               

Ok I was able to take a .dds file from one hak and put it in another and it worked. I know this is small for all of you but hey I have to start somewhere and I'm just happy it worked.


 


I can see this will take some time to re-skin but hey it looks like I might be able to do something after all  '<img'>



               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #18 on: July 28, 2015, 04:21:42 pm »


               

Ok question some haks use more .dds files while does don't


 


Now correct me if I'm wrong but I think the .dds files are more like HD while the .tga lower quality.


 


So which would be easier to do?


 


Change a .dds file (the new look I want) to a .tga file and replace the old .tga file (the old look I don't want)?


 


Or if I delete the .tga file but add a .dds file with the same name as the old .tga file would the hak use the .dds file, or would it be looking for a .tga file? 



               
               

               
            

Legacy_The Mad Poet

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« Reply #19 on: July 28, 2015, 04:27:40 pm »


               

The major trick with DDS is the fact that it always overwrites TGA if it is available. So usually its just best to convert to DDS when making a hak.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #20 on: July 28, 2015, 04:36:05 pm »


               

Wait I can't find everything in this hak I was going to use as my base. I know think this is because it uses a lot of the same looks as the standard tileset. So if I'm thinking right they didn't need to put every .dds file in the hak if they used some from the standard tileset.


 


If this is how it works it would seam to me that it would be easier for a newbie like myself to start with a tileset hak that uses all its own .dds files. I only say this because I was able to swap out .dds files without changing anything else. I didn't need to mess with the .set file or andy 2da files or anything and it worked fine so far. However I'm guessing that if I want to change the looks of something that is not in the tileset hak I would need to make some changes to these other files. 



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #21 on: July 28, 2015, 04:42:24 pm »


               

Ok " The Mad Poet " so what if I want to overright a window on a house. However the hak I was going to use does not have that window in the hak. So I am guessing it is using the standard tileset window and if it is could I just through in a .dds window with the same name and the game would use it with out changing any other files?


               
               

               
            

Legacy_NWN_baba yaga

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« Reply #22 on: July 28, 2015, 05:35:33 pm »


               

If you have created a new tileset with tileset duplicator the window must be there... at least if all files of the tileset were in the folder you used for the duplication. If not create a new window texture with the same name as the ones that is in use and convert to dds. Put in your hak and that should be it!



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #23 on: July 28, 2015, 05:37:23 pm »


               

Well I'm just trying some things to try and find out how to do this. I was able to change the looks my just swapping out .dds files. So I found this to be very easy to do. That said all the dds files for the tiles doesn't seem to be in the hak.


 


Rural%20house%20Textures.jpg


 


I can't seem to find the trim, windows, or roof in the hak. I will keep looking.


 


Oh and this doesn't look like what I want but I am just learning how to retexture atm.



               
               

               
            

Legacy_The Mad Poet

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« Reply #24 on: July 28, 2015, 06:19:56 pm »


               

It's likely in the standard nwn files. Using NW explorer look under NWN Main Data at the aurora_ttr.bif. I'm assuming that's a redo of the rural tileset?



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #25 on: July 28, 2015, 06:34:44 pm »


               

ya it is an old tileset hak that I got off the vault that is a remake of the rural tileset.



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #26 on: July 28, 2015, 06:46:30 pm »


               

Well why not use the texture view mode in windows explorer to see what textures you want to change ? It´s pretty basic stuff '<img'>


Just drag the texture into your paint app change it and convert file to dds.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #27 on: July 28, 2015, 06:56:31 pm »


               

I'm not having any problems with reskinning something in a tileset hak. I just replace it and bam it works easy as you said. But now I'm going to see what I need to do in order to make an override hak.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #28 on: July 28, 2015, 07:30:04 pm »


               

Ok I think overrides are going to be easy as well. I say I think because I have only done 2 tiles as overrides so far.


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #29 on: July 28, 2015, 07:34:03 pm »


               

I tried using the program Paint.Net to open .dds files but it keeps claiming the file isn't a dds file and wont open it. So what paint program do you all use for dds files?