Author Topic: Dark Age Fantasy Tileset  (Read 1585 times)

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« on: July 27, 2015, 02:29:13 pm »


               

Hi I just want to see if anyone is working on a Dark Age Fantasy Tileset something like the pic’s below.


 


 


24pwdxz.jpg


 


9843-1-1329344493.jpg


 


9201-4-1346814123.jpg


 


22959-1-1345798357.jpg


 


9558-5-1329209409.jpg


 


 


This is the look I would love to have for my module.


 


More grass and dirt then stone around city buildings


 


Buildings made of old wood and rock/stone instead of the brick and stucco look.


 


I would like a little more primitive/early dark age look.


 


 


Any way is there anyone working on a city/rural tileset like this?


               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #1 on: July 27, 2015, 03:47:49 pm »


               

You all are corrupting me. I started off just wanting to build something using NWN to DM some friends and family member with. But after being around all of you, seeing, hearing, everything you all are working on has opened my eyes and is making me want more. I’m starting to want certain things, a certain style, a certain look and feel. What have you all done to me, for I don’t know how to do any of this but I want what I want so bad that I am thinking of trying to do it myself. Which is crazy because I don’t know the first thing about making or reskinning a tileset. I really just wanted to make a module now I’m starting to feel like it won’t be what I want without the right tileset to give it the look I now feel it needs to be.


 


I don’t know if I should thank or curse you all for opening my eyes.  ':mellow:'



               
               

               
            

Legacy_The Mad Poet

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Dark Age Fantasy Tileset
« Reply #2 on: July 27, 2015, 05:55:05 pm »


               

I feel your pain. I've been SUPER picky about what I use in my own work. Half the time I'm finding that EVERYTHING made so far is either not what I want, or not EXACTLY what I need. I've ended up making quite a bit... especially lately.


 


Texture work is pretty easy outside of PLT's (which I'm learning to loathe). Tileset reskinning is sometimes very easy, sometimes very hard. Depends on the tileset. Most of the city tilesets have a lot of different textures. They're also used all over the place. Sometimes it can be very hard to get it perfect. You can retexture things to look like Skyrim-styled textures, but it's still not going to look the same in NWN that it does in a newer engine. However one 256x256 texture is the same as another 256x256 texture. You can detail those up to high heaven. Even the worst models out there can be made amazing with great textures, and the best models ever made will look like poo with a poor texture.


 


Just look at these two for minecraft. Which do you think is going to look more realistic? (not that minecraft is realistic anyway)


 


cobble.png16hjkac.png


 


 


If you want to get into it the main hurdle, aside from learning how to make good textures, is the DDS file format. It can be a hassle. And those times when it flips the image... ARGH! I swear it happens sometimes, and doesn't others. It's a bloody conspiracy!



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #3 on: July 27, 2015, 07:38:01 pm »


               

Ok so how do you get your textures? I think some of these pictures look GREAT. Does that mean I would just cut the textures out of the pic's and put them in the game?


               
               

               
            

Legacy_The Mad Poet

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Dark Age Fantasy Tileset
« Reply #4 on: July 27, 2015, 07:49:57 pm »


               

I think about half of the textures I get I usually pull from existing images. Google Image search is helpful.


 


https://www.google.c...zw:512,iszh:512


 


With that said the other half I make. Either through photography, image manipulation, or photoshop brushes. EG:


avbuilder0004.jpg


 


The floor texture for the carpet is a generic carpet texture I found on Home Depot's website that was heavily edited. Home Improvement stores are a good place to find some interesting textures. The wood on the floor is image manipulation of an existing wood texture I found online. The walls were found from the wallpaper on photography from the victorian period  that I cut, reshaped, and colored. Drakynoch did the wood walls by cutting various wood textures and coloring them to all match. The ceiling was just another piece of that.


 


Textures are everywhere. Just gotta have a keen eye. For my next tileset project, that I'm keeping secret for now, I actually went on site to a location and photographed all sorts of stuff. Those will be manipulated to make the textures for the tileset.



               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #5 on: July 27, 2015, 08:16:38 pm »


               

Very nice.


 


I'm going to look into re-skinning textures for tilesets for now. Is it easier to do a copy of the tileset and just go in and change the textures or is it easier to do a hak override to re-skin the textures?



               
               

               
            

Legacy_The Mad Poet

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« Reply #6 on: July 27, 2015, 08:20:27 pm »


               

Easier to hak override in my opinion. At least to test and get it working. Once you are finished best to pack it all up in one hak if you plan to release it. Otherwise add it to your haks as normal.


 


However that is for reskinning. If you want to make a *New* tileset based off of an old one it is best to make a copy of that tileset. I think this tool does the job.


 


Tileset Duplicator 



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #7 on: July 27, 2015, 08:45:50 pm »


               

Well there are some older tilesets that you can raise and lower, has hills, and some buildings that would work for a nice starting base.


 


I was thinking of starting with something like this and re-skin buildings walls and the like. Then add some buildings to the tileset.


 


How does this sound? 


               
               

               
            

Legacy_The Mad Poet

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« Reply #8 on: July 27, 2015, 09:00:15 pm »


               

Sounds like a plan.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #9 on: July 27, 2015, 09:04:58 pm »


               

Its asking for 


 


Old Tileset Prefix _________


 


New Tileset Prefix _________


 


I'm a true newbie so what do I put here?



               
               

               
            

Legacy_The Mad Poet

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« Reply #10 on: July 27, 2015, 09:46:01 pm »


               

It's the three letter prefix show what the tileset is.


 


EG: City Exterior is TCN. So put TCN in old tileset prefix, and say you want to make it TNC (tileset new city), then put TNC in the new tileset prefix.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #11 on: July 27, 2015, 10:18:13 pm »


               

Thanks


 


I was opening up the haks in NWN Explorer and that was what I was thinking after checking out some haks. However some haks everything follows the same prefix while others will have all kinds of different prefix in them.


 


That said I put the old and new prefix in and hit Rename Entire Set. Who ever another window popped up " Duplicate NWN Tileset " 


 


* search and Replace


* Search Only (No Replacements)


 


Search Files


SET;WOK;2DA;INI;MDL;ITP;DWK


 


* Include map images


* Include short prefix (doors)


 


Cancel               Begin


 


not sure what all I should be picking


 


But so far its not working for me.



               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #12 on: July 27, 2015, 10:26:13 pm »


               

Never mind I think I have to export all the files out of a hak and into a folder. Then open that folder with this program. I was just trying to pick the hak. Well I think that is what I need to do any way.



               
               

               
            

Legacy_Jedijax

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Dark Age Fantasy Tileset
« Reply #13 on: July 28, 2015, 05:17:52 am »


               

As I've mentioned before, unless you know your way around tileset creation like Six or Zwerkules, your best bet is going the way Pstemarie, Toro and I did: Simple reskins. There's A TON of hi-res files in hak paks alone. The 1.69 textures alone have been reworked so many times into so many different variations to sate your Skyrim lhirsts. Even if those don't suffice, there's a plethora of games out there with great-looking textures. The only trick here is you need A LOT of time to sort through it all, mix and match, make small image editions here and there to bring it all together. Unfortunately, there is no easy, plug and play option for this.




               
               

               
            

Legacy_Tonden_Ockay

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Dark Age Fantasy Tileset
« Reply #14 on: July 28, 2015, 05:37:36 am »


               

Retexturing is something I will look into doing. That said I wouldn't think it would be too hard to pull something from one tileset and put it in another. Wouldn't this be a just a little more work then retexturing?