Author Topic: Problems installing CEP 2.6  (Read 655 times)

Legacy_GhostOfGod

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Problems installing CEP 2.6
« on: July 22, 2015, 10:13:54 am »


               

Just did a fresh install of NWN on a new computer and wanted to try out CEP 2.6. I've never had any issues with previous versions of CEP.


 


-Installed NWN diamond


-Downloaded and installed HOTU 1.69 crit.


-Downloaded latest version 2.6 (not the additional 2.61 stuff)


-Moved haks to hak folder and tlk to tlk folder


-Created a new module


-Added haks to module in the following order:


- - cep2_add_doors (optional)

- - cep2_add_loads (optional)

- - cep2_add_skies (optional)

- - cep2_ext_tiles (optional - do not use with cep2_add_tiles*)

- - cep2_top_2_60

- - cep2_add_phenos1

- - cep2_add_phenos2

- - cep2_add_phenos3

- - cep2_add_phenos4

- - cep2_add_phenos5

- - cep2_core0

- - cep2_core1

- - cep2_core2

- - cep2_core3

- - cep2_core4

- - cep2_core5

- - cep2_core6

- - cep2_core7


-I made sure the cep2.6 tlk file is in the box


-I triple checked my hak order and made sure it matched what http://www.neverwint...bighaks.htm#CEPsays the order is.


 


Everything seemed to go well as far as installing gos but then right off the bat I started messing around with the terrain in the "rural" tile set and for some reason "good castle", "evil castle", "forest", and "gentle hill" are just making big empty blocks of tile. When I go into the game to test and walk over these tiles all the sudden I am walking up in the air. It was also doing this same thing in the 2.6 starter module.


What am I missing? What did I do wrong?



               
               

               
            

Legacy_boodah83

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Problems installing CEP 2.6
« Reply #1 on: July 22, 2015, 12:32:06 pm »


               

 

- - cep2_ext_tiles (optional - do not use with cep2_add_tiles*)




 


Yeah, this "do not use with cep2_add_tiles" is actually the opposite of what you should do. All the mdls and stuff you need are in cep2_add_tiles1 and cep2_add_tiles2, so you need those also attached to the module if you want to make use of any CEP tileset stuff.


 


Cep2_ext_tiles only contains set and itp files so that you can use those new tiles in the standard tilesets as well instead of just in the separate versions marked [CEP].


Oh, and it also contains a few tiles and such for the tno tilesets from the ccc (including a messed up tno01palstd.itp file, btw).


 


So the actual choice here is:


a) attach just cep2_add_tiles1 and cep2_add_tiles2


or


'B)' attach both cep2_add_tiles1 and cep2_add_tiles2 AND cep2_ext_tiles



               
               

               
            

Legacy_Uranochos

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Problems installing CEP 2.6
« Reply #2 on: July 22, 2015, 03:32:41 pm »


               

And, If you are upgrading a module you built with, let's say, CEP 2.4, you should keep your haks in the old order (counting down, e.g. cep2_core7 highest to cep2_core0 lowest position), do not change as is recommended.


 


I had the same issues (empty tiles, creatures/parts missing) and this solved it for me.


 


U.


               
               

               
            

Legacy_GhostOfGod

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Problems installing CEP 2.6
« Reply #3 on: July 22, 2015, 07:43:12 pm »


               


Yeah, this "do not use with cep2_add_tiles" is actually the opposite of what you should do. All the mdls and stuff you need are in cep2_add_tiles1 and cep2_add_tiles2, so you need those also attached to the module if you want to make use of any CEP tileset stuff.


 


Cep2_ext_tiles only contains set and itp files so that you can use those new tiles in the standard tilesets as well instead of just in the separate versions marked [CEP].


Oh, and it also contains a few tiles and such for the tno tilesets from the ccc (including a messed up tno01palstd.itp file, btw).


 


So the actual choice here is:


a) attach just cep2_add_tiles1 and cep2_add_tiles2


or


'B)' attach both cep2_add_tiles1 and cep2_add_tiles2 AND cep2_ext_tiles




Ah ha. This was it exactly. Thank you!


 


So this really needs to be fixed on the website then. I didn't even post the other 2 lines from that hack order that specify even more to not use both:


 


- - cep2_add_tiles1 (optional - do not use with cep2_ext_tiles)

- - + cep2_add_tiles2 (optional - do not use with cep2_ext_tiles)

- - cep2_ext_tiles (optional - do not use with cep2_add_tiles*)


 


One of my bigest gripes about CEP has been the documentation. It's kinda confusing and all over the place sometimes. So now I have a couple other questions about just that:


 


~What is in the cep2_build hak?


~What is in the cep2_custom hak?


~What is in the cep2_add_loads hak?


~Can I still use the cep2_add_sbv1 hak with 2.6? I understand why they switched it to an .erf but I realllllllly don't like the bazillion scripts added to my script list. I'm very picky about what gos in there. And if I can still use the hak where would it go in the 2.6 hak order?



               
               

               
            

Legacy_boodah83

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Problems installing CEP 2.6
« Reply #4 on: July 22, 2015, 09:34:24 pm »


               


Ah ha. This was it exactly. Thank you!


 


So this really needs to be fixed on the website then. I didn't even post the other 2 lines from that hack order that specify even more to not use both:


 


- - cep2_add_tiles1 (optional - do not use with cep2_ext_tiles)

- - + cep2_add_tiles2 (optional - do not use with cep2_ext_tiles)

- - cep2_ext_tiles (optional - do not use with cep2_add_tiles*)


 


One of my bigest gripes about CEP has been the documentation. It's kinda confusing and all over the place sometimes. So now I have a couple other questions about just that:


 


~What is in the cep2_build hak?


~What is in the cep2_custom hak?


~What is in the cep2_add_loads hak?


~Can I still use the cep2_add_sbv1 hak with 2.6? I understand why they switched it to an .erf but I realllllllly don't like the bazillion scripts added to my script list. I'm very picky about what gos in there. And if I can still use the hak where would it go in the 2.6 hak order?




 


There is a bit more useful information here (though it also has it wrong about the tile haks).


 


Regarding your questions, afik:


 


- cep2_build doesn't contain anything anymore and used to contain some NWN2 placeable blueprints (check here for more info)


 


- cep2_custom is empty too and meant for PW's so they can put in server side-only stuff (more)


 


- cep2_loads has some loadscreens in it (from Darkness over Daggerford and some from the CCC)


 


- I think it should be still ok to use cep2_add_sbv1 (though I personally prefer the erf method and just delete everything I don't need). Since it has a loadscreens.2da in it, put it anywhere below cep2_add_loads (if you want to use that one). Cep2_sbv1 also comes with a cep2damax.2da, but I have no idea what that is for (possibly crafting...?).


Edit: Okay, on rereading that, it's cep-2da-max (not cep2-da-max ':whistle:' ), but still don't know what it's for; maybe something left over from pre Nwn 1.69 times...


 


Hope that helps!



               
               

               
            

Legacy_GhostOfGod

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Problems installing CEP 2.6
« Reply #5 on: July 23, 2015, 01:15:00 am »


               

Yes this does help a lot. Thank you.


 


Now the question lingers...WHY is the hak order documentation wrong everywhere you find it and is there some other unknown reason that we are NOT supposed to use them together? Maybe Amethyst can shed some light on that.


 


And a suggestion: Just one folder(named "Hak orders: All versions" or something) that comes with CEP that has all hak orders (in the correct order) for every version and on each line it doesn't just say "optional" but gives a little detail about that hak and maybe why it is in the order that it's in? I know there is a folder in there currently which has most of this but without the detail and without the 2.6 or 2.61 hak orders


 


Despite my gripe I still want to give a big THANK YOU to Amethyst for working so hard on this. It's good to see CEP is still alive and kicking.



               
               

               
            

Legacy_Lazarus Magni

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Problems installing CEP 2.6
« Reply #6 on: July 23, 2015, 01:44:12 am »


               

I have been having problems with CEP 2.6+ too. Don't get me wrong, I really appreciate the work that has been put in. But a little support, would go a long ways.



               
               

               
            

Baaleos

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Problems installing CEP 2.6
« Reply #7 on: July 23, 2015, 12:25:36 pm »


               

I had some issues with cep2.6 too - It was the cep2_build.hak -  It had the palette file for placeables, creatures and items inside it - which overrided my module one - side effect was that it made my module resources (the custom ones) invisible in the palette.


I had to use nwnx_hak to remove the itp files etc from it to make it visible in toolset again.



               
               

               
            

Legacy_Lazarus Magni

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Problems installing CEP 2.6
« Reply #8 on: August 12, 2015, 05:58:00 am »


               

I still would love to install this on our world. Wish we had come guidance on doing so (both for the PW, and the players.)



               
               

               
            

Legacy_Lazarus Magni

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Problems installing CEP 2.6
« Reply #9 on: August 12, 2015, 06:01:07 am »


               

So much for a community expansion pack '<img'>


 




               
               

               
            

Legacy_JediMindTrix

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Problems installing CEP 2.6
« Reply #10 on: August 13, 2015, 02:27:02 am »


               

What do you mean?



               
               

               
            

Legacy_Pstemarie

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Problems installing CEP 2.6
« Reply #11 on: August 14, 2015, 02:01:51 am »


               


What do you mean?




 


I think he's unhappy that TAD hasn't been available to answer technical questions. 


 


@ Lazarus - have you tried messaging TAD directly. He's just moved across the country and probably is still getting his personal life sorted out before jumping fully back into CEP.


               
               

               
            

Legacy_Proleric

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Problems installing CEP 2.6
« Reply #12 on: August 14, 2015, 08:04:33 am »


               

If there was a specific question, someone here can probably help.