Author Topic: Project Q +/& CEP  (Read 845 times)

Legacy_Tonden_Ockay

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Project Q +/& CEP
« on: July 16, 2015, 03:10:22 pm »


               

Does anyone know of a top hak that has been made to use Project Q and CEP in the same module. I have found that I like both. Do I like everything no but there are things I would like to use if I could. I am really just after the placeables and creatures from both.


 


I have toyed around with 2da's a little in the past few days but to do what I'm talking about items would have to change 2da lines and I don't know how or what I would need to change on each item to get them to work once their 2da line was changed.


 


Thanks for your time.



               
               

               
            

Legacy_The Mad Poet

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Project Q +/& CEP
« Reply #1 on: July 16, 2015, 03:35:27 pm »


               

And the search for the holy grail continues...


 


holy-grail-o.gif


 


Seriously though I'm unsure anyone has done this yet. I remember some talk about it at one point. If someone has releasing it on the vault would be a HUGE boon to people.



               
               

               
            

Legacy_Fester Pot

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Project Q +/& CEP
« Reply #2 on: July 16, 2015, 04:07:26 pm »


               

It was discussed that Project Q 1.8 final and CEP 2.60 final would be merged together to create CEP 3.0.


There is a thread regarding it around here somewhere from 2014.


Otherwise, nothing like this has been done and released to the community that I'm aware of.


 


FP!



               
               

               
            

Legacy_boodah83

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« Reply #3 on: July 16, 2015, 07:08:32 pm »


               

I think Andarian (the author of the Sanctum of the Archmage modules) was talking about this as well on the old Q forums at some point. Maybe you could contact him via pm... ':unsure:'


 


However, just merging the placeables and creatures wouldn't be that big of an ordeal. And changing 2da line numbers of placeables and creatures doesn't require any additional work to get them to work (except changing blueprints and scripts in your module that reference those 2da lines).



               
               

               
            

Legacy_Pstemarie

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« Reply #4 on: July 16, 2015, 08:26:42 pm »


               

Both Andarian and TAD (aka Amethyst Dragon) have merged Q with CEP and I'm certain either would be more than willing to share the 2da files they used.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #5 on: July 16, 2015, 09:06:04 pm »


               

Thanks I will try and talk with them about it then.


               
               

               
            

Legacy_meaglyn

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« Reply #6 on: July 16, 2015, 09:12:42 pm »


               

I've done it as well. But mine have a lot of other changes that no one else will probably want.  Unfortunately, it's not just 2da files but all the blueprints. It's also not really a merge as renumbering one or the other's lines.  Andarian's are downloadable since his modules are single player. There are also in those 2das some other pieces of module specific CC.   And I don't know if he's updated recently.


 


It's totally do-able but somewhat painful. I'm off for vacation in a bit, but will give some thought to whether I have the time and interest to support a cleaner version of Q-over-CEP, which is the direction I took (since at the time Q was going and CEP was dead). It does seem to be a popular request...



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #7 on: July 16, 2015, 10:56:46 pm »


               

Now that Q has been passed on to Amethyst Dragon it would seem that most of Q stuff will become part of CEP at some point. CEP has far more then Q so it would seem that it would be easier to start with CEP and add Q. But this is coming from someone who has never done it so I really wouldn't know. I for one know if I was to do it I would take out all the beams of light, elven twisted things, and what not. I'm more of a fan of placeable objects not lights, lasers and the likes. Then again I am more of a lower magical fantasy kind of guy.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #8 on: July 16, 2015, 11:00:17 pm »


               

It would be nice to have on the vault for download I'm sure it would get a good amount of people downloading it. Shoot I might even give it a try one day if no one does it first. I just have a few other things I need to take care of first before trying to do something else that I have never done '<img'>


               
               

               
            

Legacy_meaglyn

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« Reply #9 on: July 16, 2015, 11:08:35 pm »


               

You are of course welcome to do it however you want. I wanted it to default to the Q stuff.  Also since the armor parts get complicated I simply started with the Q files and only when there were no conflicts brought over the CEP lines. I did not bother to renumber the CEP parts, I just don't use them if they conflicted. As I said, when I did this it was the right decision. I did not know Pstemarie was going to retire and TAD would resurrect CEP. I would not have any interest in doing it the other way around now since that would not do me any good at all having built a fair bit on top of it this way.  Same reason TAD won't do anything to mess up CEP numbering in his merge.


 


Also, the Q stuff if it gets pulled into CEP will not be compatible with existing Q builds. It can't be done because the both use the same lines in a number of places... 



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #10 on: July 16, 2015, 11:21:53 pm »


               

Right, but it would seem that all the CEP users in the future may have all the Q items, placeables, and creatures to add to their modules. It just wont help out Q users/builders.



               
               

               
            

Legacy_meaglyn

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« Reply #11 on: July 17, 2015, 12:27:51 am »


               

Well, the CEP-over-Q version is probably better something that comes from TAD either as CEP pulling in the Q stuff in new places or some top hak that puts the Q stuff somewhere else.  But yes, if you are starting now with no haks you may be better of starting with CEP and then going from there.  I don't know what TAD's plans are for Q now that he controls both.  There may not be enough interest in Q-over-CEP to make it worthwhile...


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #12 on: July 17, 2015, 01:08:33 am »


               

He uses Q and CEP for his server so he must like something about Q. On the other hand since he already uses both he may not feel a need to merge the two.



               
               

               
            

Legacy_meaglyn

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« Reply #13 on: July 17, 2015, 01:12:44 am »


               

He has effectively merged the two. That's how you use them both.  But he had CEP first and so he, rightly,  won't do anything that makes new CEP incompatible with old CEP. 


 


I hope he likes something about Q... he's in charge of it now '<img'>



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #14 on: July 17, 2015, 02:47:11 am »


               

lets say I wanted to bring an item or placeable from cep to Q how many files would need to be moved and what would they be tagged as?


 


I know I would need the 2da what else?