Author Topic: Innocuous Familiars  (Read 1205 times)

Legacy_meaglyn

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Innocuous Familiars
« Reply #30 on: September 17, 2015, 01:41:46 pm »


               

Looks good. Do you have a similar table for the basic familiars?  Might be nice to see here for comparison. 


 


A couple of those are pretty powerful.  I think the parrot is too much. The +2 to ability should be for the really high-end ones.  Maybe +2 to a couple of skills (appraise and something?).  Faerie dragon  maybe +2 charisma for example.


 


But I like these and would certainly like the others you mention.  Looking forward to pulling this into my code base!



               
               

               
            

Legacy_henesua

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Innocuous Familiars
« Reply #31 on: September 17, 2015, 04:01:39 pm »


               

Basic Familiars:


  • Bat     [Flies, Blindsight, L11:Immune Fear]

  • Cat  +2 move, and hide   [no s.a.]  Perceptive, Stealthy, 5hp/lvl, Bite d4-2/L8:d6-2

  • Dog +2 search   [no s.a.] Perceptive, 8hp/lvl, Bite d6+1/L5:2d4+2, L11:knockdown

  • Snake    [Pass Door, Immune Knockdown, L11:Immune Poison] Stealthy, 6hp/lvl, Constrict d4-2/L5:d6-2

  • Rabbit Lucky charm: +1 saves  [Burst of Speed, L11:freedom of movement]

  • Frog   [Pass Door, Freedom of Movement, Immune to Drown] Perceptive, Stealthy

  • Weasel    [Pass Door, +3 vs traps L11:+6] Stealthy, 5hp/lvl, Bite d4-2 L5:wound 1

  • Crow     [Flies] Perceptive, Taunts, 5hp/lvl

  • Seagull     [Flies] Perceptive, Picks Pockets, 5hp/lvl

  • Lizard  +2 concentration, discipline  [Immune Knockdown, L11:Immune Mind Affects] Stealthy, 6hp/lvl, Bite d3-1, L5:poison

  • Mouse    [Pass Door, Hide in Plain Sight, Immune Knockdown, L11:Immune Disease] Stealthy

 


Note: all familiars give their master +2 spot, listen when spawned and have the mark target ability which is useful for Bestow Curse, and Teleportation spells (as well as Scrying but Scry spells are beyond the scope of this package). All familiars receive evasion and so those with high dex like the cat are particularly evasive. At level up all familiars gain and advance in spell resistance, natural armor, and intelligence. All flying familiars have dodge, mobility, spring attack, and can "fly" to locations clickable in line of sight.



               
               

               
            

Legacy_henesua

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« Reply #32 on: September 18, 2015, 11:59:00 pm »


               

I uploaded a Beta of version 1.2 for testing purposes to the vault. If you are interested take a look and let me know what you think.


 


I'll port over the improvements using nwnx_funcs as a separate download ASAP.



               
               

               
            

Legacy_henesua

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« Reply #33 on: September 22, 2015, 06:49:12 pm »


               

 I uploaded beta versions of 1.2 and an nwnx version. For the time being this will just have to be as is.


 


Sorry, Meaglyn, and anyone else who was interested but I need to move on to other stuff. I won't be around to support this for the time being. I hope its good enough to make use of. Seems to work for me on my end.


 


You can check them out at the vault.



               
               

               
            

Legacy_meaglyn

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« Reply #34 on: September 22, 2015, 08:25:46 pm »


               

Thanks Henesua. I've been busy and have not had a chance to check it out yet. I'm sure it will be more than "good enough". I'll be re-jiggering things anyway so would not be expecting support...



               
               

               
            

Legacy_meaglyn

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« Reply #35 on: October 05, 2015, 03:32:13 pm »


               

Henesua, I've got this merged in pretty completely at this point. It's excellent and I'm enjoying it. Thanks for all the work you put into it!



               
               

               
            

Legacy_henesua

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« Reply #36 on: October 05, 2015, 11:13:22 pm »


               

Thats good to hear. Thanks.


 


I'd be curious to hear what you think of the system's flexibility to make your own familiars, and what if any familiars of your own you have created.


Another thing that I was not confident about was the balancing of the expanded list of familiars I created. Any comments on this would be appreciated.


 


Thanks.



               
               

               
            

Legacy_meaglyn

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« Reply #37 on: October 07, 2015, 02:24:42 pm »


               

I haven't made any new ones yet. I think I will replace the frog with a rat (probably using the little mouse model since all the other rat models are just way too big). 


 


I don't have any players... '<img'>   So I haven't got any "real world" testing on how it plays. But it looks good so far. DId you edit that list with the parrot or did I totally misread it when I saw +2 CHA for the parrot? Anyway, the abilities look pretty good to me.


 


You've got mounted familiar effects in there but I can't find an original package for that anywhere. I wanted to see if there was some scripting in that so I can get an idea of how it is intended to be used. Do you have a pointer to the original?



               
               

               
            

Legacy_henesua

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« Reply #38 on: October 07, 2015, 04:42:06 pm »


               

Familiars Presets:


Yeah, the frog was a difficult choice to keep in because without a swim skill or rules for terrain and underwater movement/breathing, amphibious creatures are not special. With them however, I think it was a useful addition, especially given that you could give aquatic bonuses to the wizard when the frog is summoned. Without all that, I agree that frogs are "MEH".


 


If you do make any special familiars, I'd be interested in hearing about it. Mostly for a critique on whether I was successful in making an easy to extend system or how I failed and what could be improved.


 


Mounted VFX:


The mounted familiar affect scripts were not included? Crap. Sorry. I forgot about that in my rush to get back to real life. I am very sorry. For Rolo's mounted familiar scripts go to the January 2013 CCC. His stuff is there.



               
               

               
            

Legacy_meaglyn

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« Reply #39 on: October 07, 2015, 06:18:35 pm »


               

Well, I do have a pseudo swim skill (I have not wanted to add them as real skills yet to avoid crashing clients). And waterbreating spell and feat. So there is some value although I think giving water breathing would be too much. But if there are only a few places to use it I suppose that would balance out.  Maybe I'll toss the seagull. Is there a fixed limit to the number of basic ones?


 


Ahh, in the CCC... that's why I could not find it. Thanks!  If you do have an integrated set of scripts and time you could send them to me if you want. Otherwise I'll work these in and see what it takes to extend it to pocketing the smaller ones like the mouse and aforementioned frog.


               
               

               
            

Legacy_henesua

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« Reply #40 on: October 07, 2015, 07:10:46 pm »


               

Numbers of starting familiars:


I went with 11 this time because that is the default number with vanilla NWN. If you want less you will need to edit both 2das. You can have any number you want as far as I am aware.



               
               

               
            

Legacy_meaglyn

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« Reply #41 on: October 07, 2015, 07:47:09 pm »


               

Thanks!  Then I'll just add a rat and keep the frogs for those so inclined...



               
               

               
            

Legacy_meaglyn

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« Reply #42 on: October 07, 2015, 08:31:02 pm »


               

Henesua, I found the scripts for the mount VFX. You did have them in there, just in an erf not in the demo module so I had overlooked it... my bad.


               
               

               
            

Legacy_henesua

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« Reply #43 on: October 08, 2015, 12:27:09 am »


               

I hope you are using the NWNX version. Now that I have made that I despise the earlier version. '<img'>



               
               

               
            

Legacy_meaglyn

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« Reply #44 on: October 08, 2015, 02:02:42 pm »


               

Yep.  I'm not getting to fully experience it because I wrap all the nwnx functions so I can run single player. When possible I do a work around but many of the calls don't have meaningful workarounds.  There are more places to go with it to as you said. I'll be trying to make it work for Animal Comps (using a subset of the ifam capabilities). And may explore the object saving model. The issue with that is determining what master benefits and such would be for any random creature.


 


I hit a couple of bugs you may be interested in.  They are both related to unsummoning and the MasterHeartbeatEvent. I don't know if you want me to give you details here or email.