Author Topic: The clowns are coming...  (Read 1492 times)

Legacy_Zwerkules

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The clowns are coming...
« Reply #15 on: July 15, 2015, 03:00:01 pm »


               

PLTs default to "skin" channel, unless you tell them otherwise. There's no "nothing at all" channel where you can leave texture areas uncoloured.


There really should be a "nothing at all" channel. That would make PLTs so much better. And of course the possibility to have transparency instead of pseudo-reflections.
               
               

               
            

Legacy_Tchos

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The clowns are coming...
« Reply #16 on: July 15, 2015, 08:14:14 pm »


               

Not familiar with how PLT files work, but do they not support alpha channels like NWN2 character tint maps?  Those have a fourth channel for "do not tint this area".



               
               

               
            

Legacy_meaglyn

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The clowns are coming...
« Reply #17 on: July 15, 2015, 08:15:25 pm »


               

These are horrifying! If I can figure out how to login to your PW will it be possible to kill some of these things '<img'>



               
               

               
            

Legacy_The Mad Poet

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The clowns are coming...
« Reply #18 on: July 15, 2015, 09:02:30 pm »


               


Not familiar with how PLT files work, but do they not support alpha channels like NWN2 character tint maps?  Those have a fourth channel for "do not tint this area".




 


I've never tried... and I don't think I've ever seen them work that way. Far as I know only standard TGA textures do that.


 


 




These are horrifying! If I can figure out how to login to your PW will it be possible to kill some of these things '<img'>




 


Not yet. When I'm finished making all of the necessary placeables, head textures, clothing textures, and likely scripts for carnival games and my current plans for a hall of mirrors maze you will. '<img'> TheBarbarian has been a big help making some of the models and giving me tips on how to work NwMax better than my, to quote PHoD, brick-smashing skills currently allow.


 


I'll also give it a week or two to let my players enjoy the content first. Then I'll release the entire bundle for other people. I'll try and include the PSD files for the textures that are Avernostra specific, like that big circus sign. That way builders with the gumption can alter the textures to their liking.


               
               

               
            

Legacy_Tarot Redhand

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The clowns are coming...
« Reply #19 on: July 17, 2015, 11:27:16 pm »


               

Just a random thought but... Any chance of a Harley Quin (Batman enemy - Joker sidekick).


 


TR



               
               

               
            

Legacy_The Mad Poet

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« Reply #20 on: July 18, 2015, 02:17:52 am »


               

Actually I have quite a few clothing pieces planned. One set matches her original cartoon one. As far as a head goes I'd be happy to do one. Might take me a while to model the liripipe/jester hat.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #21 on: July 18, 2015, 03:03:36 am »


               

I've got a jester hat model, sort of - it's incorporated into a Spleen Creature's head - no idea if it would work for Harley Quinn. Probably not... anyway, it'll appear amidst my other Spleens shortly so you can judge for yourself if it might be of any use to you to use as a basis for anything.



               
               

               
            

Legacy_The Mad Poet

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« Reply #22 on: July 18, 2015, 04:16:05 am »


               

I'd definitely like to try and keep it true to the original. The clown pack is for Avernostra, so likely any 'Harley-fit' that I make will be stained so that it can have bloodstains or whatnot on them. I'll make a clean version though for those that prefer that.


 


I suppose cutting the hair off an existing head and making a couple of weirdly curved/tapered cyliners shouldn't be that terribly difficult. So far most of my issue has been with mapping textures. Actually making textures is easy, but unwrapping them has proven... difficult for me.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #23 on: July 19, 2015, 12:15:35 am »


               

Probably the way to go.


I just added some cone shapes to the head of the Spleen Jester I was doing, warped them horribly and then attached sphere shapes to their tips for bells. (Originally had little skulls for the bells but the poly count was getting nasty and they were so small that you couldn't really see them until you pressed your nose to the Spleen and nobody wants to get that close to a Spleen. So I just used blobs).


Then a trim round the base to blend the cones onto the head nicely.


 


The only notable problem I hit was that I wanted to make the drooping parts of the cones danglymesh so they wobbled a bit... only then I had ENDLESS trouble because the bells failed to remain in constant uniform contact with the dangly cones.


Aside from that, it's a fairly straightforward thing to do.


 


With my jester hat, texture wise, since some of the cones were to be red and some black, I just used two little textures for red and black and left the red bits a separate mesh from the black bits. Then your UVW activities are totally straightforward.


 


(PS:- See SPLEEN JESTERS over on the PHoD Things thread - I don't want to go cluttering up someone else's thread with hideous, rubbery Spleens).



               
               

               
            

Legacy_The Mad Poet

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« Reply #24 on: July 22, 2015, 05:01:13 am »


               

Had a chance to finally refine this one. Final texture. Quite happy with it. Paint is a little darker. The highlight paint (messy stuff) now takes Cloth 1. The white facepaint is under tattoo 2, while the eyes are tattoo 1. Why not use the skin layer? Simple. This way your clowns can have skin tones different from their face paint. One could easily set the skin to match if they were so inclined.


 


zqzAvAb.jpgOR7rIdJ.jpg


 


Made the eyepaint less perfect. Psycho clowns shouldn't use rulers to apply makeup. Added more dripping effects, and altered the paint detail to be a little more waxy in appearance. Attempted a few tricks with plaster cracks... didn't look like face paint. Overall I'm happy with it. Now that I have a good idea how I'll be setting up each of the PLT files I can start texturing new heads. Goal is 3 male, 3 female. 



               
               

               
            

Legacy_The Mad Poet

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« Reply #25 on: July 22, 2015, 02:43:49 pm »


               

I've been looking through some body parts and textures for making clothing but I've come across one issue. In making the 'Harley-fit' I need to have a texture that is asymmetrical for the torso. It also has to be skin tight so I've been looking through both clothing and nude body models/textures and nothing I seem to find isn't symmetrical. Does anyone know of one that is asymmetrical?



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #26 on: July 25, 2015, 03:48:11 am »


               

There was a half metal, half flesh sort of torso (may have been male only) in the D20 clothing Hak...


 


Also seem to recall one or two torso parts, male and female, with tattoos on only one side (which must therefore have asymmetric textures) in KilanaEvra's JenX clothing pack, which had some useful bits and pieces in it - as well as some very perplexing articles indeed.


 


I can probably dig up one or more of them, if you can't locate anything yourself.


 


(Of course, you're theoretically going to need an asymmetric pelvis too...)



               
               

               
            

Legacy_The Mad Poet

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« Reply #27 on: July 25, 2015, 02:50:39 pm »


               

Thanks PHoD, I'll look into that.



               
               

               
            

Legacy_The Mad Poet

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« Reply #28 on: July 27, 2015, 06:19:46 am »


               

BRD8o3t.jpgqjj2Mxd.jpgT8u1LdV.jpgmFQ3dD8.jpgc19xzzS.jpgPJqjVY9.jpg


 


Still needs a bit of touch up. The shin, leg, and bicep textures are altered standard textures. Pretty low rez so I can't get as much detail out of the design as I want. I'll keep an eye out for a higher rez texture for those parts that I can alter. So far though... not bad. Just need a head.



               
               

               
            

Legacy_Tarot Redhand

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The clowns are coming...
« Reply #29 on: July 27, 2015, 10:27:22 pm »


               

If you need some references for Harley's head here are a couple of links to some images. First a new picture on deviantArt. Then a google image search for Harley Quinn's head.


 


TR