Author Topic: Disorted model  (Read 387 times)

Legacy_Shadowing2029

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Disorted model
« on: June 27, 2015, 08:53:52 am »


               

Can anybody help me?


I am working on some model of undead god, but when i load it ingame some of its parts disappear while some others show at wrong places.


link


screenshot


10z5w2b.png



               
               

               
            

Legacy_Shadowing2029

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Disorted model
« Reply #1 on: June 27, 2015, 08:58:52 am »


               

its still wip. I just need to fix that problem before i can continue.



               
               

               
            

Legacy_Zwerkules

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Disorted model
« Reply #2 on: June 27, 2015, 09:52:16 am »


               

Looks like you didn't reset xforms on the body parts.



               
               

               
            

Legacy_Shadowing2029

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Disorted model
« Reply #3 on: June 27, 2015, 01:52:13 pm »


               

how do i do that?


               
               

               
            

Legacy_Killmonger

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Disorted model
« Reply #4 on: June 27, 2015, 05:45:40 pm »


               

There are detailed instructions within other threads....


Use the search function ("Reset Xforms") within the Omnibus to start.


 


 


In short form:


 


Depends on which software or plugin that you are using.


 


In max the function can be found in the utilities rollout (the hammer, upper right of main screen)


However it will require that the your hierarchy be disassembled and then after reset you will need to collapse the modifier stack on each part of your model and then re-assemble the desired hierarchy. Very labour intensive, but it should instead become necessarily part of your standard work flow procedure.


 


Alternately:


 In  MDA's NWmax plus (v5.06.01) plugin, it can be found under Mesh Tools. It has the advantage of working without having to disassemble your hierarchy. It automagically does the whole procedure, but you will want to be sure that Safe Pivots is selected. Btw, it won't cope with skinmesh, so you'll have to fix your hierarchy after resetting. (other elements of your fine wip may also require adjustment)


 


Carry on...



               
               

               
            

Legacy_NWN_baba yaga

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Disorted model
« Reply #5 on: June 27, 2015, 07:27:00 pm »


               

when you need to resetX your skinmesh bones just "save them" using the skindumper from NWmax. Delete the skinmesh, reset your bones and load the skinmesh again. Thats how i do it all the time. Skindumper is just great. I use skindumper all the time when i have to retexture a skinmesh as another example '<img'>