Author Topic: Witching NWN1 - A Witcher area conversion project for NWN1  (Read 2606 times)

Legacy_Hekatoncheires

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« Reply #45 on: January 05, 2016, 10:06:27 pm »


               

Is this a tileset? Im slavering over some of these buildings. I'd love to see them as freeform placeables!


Exxxceelllleeent. *steeples fingers*



               
               

               
            

Legacy_TheOneBlackRider

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« Reply #46 on: January 06, 2016, 10:24:00 pm »


               

Thank you Zwerkules for your investigations!


So, I'd say, smartest would be to start somewhere behind your (Zwerkules) last entry (1465) to avoid conflicts (let's say 1480?).


 


I tested a doortypes.2da leaving out all the lines between HOTU and the last of Zwerkules' entry. It didn't crash the toolset, but also it didn't show the right model (it showed none). Testwise I choose the next entry after HOTU and it showed up. So, I guess, there would have to be entries up to 1480 not make them work.


I keep on tinkering.


 


@ Hekatoncheires: Yes, they are tiles, no placeables. They could be turned into placeables, but this is not on top on my list. Anybody, who wants to join in? '<img'>



               
               

               
            

Legacy_MerricksDad

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« Reply #47 on: January 06, 2016, 11:30:22 pm »


               

Toss in a single height transition and you have me hooked completely, no getting away. Actually, truth be told, I'm looking for a dark and dirty city tileset with buildings on cobbled streets, with a height transition of about 3-4m at a time. Nothing cartoony, or using OC textures.



               
               

               
            

Legacy_TheOneBlackRider

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« Reply #48 on: January 09, 2016, 09:19:49 am »


               




Toss in a single height transition and you have me hooked completely, no getting away. Actually, truth be told, I'm looking for a dark and dirty city tileset with buildings on cobbled streets, with a height transition of about 3-4m at a time. Nothing cartoony, or using OC textures.




 


Well, this is what TW1-Wyzima looks like in the TW1-toolset:


wyzima10.jpg


 


Only slight height transitions in the original mesh, but cobble, dark and kind of dirty looking - a very cool look IMO.


 


I could get the Gmax file to you, but beware: As written somewhere above, it's one big mesh. One needs to cut out the wanted parts, which already takes some time, since the designer didn't create the buildings one by one - the meshes for a certain part spreads over a wider area, if other objects use the same texture. Then it needs scaling, recreating a new Walkmesh and it's probably not possible to get the buildings so close together (all the time) since they are not dsigned for the NWN1 tile (size) system.



               
               

               
            

Legacy_Miscr3ant

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« Reply #49 on: January 24, 2016, 07:48:32 pm »


               

Gah!  I think I need this tileset for a project now!  This would work perfectly for Rhudaur.  '<img'>



               
               

               
            

Legacy_TheOneBlackRider

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« Reply #50 on: January 25, 2016, 04:39:58 am »


               

I hope, you mean the rural part, not the city part of post #49... (#49 was to lure MDad into this, but he didn't fall for this '<img'> .)


 


Some days ago, I saw, that I missed one outskirts house (so there a re 4 models in that part). I have it ported by now. Will add some more features and need to edge out a few things. I guess, it'll be not before end of february until I can send out a kind of usesfull version.



               
               

               
            

Legacy_MerricksDad

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« Reply #51 on: January 25, 2016, 01:02:44 pm »


               

Oh I'm here. I just couldn't comment yesterday due to having to clean myself up.


 



 


The height change I was looking for was at least 4m, but that could be done with some modification.



               
               

               
            

Legacy_TheOneBlackRider

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« Reply #52 on: January 26, 2016, 05:20:16 am »


               


Oh I'm here. I just couldn't comment yesterday due to having to clean myself up.


 


[LINK video]


 


The height change I was looking for was at least 4m, but that could be done with some modification.




 


LOL! I can't play the video here due to artist protection laws (GEMA). '<img'>


Main aim is to have content available. As written somewhere before, it will look different due to the NWN1 tile system (if you eg. want single buildings) undless you create bigger groups. But still it would look different. So why not a bigger hight change?


So, MDad, when you're ready for this, just drop me a note. '<img'>



               
               

               
            

Legacy_cervantes35

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« Reply #53 on: March 08, 2016, 10:08:24 am »


               

Hope this one is not dead TheOneBlackRider this tileset conversion looks awesome.



               
               

               
            

Legacy_TheOneBlackRider

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« Reply #54 on: March 09, 2016, 09:14:15 pm »


               

Oh noooo! Not at all! I'm just lacking the time to achieve a fast(er) progress. ':whistle:'


But thank you!


In fact, I'd say, I'm pretty close to make a first release! I worked the cobble road into (hopefully) all road tiles, I have all needed doors set up and working correctly (in TW the hinges are on the right, so it took me some time to adjust the model / the animations, but I also did learned allot!) ':wizard:'


I also created cobble road features, which extend cobble or dirt to the sides, so there is a kind of smoother connection to the building tiles.


But there are still some things to finalize, so it's in a kind of usable stage. Due to my lack of time and an upcoming vacation trip (end of March), I won't make it before April. (I'm glad, that I don't have a deadline with money depending on it! I'd already be bankrupt!) '<img'>


 


tw1_te13.jpg


tw1_te11.jpg


tw1_te14.jpg


tw1_te10.jpg


tw1_te12.jpg


 


The first release should be usable but will still need some work, e.g. the mini-maps and day-night-glow on windows.


 


So, again, please be patient a bit longer.

 



               
               

               
            

Legacy_3RavensMore

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« Reply #55 on: March 09, 2016, 11:10:04 pm »


               

Beautiful work. 



               
               

               
            

Legacy_Ssythilac

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« Reply #56 on: March 11, 2016, 12:13:30 am »


               

This looks so good that I am going to scream.



               
               

               
            

Legacy_TheOneBlackRider

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« Reply #57 on: March 12, 2016, 05:02:54 pm »


               

@ 3RavensMore & Ssythilac (and all other, too): Thank you for your encouragement!



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #58 on: March 13, 2016, 12:58:13 pm »


               

Very nice work TheOneBlackRider



               
               

               
            

Legacy__Cyan_

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« Reply #59 on: March 21, 2016, 01:21:16 pm »


               

Awesome work, in my free time i am trying to add witcher clothes to nwn (even if i am not a 3d modeller) but nothing can be compared to this.


A i have a little suggest, you should use something like six wildforest woods for edges, they are always better of bioware standard.


Again this will be a masterpiece.