All right, I believe you Pstemarie, we get different results. This is very interesting.
Nwnpatch.ini is not the cause, I think. I wasn't using it in the test I did after your last reply. That's how I eliminated it as a possible cause.
If you look at the steps I followed in that test...
- I had a freshly downloaded and installed copy of the manual install package of Project Q
- I had override folder and nwnpatch.ini renamed and xp2patch.key and xp2_gui.erf restored from the originals
- I was using Q_Base_NoHorses, so the module-specific haks, Q haks, should determine how the animations work
- with the exact same setup, the cloak animations worked in the Prelude of the OC
That should be solid testing methodology, but I also believe what you're saying. So this is mysterious.
I don't suppose the animation supermodel files in the manual install package are in any way different from the ones you're using, since I'm not using the autoupdater?