PLT is not a texture, PLT is a file that controls colorization. Meaning what on the texture is hair and what is skin. CPP adds tatoos into head to allow color lips/eyes. I dont see how this could alter the actual head in any way.
Interesting! PLT files are usually referred to as textures. Here for example:
http://ccg.animecafe...es#PLT_Textures
Quote from that definition:
"So what is a PLT. It is a file format that holds grey scale images which have been built from collapsing a number of grey scale images. There are up to 10 image layers..." And then it lists those layers: skin, hair, tattoo1, tattoo2, etc. But isn't that basically everything that makes up the head texture, in many different layers that refer to the palette files?
I dont think this is correct. CPP does not replace textures (DDS/TGA) only models, those uses the same textures so it should not be caused by CPP.
Okay. Open NWN Explorer, click open "NWN: HotU Patch Data" -> "data\patch171.bif" -> "Textures, PLT", and you can examine all the PLT files included in the Patch. Most of them are the right size. A few of them are very small, those are the low-resolution textures. Those are the ones I listed in my post. And here you can see that your patch also contains files pmh0_head050.plt - pmh0_head063.plt. But if you click open the folder "Models, Pheno", also in "data\patch171.bif", you'll see the Patch does not contain any head models (as it shouldn't, since the coloring of the eyes and lips is totally done with the plt files). And this is precisely the reason for the grotesque-looking human male heads 50-63: you're replacing the helmet plts with new head plts, but you're not replacing the helmet mdl files. The head plts 50-63 shouldn't be there at all.
AND even if CPP actually overrided textures, it would not appeared the way you see because the CPP is BIF and bif has lowest priority, the textures from bif are used only if you are running on lowest details (or you dont have texturepacks folder in your installation).
Hmm, come to think of it, I haven't investigated whether those low-resolution heads show up ingame - my screenshot was the human male head #2 from Project Q, which is in an overriding hak. But on the other hand, we can see the grotesque heads 50-63 do show up ingame, and they do replace default helmet plts... One thing to consider is that these plt files from patch171.bif are also in xp2_gui.erf... which is in the "Texture Packs" category in NWN Explorer, and which is another file that is from your patch. And does that file have higher priority if your bif file does not?
If someone can verify this I will look into it but im currently not around NWN stuff...
Take your time, Shadooow. I suspect that the low-resolution head bug is something that has been around for as long as the guy who first started coloring the lips and eyes on the faces extracted them from the game data and took a few of his files from the wrong place by mistake... and then those low-resolution head plts just got copied and copied and copied and copied into most of the custom content that has head overrides. So if the custom content community has lived with this bug for years and years, they can live with it for a while longer.