Author Topic: Custom Content Challenge: May 2015: World of The Elder Scrolls  (Read 4503 times)

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #105 on: May 23, 2015, 07:40:05 am »


               


Bonemold is from Morrowind




There are bonemold armors in Morrowind, but not weapons.



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #106 on: May 23, 2015, 10:26:42 am »


               

There is an bow + some arrows.



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #107 on: May 23, 2015, 10:27:37 am »


               

http://elderscrolls....nemold_Long_Bow



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #108 on: May 23, 2015, 11:15:42 am »


               

OK, Right, I have forgotten the bow and arrows. ':whistle:'



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #109 on: May 24, 2015, 10:30:34 am »


               

Chitin_Bow_animated_by_Shadowing2029.jpg


 


Chitin bow, now animated. Courtesy of Shadowing2029, Who kindly has offered to me for animating the bow...


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #110 on: May 25, 2015, 04:20:59 pm »


               

Telvanni_Cephalopod_Helm.jpg


 


Here is another chitinous helmet, from Morrowind. The telvanni cephalopod helm. Special thanks to Shadowing2029 for provided me with the original Morrowind files...



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #111 on: May 26, 2015, 07:07:54 am »


               

Molecrab helm


jg7ebn.jpg



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #112 on: May 26, 2015, 07:08:37 am »


               

Bonemold shields and bow


jpy8a1.jpg



               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #113 on: May 26, 2015, 07:24:43 am »


               

By the time the month is over you guys are going to import every freaking armor/weapon in Morrowind, aren't ya?


 


 


 


 


 


Don't take that as an indication to slow down...



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #114 on: May 27, 2015, 01:04:56 pm »


               

four more shields, maybe five and one club


newstuff.png


Ok five shields, club and a staff



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #115 on: May 30, 2015, 03:19:20 pm »


               

Do you remember those stained glass window textures of the nine? Well...


 


1es_sd_ssts1.gif


 


As no-one seemed interested, I have cobbled together that lot of wall placeables. There are 9 windows with 3 levels of brightness each. To drive them there are a pair of scripts. One goes in the OnEnter event of each area that uses one or more of these. There is also one for the corresponding OnExit event of the same areas. When used these scripts should be of the fire and forget variety.


 


As in the real world the colours only show on the dimmer side of stained glass windows I decided that there are three varieties of behaviour depending on whether the viewer is outdoors, indoors above ground or indoors and underground. For simplicity's sake I made the decision that those that are underground would always be bright reasoning that nobody would waste money on these if they couldn't see them and would therefore place illumination behind them.


 


The indoors above ground and outdoors behaviour is easiest to explain with pictures.


 


5am%20Exterior.gif


 


5am outdoors (still nighttime) - The lightest coloured window models have the selfillumecolor set so that you can see them in the dark.


 


5am%20Interior.gif


 


5am indoors  (still nighttime)


 


6am%20Exterior.gif


 


6am outdoors (dawn)


 


6am%20Interior.gif


 


6am indoors (dawn) 


 


7am%20Exterior.gif


 


7am outdoors (daytime)


 


7am%20Interior.gif


 


7am indoors (daytime)


 


Upon the Pc entering an area with these windows and code in it, the code checks the time and sets the windows as appropriate. After that the pseudo heartbeat code is set running so that the appropriate window(s) is/are present all the time the PC is in the area.


 


Getting these to work has taken a bit of time and hasn't run smoothly (see this thread in the scripting section) but all seems OK now.


 


Hope you like.


 


TR



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #116 on: May 30, 2015, 08:16:57 pm »


               

I forgot to mention -


 


The script, is set up for the default times of dawn & dusk as well as a game hour being equivalent to two minutes of real time. Just in case someone wants their module to run on a different schedule I have used easily alterable constants placed at the start of the script.


 


Currently the script is virtually uncommented. I was so amazed when I got a pseudo-stack working on the first try, with only a couple of syntax errors (stupid semi-colons!), that I have yet to get around to it. ':whistle:' .


 


TR



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #117 on: May 30, 2015, 11:43:07 pm »


               HoursToSeconds and GetIsDawn/Day/Dusk/Night refer to the actual module properties, so you can easily make the script general rather than using the defaults if you wish.
               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #118 on: May 31, 2015, 12:59:33 am »


               

Sent in. (110 placeables, 50+ items, 10+ scripts, 1 test/demo module,various docs, 1 erf and a partridge in a pear tree)


 


TR



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: May 2015: World of The Elder Scrolls
« Reply #119 on: June 02, 2015, 02:03:11 am »


               

Errrgh... sorry...


My mother's been in hospital and I'd forgotten all about this Elder Scrolls stuff. Damn...


Haven't sent anything in and now I discover I've deleted the folder where the stuff was neatly isolated. The Mushroom Tree (added a couple more different ones too) is easily retrieved from my Atlantis Hak (which is what I did them for in the first place) but I have no idea where the Aureal and Mazken have gone. I didn't do them for my own use, they just worked as low-poly rebuilds of my main character for the Atlantis Modules so they're not in my main Haks anywhere. Must've backed them up, must've done... somewhere... I'll find them, I'll find them... I'm dealing with it...