Author Topic: Human body rebuild & retexture  (Read 1930 times)

Legacy_GunnersaurusRex

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« Reply #15 on: May 01, 2015, 01:54:56 am »


               

Had to post my reply in two parts as apparently I'd included too many quotes in my post:


 


 




How come the guy gets to keep his trousers on?




 


 




It's one of the immutable laws of fantasy RPGs. The women are compelled to scamper about in tinfoil lingerie, while the men dress in a rather more pedestrian fashion. Why is this the case? Who knows. It's one of those unanswerable questions -- like why do women in bikinis stand around wearing fixed grins during the F1 Grand Prix or a heavy-weight title fight? And how much cash are you prepared to sell your self-respect for? As someone who was once an adolescent boy, I blame adolescent boys. We're hopeless pervs. We're also a target demographic, and advertisers have no moral compass.




 


Actually it's a lot more simple than all that. He has his trousers on since I've not finished his pelvis and legs yet (which is also why he only gets one screenshot), and didn't want to give the impression that the model was complete when it isn't. Will hopefully have time to finish them this weekend, but we'll see.


 


 




'<3'


 


Good job !


Nice texturing too...


 


(big project though,  ':whistle:')


 


Pragmatic choice for hands and feet, but could the gender types be more pronounced?


aka Dainty or Rugged 




 


Heh, I thought I had done. The male fingers are a little bit chunkier than the female ones (apart from the scale-up they got to fit the male model). Perhaps I should make the effect more pronounced?


 



 

Out of curiosity:


How many poly's do each and all of the parts collectively contain?




 


I'm out of the house at the moment, so will have to get back to you on that. Obviously they're a fair bit higher than the Bioware ones (since that's kind of the whole point). Think the torsos, which are the most poly intense parts by quite a distance, came in at around 1000 (actually, think it was a bit less than that for the female torso). I have the Bioware models in there unrendered and casting shadows instead of having my models do it in an attempt to minimise performance impact (from what I've read, shadowcasting in NWN is quite CPU intensive). Didn't seem to cause any problems when I tested having several of them running around in combat at the same time.


 


 




 


Neck types?


Belt types?




 


What about them? Since I'm working on the base bodies at the moment, I haven't done any belts for them.


 


 




 



Will the polys ever overlap current clothes and armor models ?


Flex modifiers?


Anatomy?  .... er, does anyone happen to remember "Den" from Heavy Metal ?


 




 


Since the shape is different, I can't guarantee that there'll never be any clipping with custom models, but am doing my best to make sure it doesn't happen with the default Bioware stuff. Hopefully it won't happen, since the proportions are roughly the same as Bioware's.


 


 




To toss my 2 dinars into the arena--the human body is a beautiful thing.  Why not have lovely woman and handsome men in a game of fantasy?  I like a bit more of a range in female armor/clothing--both common and exotic--but there are plenty of clothing mods out their that it's not too much trouble to put together something to suit ones taste.  As the the scantily clad women F1 Grand Prix, etc.?  To be polite about this, it's 2015.  Appearing in attire designed to enhance sexuality does not require a loss of self-respect.  People like to see beautiful people--both men and women; their is nothing at all amiss with that.  If there is fault to be had as a society, it is that anyone should be condemned for leading their lives as they wish.


 


Oh, and I agree with six.  The guy should be dressed (or not) equal to the woman. 




 


Yeah, I agree with him as well and will make it so as soon as I've actually done those body parts.


 


Thanks again for your thoughts everyone.



               
               

               
            

Legacy_Jedijax

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« Reply #16 on: May 01, 2015, 05:30:53 am »


               

Indeed. Xalta'rs is the one I was talking about, and you're correct on Ragnarok's torso as well. I actually have a mix and match anatomy made out of those two as well as some of the models in Q I believe... I think Project Q had rounder, smaller feet for both genders. Sorry I couldn't provide more info on all these pieces and projects, but I am glad you found them. I haven't actually messed or played with NWN in a long time. You could also check some full body models Zwerkules released some time ago. They were naked women. Old Time Radio also shared some naked female bodies, as robes. Hope this helps!




               
               

               
            

Legacy_Proleric

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« Reply #17 on: May 01, 2015, 11:26:00 am »


               

I'd echo the support for more variation - if that doesn't make the project scope unmanageable.


 


Since most of the less heroic, more varied body shapes are going to be NPCs, perhaps they could be done as clothing?


 


I'm using some custom phenotypes at present, but that approach requires duplicating all the robes etc, which is getting to be a chore.



               
               

               
            

Legacy_Draygoth28

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« Reply #18 on: May 02, 2015, 05:04:54 pm »


               These look very nice. Looking forward to seeing this project as it progress's.
               
               

               
            

Legacy_kuronue bloodlust

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« Reply #19 on: May 02, 2015, 05:24:18 pm »


               

can we please get a cheesecake free ver?



               
               

               
            

Legacy_3RavensMore

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« Reply #20 on: May 02, 2015, 05:56:16 pm »


               

But...but...everyone likes cheesecake.  White chocolate raspberry.  Key lime.  Pick your favorite. 



               
               

               
            

Legacy_Gruftlord

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« Reply #21 on: May 02, 2015, 06:58:26 pm »


               

I just realized a little detail on the vanilla model or texture: it has fake ambient occlusipn via vertex colors or probably imprinted on the texture, underneath the chin, hair (the whole neck actually), buttcheeks, on the inside of the hand and a bit beneath the breasts. Food for thought?



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #22 on: May 03, 2015, 01:46:43 pm »


               

I love the work you have done. I have seen some many nice looking tilesets that people have made but have always felt the character and creatures now look out of place in these new tilesets.


 


Keep up the great work. I know that my friends and I will use them once your done.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #23 on: May 03, 2015, 11:42:05 pm »


               


But...but...everyone likes cheesecake.  White chocolate raspberry.  Key lime.  Pick your favorite. 




Everyone likes it if there is equal representation... you know with display pics like that you guys are making it EXTREMELY HARD not to agree with the feminist movement in regards to body image discrimination.


 


don't make me bring up what happened with finalfantasy game was not really mentioned ? female gamers are finally GIVEN ONE male protagonist in a cute sexy outfit (and its not even that bad if you consider it) and you men have to whine and ruin it.... can we at least agree if your showing off skin alterations it needs to focus on the skin and not a cheesecake on one end and a guy with pants and boots on the other?


 


The image display comes off as sexist on one end a chick in just a skimpy thong bikini (lets be honest no female good aligned priest warrior or ranger would ever be cough dead in vs man in black lather pants and boots? your making it really hard to not see it as sexist to be honest just saying.


 


also I hope Square enix returns the design for the male protagonist back to normal just to say something mean to complainers. they know they have more then enough female fans to make it a success; this doesn't count the male fans with enough manliness not to be effected by a  characters not even very revealing wardrobe.


 


can we just get a better reorientation of how the skins are please and preferably a version where it does not involve canning the original "no armor" appearance on display please and thankyou.



               
               

               
            

Legacy_Proleric

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« Reply #24 on: May 03, 2015, 11:58:45 pm »


               The thing about equality is that today everyone has exactly the same opportunity to make content that suits their taste.


Better to express your own sexuality (or lack thereof) than repress other people's, in my humble opinion.
               
               

               
            

Legacy_GunnersaurusRex

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« Reply #25 on: May 04, 2015, 01:15:11 am »


               

Was busier with other stuff than I expected this weekend – the remaining male parts are now modelled, but I still need to do the textures.


 




 


Indeed. Xalta'rs is the one I was talking about, and you're correct on Ragnarok's torso as well. I actually have a mix and match anatomy made out of those two as well as some of the models in Q I believe... I think Project Q had rounder, smaller feet for both genders. Sorry I couldn't provide more info on all these pieces and projects, but I am glad you found them. I haven't actually messed or played with NWN in a long time. You could also check some full body models Zwerkules released some time ago. They were naked women. Old Time Radio also shared some naked female bodies, as robes. Hope this helps!



 




 


Using robes as the body and body parts as clothing is an interesting approach and means that you don't get the seams that you do with ordinary body parts. However, as far as I'm aware, it'd likely have clipping issues with all clothing not specifically designed for it (which includes...well, everything), which makes it a bit of a non-starter for what I'm trying to do.


 


 




I'd echo the support for more variation - if that doesn't make the project scope unmanageable.


 


Since most of the less heroic, more varied body shapes are going to be NPCs, perhaps they could be done as clothing?


 


I'm using some custom phenotypes at present, but that approach requires duplicating all the robes etc, which is getting to be a chore.




 


Yeah, variations are something I can look at once the 'base version' is done.


 


What do you mean by doing them 'as clothing'? Since they're PC parts, they essentially are just clothing with model number 001. Or did you mean as opposed to custom phenotypes? If so, yes, I'd do any variation as another PC part on the normal phenotype. Much as custom phenotypes for different heights and body shapes would be fun, I simply don't have time (though I will do a version for the default 'large' phenotype).


 




can we please get a cheesecake free ver?




 


If you mean one wearing something more substantial than underwear, absolutely. Once I've done a base body done for all the races and the large pheno, that's the plan. The screenshot I posted in the 'Small Details' CCC thread showing the books has a character with some trousers I made using these models (and some boots, though I did those before I started). The leather armour she's wearing (at least that's what it's meant to be – I didn't finish the texture) is actually what persuaded me to make this thing. It shows some skin around the neck and shoulders, and I didn't like the way it looked when I just used Bioware's model and texture for those parts. So I made my own to use as a base – the reason the base textures are so bare is so people can use them to make anything they want.


 




I just realized a little detail on the vanilla model or texture: it has fake ambient occlusipn via vertex colors or probably imprinted on the texture, underneath the chin, hair (the whole neck actually), buttcheeks, on the inside of the hand and a bit beneath the breasts. Food for thought?




 


Yeah, it's part of the texture. Mine does have some (on the female, look on the neck under the chin and on the sides of the torso where the arms would be casting shadows), but it's a bit more subtle than on the Bioware versions. It was more pronounced when I first created the textures, but I preferred the look when I toned it down a bit, in part because it allowed for a smoother transition at the seams.


 




Everyone likes it if there is equal representation... you know with display pics like that you guys are making it EXTREMELY HARD not to agree with the feminist movement in regards to body image discrimination.


 


don't make me bring up what happened with finalfantasy game was not really mentioned ? female gamers are finally GIVEN ONE male protagonist in a cute sexy outfit (and its not even that bad if you consider it) and you men have to whine and ruin it.... can we at least agree if your showing off skin alterations it needs to focus on the skin and not a cheesecake on one end and a guy with pants and boots on the other?


 


The image display comes off as sexist on one end a chick in just a skimpy thong bikini (lets be honest no female good aligned priest warrior or ranger would ever be cough dead in vs man in black lather pants and boots? your making it really hard to not see it as sexist to be honest just saying.


 


also I hope Square enix returns the design for the male protagonist back to normal just to say something mean to complainers. they know they have more then enough female fans to make it a success; this doesn't count the male fans with enough manliness not to be effected by a  characters not even very revealing wardrobe.


 


can we just get a better reorientation of how the skins are please and preferably a version where it does not involve canning the original "no armor" appearance on display please and thankyou.




 


Er...did you actually read the thread before posting this? I have already explained that the reason the male has only one screenshot and still has trousers on is because I have not finished the model and texture for his pelvis and legs yet. I will post them when they are complete and don't you worry, he will be wearing underpants. The whole point of the texture is to give an alternative appearance to the skin, which other things can then be built around.



               
               

               
            

Legacy_Jedijax

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« Reply #26 on: May 04, 2015, 05:32:50 am »


               

Oh no! I didn't mean you checked the system of bodies as robes to replicate it or adopt it. I meant you could check up those body proportions and model to tune-up or get some inspiration, or even break them down.




               
               

               
            

Legacy_kuronue bloodlust

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« Reply #27 on: May 04, 2015, 06:04:57 pm »


               

YA basically!


You can see the texture difference on the female but the male not so much Also as mentioned before your making it really hard not to see it as sexist with the man in a pair of pants with boots and the lady in a thong bikini.barefoot.


 


It's stunts like this put into the CEP by PRC that made a huge number of female players, builders, and script writers quit. This was suppose to be a game where they could get away form it lets agree that if we do strip-downs for skins the obligation is to try to keep it fair in presentation if only to display the skins properly so the alterations can be seen.


 


and player update (nwnx and CEP) that any additions to the game must be gender equal or gender neutral no favor to male or female preference in nudity and/or outfit sexiness its bad enough lades sexy outfits are called out constantly and nothing is done but one male sexy outfit (form FFXV if I'm not mistaken) gets made and BAM it has to be changed because its too sexy.


 


you saw my links you saw the original on the bottom too the but was covered I WISH WE LADIES GOT THAT CURTSY WITH OUR SEXY GAME REPRESENTATIONS.


 


come on dude your showing off the base skin edits so SHOW US THE GUYS EDITS.


 


or does a male with no cloths on make you unnconfertable? oh poor baby we women have to deal with it daily ON ADS MADE TO ATTRACT OUR SALES NO LESS (not even for underwear btw) get over it!



               
               

               
            

Legacy_Thayan

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« Reply #28 on: May 04, 2015, 06:33:36 pm »


               

Gunner, I'd just like to say that you're doing a great job and to simply ignore the troll. Maybe it's the language barrier, I dunno, but she obviously is not getting what has been written in plain English multiple times. The rest of us do understand that you can't display something that isn't finished. Regardless, the models look very impressive even at this early stage.



               
               

               
            

Legacy_The Mad Poet

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« Reply #29 on: May 04, 2015, 09:36:34 pm »


               

I really like the male body parts. They look fantastic so far. I can't wait to see what you do with the legs. The male NWN body has always looked rather awkward and blocky for me. Especially around the wrists and the ankles/calves. They seriously look too Lincoln Log like to me. Your models actually taper like wrists should.


 


As far as the female body goes are the comparative shots from slightly different angles? I love the arms and legs, they look amazing, but the chest and pelvis look to me like they're at a different angle compared to the original, or perhaps are different in size. EG... breasts look to be at a lower location, the overall size of the chest model seems smaller, and the back part of her pelvis seems to go down lower than the original. That could just be the angle of the pic though, or was that a design decision? Not a complaint at all... just an observation. I'm not a modeler so... take my observations as being as layman as possible.


 


Overall I'm very impressed.