Author Topic: CEP 2.61  (Read 1572 times)

Legacy_The Amethyst Dragon

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CEP 2.61
« on: April 26, 2015, 04:06:52 am »


               

Late last night I uploaded a 444 MB .7z file with some updated hak files and a couple of erfs.

 

Yup, it's the 2.61 update to the CEP. And yes, it is currently an update, so you still need to download 2.60 first (if you don't have it), then overwrite it with the 2.61 files. A lot of the file size is because it includes updated copies of 5 haks (4 with updated 2das or content, 1 with new content).

 

I'm still working on a 2.61 "full download" for those that don't have 2.60 yet. Hopefully someday I'll have a way to do incremental downloads of new content (as is done with Project Q 1.9+) for those that want that option.

 

I did not incorporate llovelin's placeable blueprint collection at this time, since I did not have time to work with tlk file updates (his system uses tlk file lines to fill in the placeable names...great for translations, not so good for simplicity on my end).

 

Most of the new content is from the CCC since July of last year. There's also lots of 2da corrections/additions.

 

I'm in the process of selling my house, buying another, and getting ready to move across the country, but I grabbed some time to get this out to everyone that's been waiting forever.

 

Also, no new screenshots yet, but I'll work on that. Most of the new content you've seen already in the Custom Content Challenge or my shots of updated shields.

 
Download: http://neverwintervault.org/cep

2da Change Log: here



               
               

               
            

Legacy_WebShaman

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CEP 2.61
« Reply #1 on: April 26, 2015, 05:24:09 am »


               Well done AD!  Thanks for the hard work!
               
               

               
            

Legacy_Proleric

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CEP 2.61
« Reply #2 on: April 26, 2015, 10:13:31 am »


               

Excellent!


 


You might want to make an announcement on the Vault, too. The new 2.61 upgrade is available on the same page as 2.60 (a good thing), but that doesn't seem to show up in the Recent Posts, nor is it featured on the front page.



               
               

               
            

Legacy_Grani

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CEP 2.61
« Reply #3 on: April 26, 2015, 01:54:07 pm »


               

Hooray, another CEP update!

If the community keeps up the good work like this, our game will live for another decade to come. ':wizard:'



               
               

               
            

Legacy_Frith5

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CEP 2.61
« Reply #4 on: April 26, 2015, 02:53:49 pm »


               

Thanks!



               
               

               
            

Legacy_kuronue bloodlust

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CEP 2.61
« Reply #5 on: April 27, 2015, 06:10:17 pm »


               

I wonder if the bookshelfs were fixed yet? but I look foward to seeing what was fixed on it i ned to clean my vault today and finish up work oon the mini mode I supose I can update to 2.61 without much hastle since its jst one area at the moment I havent even gotten the battle field compelted.


 


Cant wait to get my fingers into this tonight and remake my server gettign back on track should be easer once I have archived Placeables in the starter.



               
               

               
            

Legacy_Proleric

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CEP 2.61
« Reply #6 on: April 28, 2015, 04:11:26 pm »


               

Upgraded to 2.61. All is well, bar two minor glitches.


 


If I'm not mistaken, portraits.2da doesn't have the new lines mentioned in the change log.


 


The Kali creature and placeable models seem to be missing, though the new 2da files work if I add the models from the CCC.



               
               

               
            

Legacy_The Amethyst Dragon

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CEP 2.61
« Reply #7 on: April 28, 2015, 09:01:50 pm »


               


Upgraded to 2.61. All is well, bar two minor glitches.


 


If I'm not mistaken, portraits.2da doesn't have the new lines mentioned in the change log.


 


The Kali creature and placeable models seem to be missing, though the new 2da files work if I add the models from the CCC.




Well, crap. Thanks, I'll get those fixed.


               
               

               
            

Legacy_kuronue bloodlust

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CEP 2.61
« Reply #8 on: April 28, 2015, 10:09:26 pm »


               

Looking at the races I notice one of my fav civilian races the Aarakoca do not resemble their usally displayed self in fact they remind me of of what nestlings would look like going off my vivid imagination that is.


 


I am also finding it difficult to look for refrences and with my dads D&D books in storage i am excessivly limited in how advanced I can make any creature I can't look up basic status for.


 


Also the bookshelf is still wonkey the books are above the acutal shelf (its a nwn2 thing I think where the bookshelf are below the ground level not a inital problem except this one the books are on grond level so they appear to float over the shelf, I can do a redneck fix to hide it in server for now so its not a high pryority issue but it woul be nice if you got free time to fix the nwn2 bookshelfs to find the looking right.)



               
               

               
            

Legacy_GunnersaurusRex

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CEP 2.61
« Reply #9 on: April 30, 2015, 04:03:23 am »


               

HOORAY!


 


Well done Amethyst Dragon.



               
               

               
            

Legacy_Stylesetter

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CEP 2.61
« Reply #10 on: May 08, 2015, 09:02:37 am »


               

http://i12.photobuck...zps6d8wydko.jpg


 


I really enjoy the new update Tad! But I have some problems with Merrics Dad content - link above


Any solution guys ?


 


Regards


Siz



               
               

               
            

Legacy_Proleric

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CEP 2.61
« Reply #11 on: May 08, 2015, 09:59:32 am »


               

http://i12.photobuck...zps6d8wydko.jpg

 

I really enjoy the new update Tad! But I have some problems with Merrics Dad content - link above

Any solution guys ?

 

Regards

Siz



 


I'm seeing the same issues:

Colour "pixels" in ice texture


Ice Warrior: Brute

Gorilla: Ancient

Girallion: Illathur

 


Lo-res blocks in VFX


 


Zombie: Ash: Hot

Zombie: Ash; Burnt


I don't recognise the skeleton - what's the appearance name?



               
               

               
            

Legacy_Stylesetter

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CEP 2.61
« Reply #12 on: May 08, 2015, 10:10:25 am »


               


I'm seeing the same issues:

Colour "pixels" in ice texture


Ice Warrior: Brute

Gorilla: Ancient

Girallion: Illathur

 


Lo-res blocks in VFX


 


Zombie: Ash: Hot

Zombie: Ash; Burnt


I don't recognise the skeleton - what's the appearance name?




Tomb Guardian - My bad this model is not included in the CEP. It's also MD content


 


http://neverwinterva...l-tomb-guardian


               
               

               
            

Legacy_shadguy

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CEP 2.61
« Reply #13 on: May 08, 2015, 04:40:29 pm »


               

I've had the garillions and ash zombies working without those issues on their own without CEP, so perhaps there's a conflict with the some other resources (textures?) in there.  I haven't tried them together (I've never used CEP directly).   I do vaguely remember tweaking some emitters on the Ash Zombies, but I think that was just an artistic choice, not a technical issue.   Been a couple months since I cracked them open, though.


 


-Dave



               
               

               
            

Legacy_Gruftlord

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CEP 2.61
« Reply #14 on: May 08, 2015, 05:46:20 pm »


               

i recall seeing similar issues when i converted compressed tgas to dds (or the other way round, i don't remember). anyway, the tga/dds converter can only handle uncompressed TGAs, otherways the result looks like a striped rainbow colored sweater. not sure if this is the case here, and somehow i doubt TAD would fall for such a beginners issue, but maybe it's a start to look for a solution?