Download Link
http://neverwinterva...-energy-glaives
She's done it again! Yes, that's right, patting herself on the back. '> I regret nothing!
Here I've made some energy glaives, pikes, halberds, coils on a stick. Whatever you want to call them. Technically, they are based off of the halberd weapon type. I do so very much enjoy making shiny things.
What originally started as a sword design, turned itself into a polearm of sorts. I have always disliked certain designs of energy blades, such as lightsabers or the ones where it appears the blade itself is glowing. So, I decided to put my own spin on things, and it developed into what we have here now. I enjoy more primitive tech, along with anything that even sort of closely resembles steampunk technology, so whenever I toy with such things, I tend to try to make them have that sort of feel to them.
Besides, I don't really think NWN deserves to have too sophisticated of tech implemented. It truly does work best in a medieval sort of style, or with questionably gnomish inventions? Not that I don't respect people who add such things, as it takes work and it's still nice to admire. I do at least hope people think these are perhaps easier to fit into the game.
So here are the glaives I have been sort of talking about:
And here is a swanky animated gif of a glaive, when it was still in development:
The glaives do shoot off sparks, but that was before I had the idea to do that. But it is still a very nice gif that showcases the energy, so I just had to show it off regardless.
The numbers:
- 2306 tris
- 5 emitters!
- 1 dynamic light
- 1 32x32 txi'd texture.
- 1 512x512 texture.
- 2 custom emitter textures.
- Based on halberd weapon type.
So far, my tests have yielded that they are still relatively lightweight. There are some obvious issues you can run into: Having a ton of them in one area may potentially cause lag (up to 5 is still smooth as butter, didn't test much beyond that), and the dynamic lights can mess with NWN's engine and cause blackouts! Yay!
I will figure out about uploading the files after I stamp the textures and stop having a headache. So, probably tomorrow.