Last night I decided to have a go at making some clothing and created a pair of boots. To test them out, I had the models override pfh0_footl003 and pfh0_shinl003. However, when I was putting an outfit together in the toolset, the new shins were number 005 and the feet 015:
So, why is it they have these numbers when they're replacing model 003? And how do you find out which body part number a clothing/armour model corresponds to in the toolset?