LastBard:- MANY more Horrible Rubbery Spleen Monsters are on their way to the Vault very soon...
Meanwhile, if I appear to have gone quiet it's due largely to the stupidly obvious realization that my NWN priorities have gone completely rubbish somewhere down the line... There was a time, many, many years ago in the late Mesozoic, amazed at the possibilities of the staggering new Aurora Toolset I'd discovered, I MADE MODULES! But they all had one thing in common, they were all pants. This was because the characters, creatures and environments didn't look quite the way I wanted them to (also, I kept making daft mistakes as I learnt what the Toolset could and couldn't do... But I came to realize that I spent more time making Modules than playing them, which seemed faintly to reek of disturbingly paradoxical back-to-frontness.
But, inevitably, I discovered the miracle of HITTING STUFF WITH BRICKS! This allowed me to gradually figure out how to have a Demoness who looked like a Demoness and Spleens that looked like the ones I'd drawn and THE ALIEN, no less! And so forth.
And so now I find myself spending far more time making Custom Content for Modules to be built with than I do actually building Modules to tell stories and USE the rubbery CC I can't stop fiddling with... let alone actually playing any of the Modules I'd maybe finish IF I stopped faffing with the CC.
It's just plain daft. And in some way seems a very warped priority arrangement. So I am officially now cutting down on the CC and concentrating more on the Modules so if I vanish for weeks at a time, I'm probably just actually doing what we're SUPPOSED to do with Aurora... But, just to utterly and totally contradict myself, I thought I'd post a couple of images of the current ATLANTIS project I've mumbled vaguely about here and there of late.
It involves creating an entire culture from scratch and so that whole "I'm going to stop doing CC" thing lasted about ten seconds...
Originally planned to do the citadel of Atlantis as a Tileset but then I came to my senses. Far more versatile to build Areas with Placeable buildings. At the moment I'm using a retextured BioWare City which I'm probably going to just strip down to cobble, water and raise-lower and get rid of the non-Atlantean lampposts and things that jut up in unhelpful places... I've got thirty-odd buildings done so far, most of them MASSIVE. Plus a lot of obelisks, small, decorative pyramids, arches, fountains, etc. And a few statues relevant to characters and creatures in the Modules. Also more or less finished the Atlantis Interior Tileset plus a bit of furniture and some weird crystal relays, etc... Still A LOT more to be done with this, but I'm starting on the Modules now as the best way to highlight to myself what I most need to add/change/hit with a big brick.
Along with marine silt retextured (and somewhat brickomized Desert and Underdark Tilesets for the Atlantean Wastes, plus matching Caves and SeaCaves Tilesets with bits on, and an assortment of horrible Underwater Spleens, the whole lot has a nice, distinct feel which, when I've eventually finished jumping up and down on it, shall be put on the Vault in an enormous deep sea box...
But next... THE SPLEENS ARE COMING!