Author Topic: PHoD Things  (Read 9015 times)

Legacy_PLUSH HYENA of DOOM

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PHoD Things
« Reply #90 on: June 13, 2015, 01:37:03 am »


               

The Rakshasi - Twisted splinters of Rakshasa, warped lesser reflections of its own corrupted being. Smaller and without the vast power of Rakshasa's fleshblight, these putrefacted servants of the mutated Devil God are still highly dangerous adversaries, especially given that they have an unpleasant tendency to just spontaneously generate from their vile primogenitor without warning, sometimes in immense swarms. Also, they're borderline Undead Animal.


KXrak.jpg


Presumably vertebrate, though what bones they possess appear to be falling out, they are essentially mindless, obeying the will of Rakshasa given that they're all technically still part of it, a sort of disassociated gestalt with a severe lack of social skills. As with a number of Maldrapuri monsters, they're dimension-riders, able to shift through the Planes and dimensions as easily as they can run down a corridor. Which means they can just appear from thin air right on top of you. Which is cheating, but being creatures of very low moral fibre, they fail to care.


Spleens.


Anyway, everything has now been stuffed into an overcrowded box and I've done the new 2das for it. Just giving it some last minute tests to ensure I haven't missed a texture or a PWK or anything silly... Next post will be to announce it's been nailed to the Vault.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #91 on: June 14, 2015, 05:07:48 am »


               

KaliPHoD1.jpg


http://neverwinterva...akpak/phod-kali


She's up... with a vast accumulation of Indianesque stuff... I'm going to turn upside-down now, stick all four paws in the air in a faintly ridiculous posture and get some sleep before I forget what it is...



               
               

               
            

Legacy_LastBard

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« Reply #92 on: July 01, 2015, 09:45:43 am »


               

Wow...your works are amazing. What kind of monsters are, against Kalì, in these screenshots?


Do you have realize some - new or old - boss models, in addition to those of the vault?


Anyway, thanks again for every single project that you have shared.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #93 on: July 02, 2015, 10:34:31 pm »


               

LastBard:- MANY more Horrible Rubbery Spleen Monsters are on their way to the Vault very soon...


 


Meanwhile, if I appear to have gone quiet it's due largely to the stupidly obvious realization that my NWN priorities have gone completely rubbish somewhere down the line... There was a time, many, many years ago in the late Mesozoic, amazed at the possibilities of the staggering new Aurora Toolset I'd discovered, I MADE MODULES! But they all had one thing in common, they were all pants. This was because the characters, creatures and environments didn't look quite the way I wanted them to (also, I kept making daft mistakes as I learnt what the Toolset could and couldn't do... But I came to realize that I spent more time making Modules than playing them, which seemed faintly to reek of disturbingly paradoxical back-to-frontness.


But, inevitably, I discovered the miracle of HITTING STUFF WITH BRICKS! This allowed me to gradually figure out how to have a Demoness who looked like a Demoness and Spleens that looked like the ones I'd drawn and THE ALIEN, no less! And so forth.


And so now I find myself spending far more time making Custom Content for Modules to be built with than I do actually building Modules to tell stories and USE the rubbery CC I can't stop fiddling with... let alone actually playing any of the Modules I'd maybe finish IF I stopped faffing with the CC.


It's just plain daft. And in some way seems a very warped priority arrangement. So I am officially now cutting down on the CC and concentrating more on the Modules so if I vanish for weeks at a time, I'm probably just actually doing what we're SUPPOSED to do with Aurora... But, just to utterly and totally contradict myself, I thought I'd post a couple of images of the current ATLANTIS project I've mumbled vaguely about here and there of late.


It involves creating an entire culture from scratch and so that whole "I'm going to stop doing CC" thing lasted about ten seconds...


AtlantisPHoD1.jpg


Originally planned to do the citadel of Atlantis as a Tileset but then I came to my senses. Far more versatile to build Areas with Placeable buildings. At the moment I'm using a retextured BioWare City which I'm probably going to just strip down to cobble, water and raise-lower and get rid of the non-Atlantean lampposts and things that jut up in unhelpful places... I've got thirty-odd buildings done so far, most of them MASSIVE. Plus a lot of obelisks, small, decorative pyramids, arches, fountains, etc. And a few statues relevant to characters and creatures in the Modules. Also more or less finished the Atlantis Interior Tileset plus a bit of furniture and some weird crystal relays, etc... Still A LOT more to be done with this, but I'm starting on the Modules now as the best way to highlight to myself what I most need to add/change/hit with a big brick.


Along with marine silt retextured (and somewhat brickomized Desert and Underdark Tilesets for the Atlantean Wastes, plus matching Caves and SeaCaves Tilesets with bits on, and an assortment of horrible Underwater Spleens, the whole lot has a nice, distinct feel which, when I've eventually finished jumping up and down on it, shall be put on the Vault in an enormous deep sea box...


AtlantisPHoD2.jpg


But next... THE SPLEENS ARE COMING!



               
               

               
            

Legacy_Tarot Redhand

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« Reply #94 on: July 03, 2015, 12:51:42 am »


               

So does this mean that we might actually see at least one of the much anticipated Dr. Who modules or maybe an alien one? To be plain, I froth in anticipation at whatever you chose to make.


 


PS have you been watching the old Dr Who episodes on the Horror channel on Freeview (just started on Tom Baker episodes last week)


 


TR



               
               

               
            

Legacy_Empyre65

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« Reply #95 on: July 03, 2015, 07:43:52 pm »


               

PHoD, do what you enjoy most. If you enjoy making models more than making modules and more than playing modules, then doing that is not backwards. I forget where this quote comes from, but time enjoyed is not wasted.



               
               

               
            

Legacy_henesua

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« Reply #96 on: July 03, 2015, 08:11:46 pm »


               

everything i make is pants too, but don't let that stop you, PHoD. I agree with Empyre65: if you are satisfying your creativity, it is time well spent.



               
               

               
            

Legacy_Tchos

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« Reply #97 on: July 03, 2015, 09:27:49 pm »


               

It is agreed that time enjoyed is time well-spent.  If, however, the enjoyment is equal between creating CC and creating modules, and you feel that you've been neglecting that particular pleasure as you say, I would favour the modules.



               
               

               
            

Legacy_LastBard

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« Reply #98 on: July 04, 2015, 01:44:16 pm »


               

Another amazing work. '<img'>  ...I'm pretty excited for your new creations!



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #99 on: July 05, 2015, 10:58:29 pm »


               

Hm, I'm not saying that I don't enjoy making CC or that I consider it nothing but a dreary necessity. It can be great fun messing around with Gmax, and latterly Blender, trying to create something and slowly getting blobs of geometry to suddenly, actually start looking like the thing they're supposed to be portraying - despite the frustration when they just continue to look like blobs no matter how much you poke them with a sharp stick.


It's just that the only point in making CC, so far as I in my selfish, self-obsessed, Shabby Hyena way, am concerned is to USE it in Toolset and Game. Almost everything I've ever done for NWN from the first garbagely useless Undead Animals to the Hindu Goddesses and acid-blooded Xenomorphs I'm doing now has been done for my own Modules because I needed (er, wanted) them. So when the fixation with creating the CC absorbs available NWN time to the point I never get near the Toolset or Game to USE the stuff, it just seems a bit... silly.


But anyway, I promised SPLEENS...



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #100 on: July 05, 2015, 10:59:45 pm »


               

I'm not doing Screenshots anymore... Introducing the all new miracle of Spleenshots!


 


And to demonstrate the process, here's a Disgusting Rubbery Epic Level Horrifying Freakish Monster Killer Death Ultimate Spleen of Doom!


AnemonPHoD1.jpg


ANEMON, malignant Sea God of the Thousand Isles. Whether or not it is actually a deity as such or just a savage aquatic predator worshipped through fear by the islanders is anybody's guess. This marauding marine monster has a disturbing tendency to suddenly rise to the surface without warning every so often and rampage about whatever unfortunate island is in its path killing everything that moves, smashing any structure it encounters, uprooting trees and being generally sociopathic. The brutal benthic behemoth is also fond of sinking any ship it detects, hoarding certain rare crystals for reasons nobody can fathom and being very kind to children. No, sorry, that should read EATING children. This primordial pelagic predator, this irritating icthyological immensity... also... um, really hates stupid alliterations and... AAAAUUURGH!


AnemonPHoD2.jpg


Whilst messing about with the Firaxan Shark creatures I converted from KotOR - see image on my Doctor Who thread - I couldn't help but notice that the Firaxan's head bore a striking similarity to the Anemon, as depicted in my comic strip artwork. So naturally I instantly sawed the head off one, nailed it to some other stuff in a Frankensteinly incompetent way and found it didn't work at all. But after a lot more hitting with bricks, it's now more or less as it should be, complete with nasty, slimy, danglymesh tentacles on its arms instead of hands - tentacles with filthy, disgusting nematocysts (stinging cells) that deliver a venom capable of killing a human inside a second. Is there an antidote? What'd be the point?


AnemonPHoD3.jpg


Anyway, regardless of its noxious history in Demoness Tales, if anyone wants a whopping, freakish, Death Monster to come rampaging out of the ocean, this Spleen might be of interest... (bear in mind that Kara's 9 feet tall - this thing is BIG... and yes, I know if you add an "E" to the end of its name it makes it sound like a pretty flower or a squidgy rockpool coelenterate; just don't...


Available soon along with a whole host of Lucirath's most disgusting foes from Demoness Tales which I'm currently brushing up and readying for the Vault. "Spleen Creatures 2", coming soon. (Not a moment too soon, either, since the original Spleen Creatures Hak was mostly retextured things and blobs and rubbish attempts. SC2 will contain REAL, PROPER SPLEENS as certified by your (un)friendly local Renegade Demoness.



               
               

               
            

Legacy_Mecheon

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« Reply #101 on: July 06, 2015, 09:04:02 am »


               

It also makes it sound like a character from a show once who was Messed Up, but then again my knowledge of things involving super robots is weird


 


You know I love Spleens, even though my own things turn more towards chimeric monstrosities. Mind, getting my weird stories off the ground have a distinct lack of both



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #102 on: July 07, 2015, 10:51:37 pm »


               

Another Disgusting Humongous Spleen...


TorlokhPHoD1.jpg


The Torlokh, a small, sweet-natured creature which counts decorative needlework, painting watercolour landscapes, caring for sick kittens and doing voluntary work for wholesome charities amongst its interests. Dedicated to helping others, this benevolent, placid, good-tempered beast is always polite and well-mannered... and... and you can't PROVE it was responsible for the Mudplot Killings... and there was never any direct, irrefutable evidence that it was responsible for the terrible massacre of every man, woman and child in Port Darkwater... mostly there was no evidence as nobody survived to tell the tale, admittedly... and it's purely circumstantial that it was found standing on top of a mound of mutilated bodies, eating parts of them, in the wake of the annihilation of a remote village in the Tithevale region - more than once...


Fine, I admit it, the Torlokh is a hideous, disgustingly huge, ravening juggernaut of destruction - from one of the less salubrious Outer Planes - that kills anything and everything in its path in the approved tradition of gigantic lumpy, horrible Spleens. Capable of slaughtering entire legions of skilled knights in a distressingly brief period of time, powerful enough to sunder even the stone walls of a castle, not that it can't also climb over them with its nasty great bony hooks and blades, this terrifying, panocidal monster scores an impressive 92 points on the Spleenometer. And it reeks too.


(It will be available in two sizes, Large and Outrageous - Luce is ten feet tall... I provided some Humans for scale but... well... that proved not to be such a good idea...)


TorlokhPHoD2.jpg



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #103 on: July 09, 2015, 02:09:26 am »


               

And now for something completely not very different...


PHoDwraith1.jpg


DreadWraiths, nasty, horrible, pig ugly ghost type things that burst out of the cupboard and go "BOO!" at you. Then they try to pull your head off because they don't like your head.


BioWare's ghosts were pretty good, but a little tame. Eventually becoming bored with them bulging their luminous emitters at me like a big bag of pigs, I hit one very hard with a huge brick to see what would happen. Thus there are DreadWraiths, which range between standard BioWare ghost size and outrageously freakish twelve foot tall horrors that kill you stone dead by sitting heavily upon you if you let them. Though being vaporous wraith things with questionable material solidity, the whole "sitting heavily upon" attack strategy does have some pretty serious tactical flaws.


But anyway, however rubbish they may, in fact, actually be, they look a bit more menacing drifting about the place than BioWare's ghosts. And they don't instantly give away their misty presence by waving blithering insectly incompetent glowing eye emitters at you that can be seen three continents away.


PHoDwraith2.jpg



               
               

               
            

Legacy_LastBard

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« Reply #104 on: July 09, 2015, 07:51:49 am »


               

Wow...these horrible spectres remind me Vampire The Masquerade: Redemption style. It's a very cool work!