Author Topic: PHoD Things  (Read 9005 times)

Legacy_PLUSH HYENA of DOOM

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« Reply #30 on: April 04, 2015, 07:23:39 am »


               

Aaaaaaarrrhhh! Ye scurvy, landlubbin' swabs! Ye scurvy swabs as lubs land, I 'ates their scurvy guts, I does, aaaarrh. They see land they jus' 'as t' lub it, ye swabsome swabs wi' their lubbin' o' land an' their scurvy landin' o' swabs an' lubs o' lub! Aaaaarh! Yo ho ho an' a bottle o' rum, fifteen swabs on a dead land's lub! Er... what was I saying?


 


Hm. Sorry about that. Suddenly mistook myself for old Cap'n Glerp McFuttock. Easy mistake to make... On second thoughts, no, it isn't...


 


What I intended to say was "a random pile of Demoness Tales Placeables have been piled in a big pile on the Vault. Including horrifyingly large El Weirdo building placeables made by hitting BioWare's Underdark Tileset with a Big Brick. Thus.


UndBil1.jpg


And some more. Thus.


UndBil2.jpg


So, you've got Big Dogs, bizarre buildings, adobe houses, assorted statues, giant chains and cogs, trees, shrubs, bookshelves, farm carts, loads of dead people in pieces, on strings, charred to a crisp, etc, dead animals, crystal balls, weird oscillating things, rune tables, evil whassname objects, and other things, I forget the rest... and a big weird Crystal Gate.


CrystGate.jpg


Which looks like that.


And here's where you can all get your grubby paws upon the heap of rubbish...


http://neverwinterva...pile-placeables



               
               

               
            

Legacy_Tarot Redhand

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« Reply #31 on: April 04, 2015, 08:39:50 am »


               

Ye gods! All that and the 7z is only 6.9 meg!!! Either you or that 7zip program has invested in a mighty brick of shrinking...


 


TR



               
               

               
            

Legacy_Hekatoncheires

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« Reply #32 on: April 04, 2015, 10:01:03 am »


               

Archive is corrupt. Won't open.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #33 on: April 04, 2015, 11:46:37 am »


               

True, unfortunately. I've downloaded it twice now with the same result.


 


TR



               
               

               
            

Legacy_3RavensMore

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« Reply #34 on: April 04, 2015, 03:54:32 pm »


               


True, unfortunately. I've downloaded it twice now with the same result.


 


TR




 


Methinks it's stuffed with too many spleens. 


               
               

               
            

Legacy_kalbaern

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« Reply #35 on: April 04, 2015, 06:13:16 pm »


               


Methinks it's stuffed with too many spleens. 




Same for me.


               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #36 on: April 04, 2015, 08:39:30 pm »


               

So much goodness to be had (when the archive get's fixed). And the timing...I do happen to be working on adding content for CEP 2.61 today...



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #37 on: April 05, 2015, 07:32:24 am »


               

FECK!


 


I'm dealing with it.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #38 on: April 05, 2015, 08:47:26 am »


               

ARSE! FECK!


 


It's alright - I've dealt with it.


 


DRINK!


 


07:30 Morning Watch:- Network reports High Level Spleen Incursion, Sector NWV. Immediate PHoD Investigation. All preliminary evidence indicates massive Spleen Contamination of Base File due to Shabby Hyena Object sitting on his own Portable Hard Drive whilst transferring file from PHoD Lair to Network resulting in a "Portable Device Makes Funny Little Beeping Noise Situation Predicament Scenario". All indications are that security procedures failed to be implemented to check for Spleen Manifestation at this point. Full Anti-Spleen Protocols now engaged. Missile Bombardment with Plushonic Warheads carried out on Base File by PHoD Anti-Spleen Attack Craft of the 3rd Tactical Hyena Airforce. Area sterilized. NEW File secured from Top Secret High Security Bunker (recycle bin) and Fully Tested under Laboratory Conditions for Spleen Contamination. All tests negative. Non Spleen Presence Confirmed. NEW File transmitted to Network via Ultra Hyper Mega Spleen-Be-Gone SecuroWave Superbeam with Added Spleenomizer Particles. NEW File now exactly where Old File was. Tested Again. Fully Operational and Spleen Free.


 


PHoD has now been relegated to a special hospital for Feckin' Gobshite Ejits where he can do no further harm to society.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #39 on: April 05, 2015, 03:30:35 pm »


               

Sorry to report that I have come across 3 errors while making blueprints for this.


 


err1.png


 


PHoD Oscillator model is missing.


 


err2.png


 


Either we have an interesting plant/sheet metal hybrid or there is a texture malfunction in the shrubbery.


 


The last one is a bit weird. At certain viewing angles, the roof of the small adobe building disappears.


 


err3a.png


 


Now you see it.


 


err3b.png


 


Now you don't.


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #40 on: April 05, 2015, 05:57:16 pm »


               

The shrubbery and ocillator errors are simple 2da problems ("reflection" column entry for the plants, misspelled model name for the ocillator). Not sure on the building placeable, since so far I've only had a chance to look in NWN Explorer.


 


Edit: I wonder if it has something to do with tilefade for the roof being set to "1" (aka, "yes"). Other than that, I don't know for now.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #41 on: April 05, 2015, 05:57:43 pm »


               

I'll look into the Oscillator - I know the model's in there, so it's likely a spelling error in the 2da or something.


 


The Shrubbery always has that metal sheen in the Toolset but I've NEVER seen it appear in game.


 


Haven't consciously noticed the adobe roof vanish. Since I took the geometry out of the Desert Tileset, it's just possible that I missed a "Tilefade 1" instance in the model somewhere.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #42 on: April 05, 2015, 06:55:48 pm »


               

As I thought. Sodding Tilefade.


Adobe House - dealt with. Shrubbery - dealt with. Oscillator - dealt with. Also spotted that I'd left out the PWKs for the XenoBuildings. Dealt with. THIRD Hak now lurking where the hideously demised first and second ones were... and don't bother telling me there's no PWKs on the Crystal Orbs 'cause they never had any since they've never appeared where anyone could walk on them in Demoness Tales. And the Dead Animals aren't supposed to have PWKs either since Luce and Kara, being 9-10 feet tall, just step over things like mushed lions. Also I had need of Alien Chestbursters emerging from within the mushed cow and bear in AvD2, so PWKs would have prevented any actual bursting.


 


Sorry for glitches, but Fifi and I are still, more or less, only just back from six months of lurking about far flung tropical wilds infested with Nuclear Mosquitoes whilst engaged in aiding allegedly enlightening scientific research into how many strange and interesting animals we can be bitten by. It says something for this planet's astounding biodiversity that there are still species we have not yet actually been bitten, clawed, gored, grazed or otherwise maimed by. (Drearily sensible types point out that it wouldn't happen if we didn't keep going looking for potentially dangerous animals and applying ourselves to them like a pair of kamikazes, but getting close to predators is what life is all about... unless Darwin and/or common sense is to be believed.


So, anyway, we're very busy and there's still a certain amount of catching up on things back here to be done.


And, as we still don't have any internet of our own and I'm not wholly sure how long I'll be able to use this lumpy thing, I want to get stuff onto the Vault whilst I can so there's at least SOME PHoD stuff out there other than the ALIENS that's actually any good at all, since most of my early stuff was rubbish...


Of course, it'd probably help if I worked on one NWN thing at a time, but NO! Not me, I'm too rabid for that. Not sure what I'll actually get posted next... Probably either the Horde of Ultimate Killer Spleen Monsters or Atlantis or Kali and her associated bits and pieces. Or the the second ALIEN Hak. Or something else.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #43 on: April 08, 2015, 05:04:53 am »


               

And the correct answer was... SOMETHING ELSE!


 


I was poked with a sharp stick and reminded about some Head models I've mentioned and so now, by the thrilling miracle of the All Powerful Hyena-O-Tron, I've piled some Heads in a sort of pile and piled them on the Vault. But it's not a very big pile, so don't get too excited. Firstly, I've put Neeshka on the Vault, properly, along with her friend...


NeeshkaX.jpg


And secondly, here's a Heap of Pathologically Ugly Rubbery Polyp types. Useful for mutants and heinously blighted individuals, that sort of thing. I converted them from various games with a big brick and made them into Helm models so they can quickly be applied to any phenotype to insinuate hideous contamination due to the irreversible horror of Uglyist Syndrome. Or just that they're not remotely human in the first place... except that bloke with the bucket on his head.


Heads.jpg


Rubbery Polyps available here now:-


http://neverwinterva...phod-heap-heads



               
               

               
            

Legacy_rjshae

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« Reply #44 on: April 08, 2015, 06:02:49 am »


               

A wretched hive of scum and villainy... '<img'>