I've nearly finished the Ancient Stone Citadel of Nuthalkhan now (most of it anyway) and have cleared away the scaffolding and spoil heaps...
So here's a first little look at what lies behind the Gate of Doom... like anyone sane is going to go through something called The Gate of Doom in the first place... But neither Luce nor I are sane...
Forgotten and hidden for nearly a thousand years (by means of standing there massively over a square mile or so in plain view), the Lost City of Nuthalkhan was once the seat of the Six Kings of the Aedveld, a perversely mysterious race long since believed extinct. It lies in a remote mountainous region rife with ferocious Spleen Beasts which are believed to be the residue of arcane experiments carried out long ago by the Aedveld... And, this being Demoness Tales, the ancient, lost citadel is, in fact, not as deserted and dead as it ought to be... for debased Spleen Evilists are present. Of course.
The Lost City turns up in several of my Demoness Tales Modules and, years ago, rubbish fashion, I largely used a reskin of the BioWare City to represent it. This looked completely nothing at all like my artwork and so now, having recently replayed one of those Modules and been displeased at Nuthalkhan's total lack of resemblance to itself, I've commenced rebuilding from scratch the entire citadel properly. This involved hitting things with bricks. A lot.
There's a fairly strong influence visible in both textures and elements of the Aedveld architecture of the ancient Nahuatl civilizations - not specifically Mayan, Aztec, Toltec, Inca, etc, but just a generalized similarity. Except for the bits that are completely different.
Hopefully, since I want to firmly get into those Modules and completely change all the Citadel Areas, like, right now, I should have this finished by the end of this month, including all the barrier walls, the gates (some of which are of Doom), the temples, fortresses, weirdo towers, the filthily sinister "Star Chamber", guild halls, simple dwellings and all sorts of little whassname things and obelisks and rubbish like that.
I'm still adding a few elements, but mostly it's at the stage of putting the hoof in on disgusting bits of Spleen walkmeshes that don't work properly and keep impersonating toads when they think I'm not looking.
When it's all complete, I'll put it in a Big Box and drop it on the Vault. This will likely squash the Vault, so I'll include a handy air pump for reinflation.