Why, thank you...
Now, about those Tilesets I mentioned... Heads have been converted from KotOR to NWN, Placeables have been converted from KotOR to NWN yet, astoundingly, so far as I know, nobody has yet converted all of the entirety of all the actual world geometry of KotOR to NWN... There are very good reasons why not, borderline impossibility amongst them, but the insanely epic scale of turning KotOR 1 and 2 into Tilesets has not deterred the Deluded Hyena Weirdo who is even now hitting every bit of Aurora Trimesh in sight with some outrageously immense bricks...
For example, those of you who've played KotOR would recognize this as the world of Manaan - but you'd be WRONG! Because it's actually a shiny new (not at all finished yet) PHoD NWN Tileset using Manaan's geometry!
Kara, the newest Demoness to go Spleen hunting in my Modules, takes us on a brief tour of the bits of the Manaan Tileset not currently rife with frustrating walkmesh glitches. (I might add that converting KotOR's environments to NWN involves a socking dirty great legion of walkmesh problems which must be battered into submission with noxiously huge bricks until they are dead and then purged from existence with cleansing fire and acid).
The OTHER notable problem in hitting entire worlds with bricks is that the KotOR games don't actually have Tilesets. The environments are all composed of whopping great sections - some of which are COLOSSAL! So COLOSSAL that gmax and NWN sometimes refuse to countenance them. Turning them into Tilesets therefore often requires them to be cut into pieces with a brick... a very sharp brick, you understand.
Therefore, the Tilesets aren't as blisteringly versatile as they might be since they consist largely of maybe a corridor terrain if you're lucky plus a huge pile of Tile Groups which, after millions of hours of patient hitting with small, subtle bricks, actually line up with each other. Usually they require a bit of additional PHoD mesh stuck in to make all the joins as seamless as possible.
It's time-consuming but, on the other hand, the Tilesets do look awfully nice! And they'll look better when they're finished and you can walk around them without abruptly hurtling fifty feet in the air when you find a bit of dodgy walkmesh that's evaded eradication thus far.
Anyway, that's quite enough of Manaan... There are other more interesting PHoD KotOR Tilesets being pelted with bricks, some of which are of far more use for sword and sorcery settings rather than all this shiny futuristic rubbish. Manaan just happens to be the one I got furthest with six months ago whilst I was conducting unethical medical experiments upon innocent, unsuspecting bits of trimesh.