So, after having played this game for years, I finally decided I'd have a go at learning to create custom content for NWN. Started by playing around with gmax for a bit and got a few placeables working successfully, then thought I'd try Blender. Having found that it can do a fair few things gmax can't (both in terms of modeling and UV mapping), I think I'd prefer to use that given the option.
However, I've run into problems when trying to set up a PWK for a placeable in Blender for export with Neverblender. I don't seem to be able to get it to generate a pwk file when I export the mdl.
As well as the placeable mesh and dummy set up in Blender (which export without issue), I have an empty of the pwk type, which is the parent of my PWK mesh. I have 'export walkmesh' selected when I export the model, but still no pwk file is generated.
However, when I imported a placeable I'd made in gmax (which has a functioning PWK) into blender and exported it, it generated the pwk file without issue (although I had to re-set the mesh to be a child of the PWK dummy after importing into Blender). I'm not sure why this works and the one I tried to generate in Blender does not.
Anyone here with experience in Neverblender know what I might be doing wrong?