Author Topic: Custom Content Challenge: February 2015: Remakes, Repairs & Reboots  (Read 1527 times)

Legacy_ShadowM

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #30 on: February 13, 2015, 10:16:08 pm »


               I did the whole animation for baba Yaga frog and it in my 9.50 hr base I just need to fix the head bone location to fix the turning head look. I get it done this weekend and the 9.75 update.
               
               

               
            

Legacy_Stylesetter

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #31 on: February 13, 2015, 11:16:45 pm »


               

ShadowM any chance for baba Yaga Carrion Crawler animation fix ?



               
               

               
            

Legacy_OldTimeRadio

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #32 on: February 14, 2015, 03:51:12 am »


               

Man the CCP has so much stuff that could use a makeover: the hippotamus, giraffe, mastodon, woolly mammoth, woolly rhino, roper, morkoth, giant frog, axebeak, bactrian (two-hump) camel, baluchitherium, barracuda, beaver, catoblepas, couatl, the crocodiles, the dinosaurs, the eels, giant gar, the turtles (land and sea), the nagas, the otyughs... well, you get the idea. '<img'>



Funny thing about those models, many of which were made by Hydromancer X: Most of them were rejected a couple of times by CEP because they were just too rough-looking.  Years later, when CCP was shuttering its doors the deal was CEP could get the content but it had to be an all-or-nothing affair as far as inclusion of content was concered and CEP seems to have mostly stuck by that.  But the funny twist is that while Hydromancer X wasn't a great modeler in a conventional sense, he did great bone work and, along with the animations either made by him or the rest of the CCP, those models would make sweet pickins for a skinmesh upgrade.  Pulling a giraffe or a brontosaurus skeleton or whatever out of a deer model, for instance, with deer animations is quite difficult.


               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #33 on: February 14, 2015, 04:04:45 am »


               Yeah, most of the stuff with new animations was made by ATOM, while most of the things reusing old animations were originally by Hydromancer (I know the Axebeak/Diatryma got redone 3 times in that pack, but hey, I still love how it used the deer model)

Speaking of, I'm pretty sure the CCP grabbed most of those from a big massive compilation hak Hydromancer did once. The issue, of course, is that a lot of the stuff in it was outdated.

(also please reanimate/fix the kangaroo pack cause as an Australian I am allowed to request such)
               
               

               
            

Legacy_ShadowM

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #34 on: February 14, 2015, 04:31:18 am »


               


ShadowM any chance for baba Yaga Carrion Crawler animation fix ?




I did not know it had problems(have not really looked at it) I like first edition look. I made my own carrion crawler that in project Q /my insect pack that needs to be totally redone. So I probably do that before and I still need to work on the otyugh. If it minor then I could do some work on it sooner.


               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #35 on: February 14, 2015, 09:18:15 am »


               


Funny thing about those models, many of which were made by Hydromancer X: Most of them were rejected a couple of times by CEP because they were just too rough-looking.  Years later, when CCP was shuttering its doors the deal was CEP could get the content but it had to be an all-or-nothing affair as far as inclusion of content was concered and CEP seems to have mostly stuck by that.  But the funny twist is that while Hydromancer X wasn't a great modeler in a conventional sense, he did great bone work and, along with the animations either made by him or the rest of the CCP, those models would make sweet pickins for a skinmesh upgrade.  Pulling a giraffe or a brontosaurus skeleton or whatever out of a deer model, for instance, with deer animations is quite difficult.




The main problem I have with that giraffe is that


 


1. it doesn't really look like a giraffe. Giraffes tend to keep their necks at a 45-degree angle (or thereabouts), whereas the CCP giraffe, being a stretched out deer, has a neck that just stands straight upwards.


 


and 2. it doesn't move the way a giraffe does, neither walking/running nor attacking. Giraffes, on the rare occasion that they fight something, deliver powerful kicks with their legs. The CCP giraffe just uses the deer attack animation of headbutting, which looks weird with the super long neck and no antlers. It basically head-butts the air above whatever it's attacking.


               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #36 on: February 14, 2015, 11:47:34 am »


               

Actually male giraffes do fight each other for dominance as can be seen in this sequence from the BBC. Being antelope they have also been known, on rare occasions, to charge with their heads down at whatever is annoying them. In fact there is a brass plaque in a UK zoo with an indentation made in such an attack.


 


TR



               
               

               
            

Legacy_Bluebomber4evr

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« Reply #37 on: February 14, 2015, 05:43:22 pm »


               


Actually male giraffes do fight each other for dominance as can be seen in this sequence from the BBC. Being antelope they have also been known, on rare occasions, to charge with their heads down at whatever is annoying them. In fact there is a brass plaque in a UK zoo with an indentation made in such an attack.


 


TR




I can't watch that video in the US. Anyway, they may headbutt each other or another large animal, but they usually kick at smaller creatures like a lion (or a PC '<img'>)


 


Here's some video of a giraffe fighting lions for reference: http://www.youtube.c...h?v=GnAYppM01Kk



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #38 on: February 14, 2015, 06:45:22 pm »


               

Try a proxy server - I hear that usually works. In the video they are fighting with their necks. Also the dent in the wall that I mentioned was caused when a giraffe charged a keeper inside the giraffe house. So they do both charge and kick.


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #39 on: February 18, 2015, 01:17:06 am »


               

Because this has bothered me for far too long...I just finished remaking bottle-filled shelves from the CEP.


 


ss_she10.jpg



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #40 on: February 18, 2015, 01:34:30 am »


               

Wait, what? You don't like the Duke Nukem 1991 look?



               
               

               
            

Legacy_3RavensMore

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #41 on: February 18, 2015, 04:41:44 am »


               


Wait, what? You don't like the Duke Nukem 1991 look?




 


Twas the last FPS I played before I decided severe motion sickness wasn't my cup of tea.  I was always a RP gamer anyway.  Now I can get vertigo just by turning my head sometimes.  What a drag it is getting old.


               
               

               
            

Legacy_Stylesetter

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #42 on: February 20, 2015, 05:35:53 am »


               

Shadow there are some minor walk/attack animation problems and death (CC fall sometimes 2 times on the ground)



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #43 on: February 20, 2015, 03:40:52 pm »


               


Twas the last FPS I played before I decided severe motion sickness wasn't my cup of tea.  I was always a RP gamer anyway.  Now I can get vertigo just by turning my head sometimes.  What a drag it is getting old.




 


I have that too; it was caused by some sort of viral infection. On the plus side, I don't have to pay for my rollercoaster rides... ':blink:' ':sick:' '<img'>


               
               

               
            

Legacy_Rumata

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Custom Content Challenge: February 2015: Remakes, Repairs & Reboots
« Reply #44 on: February 20, 2015, 06:53:07 pm »


               

Awesome...  ':blink:'


 


My congratulations  '<img'>


 


 


But I have a question for Shemsu-Heru, can the New models of Succubus, Utgards and Gypsies, ride a horse, wear a cloak, set a tail/wing, Head aligned VFX complements like horns or masks?


 


Thanks.