Hi all,
First of all, thank you for your excellent work on this new CEP version
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I noticed the following change in CEP 2.60:
parts_*.2da
Changed all AC values to match 2da line & model numbers (except parts_chest.2da).
Padded all 2da files to line 255 (except parts_chest.2da).
I can understand the padding but the changes in the "ACBONUS" column have nasty side effect on the CEP crafting system: the function ZEP_PreReadArmorPartList of the file zep_inc_craft now add all the 255 IDs for all the parts, there is no way to detect if an ID has a valid model or not.
So now, when you try to modify your armour in the game, you have to cycle through the 255 IDs even the one that are not valid :/
Any idea on how to fix this? (without having to manually write the array of valid ID for each armour part...)
Regards