Author Topic: Old Shields in CEP: Working on updated models/textures.  (Read 973 times)

Legacy_Jedijax

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Old Shields in CEP: Working on updated models/textures.
« Reply #15 on: January 24, 2015, 05:24:14 am »


               

I think the idea is great, and the quality is far superior to that of the originals, but I also think some of the textures are not merging well with the shield base. While the symbols look better, some are too colorful or too simple in texture, which contrasts a lot with the highly detailed wooden shield. The ship and crown one is an example of this, as the emblem looks very colorful for warpaint, or the fleur de lis star which looks like a sticker on a barrel top. The very same shield base was used for many other shield variations, and I think you could take out the "worn-out" look some of the previous authors gave them, which makes in my opinion, for a more realistic look. Of course, this is but an aesthetic preference, and you may be going for the exact opposite, which is the shiny, fantasy-looking, smooth look of other works, in which case, this comment would be moot.


 


The bi-colored shields, the very first ones, unfortunately, still look very low-quality despite applying the new wooden face. I believe those would only do with a completely different texture.




               
               

               
            

Legacy_Tiberius_Morguhn

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Old Shields in CEP: Working on updated models/textures.
« Reply #16 on: January 25, 2015, 12:13:27 am »


               

These look outstanding!  I've been working on some additional shield options myself if you need any of these for CEP.  The large shields are pretty much finished, but I'm still working on some bucklers and I'm not happy with the current state of the back of the tower shields (also have about 6 more versions).  I also have a kite large shield template but the back of it is causing me some grief right now as well (not pictured).


 


The textures are primarily based off of the Dark Souls 2 shield contest runner-ups.  There are also a few from Deviant Art whose authors gave permission for use on their pages.


 


moreshields.jpg



               
               

               
            

Legacy_The Amethyst Dragon

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Old Shields in CEP: Working on updated models/textures.
« Reply #17 on: January 25, 2015, 12:56:39 am »


               

Tiberius_Morguhn: Those are some nice looking shields. CEP is almost out of space for large shields (so could only fit a few more new ones), but has plenty of room left for new tower shields and bucklers/small shields.


 


I did some more texture and model work today. I think I'm going to change the crown over the ship coloration a bit, but I'm happy with the rest.


 


For the Greyhawk holy symbol shields, some I'm using existing (and well known) images on the shields, for others I'm taking some liberties (because the well known versions just don't look good on a shield). Besides, in the real world holy symbols often have differences in their depictions, I figure D&D ones likely do as well.


 


A few of the shields have an alpha channel, so bits of them will be at least a little shiny, as if they have metal on the front of them rather than being just paint. '<img'>


 


jan24w10.jpg



               
               

               
            

Legacy_Khuzadrepa

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Old Shields in CEP: Working on updated models/textures.
« Reply #18 on: January 29, 2015, 02:29:07 am »


               

Amazing work here, guys!! Loving it!



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #19 on: March 05, 2015, 11:33:49 pm »


               

I'm done with the rounded wooden shields now and I'm working on metal shields (23 large shields left to make). The textures take the longest to make, since I'm kind of a stickler for details. The metal shields will all use the same base shield model (based on a 1.69 one) though, so once the textures are finished the models are a snap to whip up.


 


When these are done, I'm going to push out the 2.61 update (with the large shields overhaul and 2da fixes). I'll look at tower shields after that.


 


Thanks to Jfoxtail's comment, I went ahead and assumed it's a grape for #206. It's now more obvious, being a bunch of grapes with vine leaves over yellow. There was also another questionable one that, looking closely, vaguely resembled a bad drawing of a moon, so I made a better version (#251).


 


It's a lot of work on small details, but the results are a lot of coolness. '<img'> It's almost a shame I don't use anything Forgotten Realms in my PW, because I'm really digging the Cyric and Malar symbol shields now. Eh, maybe I'll use the Malar one anyway for some demon cult or something.


 


ashlw_10.jpg



               
               

               
            

Legacy_Tarot Redhand

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Old Shields in CEP: Working on updated models/textures.
« Reply #20 on: March 06, 2015, 12:20:17 am »


               

If the Cyric one is the shield with a skull in that picture, you could always use it for a squadron of elite troops. As a UK example there was the 17th/21st lancers who's cap-badge was ->


 


17th_Lancers_-_cap_badge,_original,_anti


 


TR



               
               

               
            

Legacy_Zarathustra217

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« Reply #21 on: March 06, 2015, 01:19:17 am »


               

Amazing job AD, those old shields made me cringe.



               
               

               
            

Legacy_Drewskie

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« Reply #22 on: March 07, 2015, 06:35:47 am »


               

Don't know to what extent you will be supporting PQ, but any chance some of these could be included in there as well?  Playing around with some of the different shield combos, it looks like there is room for expansion.



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #23 on: March 07, 2015, 07:59:04 am »


               

Drewskie:


 


I'm sure that once I get access to the inner workings of Project Q (mainly, the ability to add new content and have it show up through the Q updater), I could add these updated shields if there's enough space. I'm sure there's model name/number conflicts, but those are simple enough to address. No guarantees that I'll keep updating Q, but I'll see what I can make time for.


 


My hope is to make things easier in the future by getting CEP to use the same sort of incremental updater as Q so that future downloads are smaller and faster. We'll see once I get access to the Q workings, to see if I can easily adapt it to work with CEP.


               
               

               
            

Legacy_Proleric

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Old Shields in CEP: Working on updated models/textures.
« Reply #24 on: March 07, 2015, 10:57:12 pm »


               I hope you'll retain the option to download the latest version, as updaters don't suit everyone.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #25 on: March 08, 2015, 04:20:54 pm »


               


I hope you'll retain the option to download the latest version, as updaters don't suit everyone.




 Of course I'll keep the option for a full download. People like options. '<img'>


               
               

               
            

Legacy_-Paganini-

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« Reply #26 on: March 09, 2015, 02:51:56 am »


               

These looks awesome, great work!



               
               

               
            

Legacy_The Amethyst Dragon

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Old Shields in CEP: Working on updated models/textures.
« Reply #27 on: March 09, 2015, 05:50:56 am »


               

Thanks for the feedback so far, everyone. Just five or six more textures to do, then a bunch of models to push out using them. And since I'm keeping a list, I'll make sure they get new inventory icons as well.



               
               

               
            

Legacy_The Amethyst Dragon

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Old Shields in CEP: Working on updated models/textures.
« Reply #28 on: March 11, 2015, 09:25:05 am »


               

I discovered 14 more shields in my list that I'd forgotten to do (just as I was starting to make inventory icons). Most of those have now been made, but there are a half dozen left that I don't know the origins of the symbols/designs for. So, oh gurus of everything Forgotten Realms (or other dimensions), can anyone tell me what organizations/deities/whatever the numbered symbols/designs belong to?


 


unknow10.jpg


 


Once I get these last six done, the final number will be 79 redone large shields.



               
               

               
            

Legacy_ia.Pepper

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Old Shields in CEP: Working on updated models/textures.
« Reply #29 on: March 11, 2015, 07:58:07 pm »


               

 168 is going to kill me. I have a feeling that I recognize it from somewhere, but I have absolutely no clue from where. could it also be that possibly some of those shields are just meaningless or module-specific? If that's the case, what will you do then?