Having an idea today. Maybe two. Maybe three.
Watching the sparkle of frost on the snow, trees, and glass...I think I have a way to make that kind of sparkle on textures in NWN. Let's see what I come up with.
Second idea: this is a wonderful day to get some frosted spruce foliage shots. By the way, I've got a few pine foliage textures to dish out that I think we'll all enjoy. Unlike with deciduous trees, some of the pine species keep the same "leaves" on their previous growth. Some up to 6 years on this property. So what I did was take a few branches of stuff people used for christmas trees and wreaths, and I cut it into sections, placing each section into the year-worth of growth it had seen. I then took whiteboard shots of all 6 years the foliage stayed on the branch. With the proper texture application algorithm, I can pull from those texture plates enough content to furnish a wide variety of spruce and fir trees. Anything older than 6 years gets the young or old bark texture applied instead. This should be fun.
Third Idea: I was playing Kingsroad (facebook game) last night, and one of my item sets gave the overall appearance of my character a special environment map. But instead shininess, it was actually a texture overlay. I had previously been doing texture overlays to dream up new weapon effect methods. The cool part about that weapon overlay was that it was just a golden lightning bolt texture with animesh properties, dragging the texture across the model surface. We could do that with txi cycle textures easily. Just not as easy to do on multipart player models.
Anyway, let me work on sparkly snow today and see what I come up with. It should be interesting, if smoothing doesn't destroy it.