Sorry, no work on mountainous objects recently. Playing with my son and finishing a few walking sticks before he goes back to school. Still should have time tomorrow and the weekend.
Mostly I have been brainstorming, trying to leap a hurdle.
I put some time into thinking about what the merged High Plains and Badlands set will require. I had originally planned to put the badlands UNDER the normal 0-plane, but that has caused some issues. I planned to have the four specific colored layers, but the height requirements to get all 4 seem to be the cause of the problem; breaking that -3000 something barrier.
So I thought about making the badlands go up from base 0-plane. To do that, I have to have 4 raising types in addition to my normal short raising type, and I don't know if I like that, especially since they are not the same height. I wanted to have the badlands cut down into the high plains, as they do normally, and still be able to portray shallow badlands cuts with the high plains area, and to show the deep badlands region with little to no high plains area.
I then thought about changing the high plains z increment to a higher number, equal to half that of the badlands z height. I could then make the badlands a normal +1 height area, and then offer 5 color variants to be painted on the sides of slopes as crossers, or on the center of tiles as terrain types. I had good dreams about this idea, but it comes with the waking nightmare that I have to both create a half-height terrain or crosser for normal raise/lower, as well as create half-painted crosser/tile for all varieties of the badlands. And then if I do that, do I omit the ones I never intended to mix together, such as yellow mounds and top white layer, or do I make them anyway in case you guys want to portray a non-US-plains layering system. BLARGH!
I may end up just splitting it back into two distinct tilesets, but keep the high plains tile bases in the badlands, as well as offer the badlands white top layer as an option in the high plains tileset. Either way, the job gets done. I think.
As much as I enjoy working on models and tilesets, sometimes the lack of potential in the way NWN sees tilesets in the toolset is enough to make me rage a bit. Trying to keep that to a minimum.