Author Topic: Merricksdad's Black Hills Tileset (First Look)  (Read 12231 times)

Legacy_Verilazic

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Merricksdad's Black Hills Tileset (First Look)
« Reply #180 on: March 31, 2015, 02:07:14 am »


               


We're withdrawing from the home buying process for the year to plan a vacation instead. These home suck horribly for the cost. And the people we've dealt with are not much better. This has been such an emotional drain, and apparently the biggest waste of time I have ever committed.


 


So! good news! I'll be back on this project probably next week.


 


Also good news, we'll likely be taking my son to the Black Hills this summer so he can know what we have been talking about all these years '<img'>




 


I remember the 3 months it took my boss to buy a house for the first time. He's one of the most energetic, intense, resilient people I know, but I remember that time period very well because he was an absolute zombie during it. You're not alone in hating the process.


               
               

               
            

Legacy_kalbaern

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Merricksdad's Black Hills Tileset (First Look)
« Reply #181 on: May 13, 2015, 02:35:30 am »


               

A whole month and no new screenies? I'm having withdrawals now. Hope all is well and can't wait, however long, to give this set a whirl. '<img'>



               
               

               
            

Legacy_henesua

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Merricksdad's Black Hills Tileset (First Look)
« Reply #182 on: May 13, 2015, 03:05:42 am »


               

I'm missing your presence around here too, and hope all is good on your end, MD.



               
               

               
            

Legacy_MerricksDad

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Merricksdad's Black Hills Tileset (First Look)
« Reply #183 on: May 16, 2015, 10:24:55 pm »


               

Funny that you guys posted these this week. I'm finally back. Had two more houses to check out, which we should not have done. But we're out now. No more. Vacation planning in full now. 3 weekends and two weeks in black hills coming up!! woot!


 


 


Anyway, yesterday I was tinkering with the streams and decided I wanted to play with env maps some more. I found this interesting bit, and I'm not very happy:


 


  • If I assign an env map to an area via the tileset, that envmap is applied to all objects in that area unless otherwise specified. This is good.

  • If that object then moves to another area, with a different envmap, the original envmap carries over with that object. This is bad.

So to counter this, I found this bit:


  • Forcing a reload of the character model updates the area-specific envmap. This is good.

  • Dropping carried items displays them on the ground with the previous envmap. This is bad.

  • Picking them up again refreshes the envmap. This is good.

I haven't looked yet, but is there a script method to force this without removing gear or forcing a model load? I could force a model reload (or two stage) via script, I know that. And I could unequip objects and redraw them with script. But I'm looking for an easier idea.


 


What I'm doing is giving my lava caves a dark upper, and bright lava lower, envmap so that the armor reflects as such. Rural outside has a nice grassy bottom, a gray center, and a blue sky (or similar if the sky is to be stormy). And my dungeons have a generic dark envmap with occasional light sources up the center which are dim. The reflections on the metal and shiny skin is much much better than shimmery metal.


 


I also use custom envmaps. I took the envmaps that OTR showed a few years ago. Those circle ones that are applied without cubemapping. Then I rescale them from 256 up to 384, increase the image size to 512, creating a black border, remove anything outside the center circle and make that black, and then resize to 256. This gives a nice realistic shine, which you can use to make realistic glass, plastic, or smooth metal with a more accurate reflection of the area.


 


What I'd like to do is create a set of envmaps you can apply to tilesets, or via script, which match regions within the tileset. It seems like with scripting you an only do 99 or 100 envmaps, unless I read that wrong. Otherwise you can do one per tileset. But think about swapping envmaps when you enter a tile that is bright. Say it has a pool of water in it, you could reflect that pool onto the shiny bits, instead of using a generic metal for everything.



               
               

               
            

Legacy_MerricksDad

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Merricksdad's Black Hills Tileset (First Look)
« Reply #184 on: May 16, 2015, 10:40:22 pm »


               

And I need a new 3-button mouse before I can do anymore. This one is dead and I use that third button for side-stepping or adjusting camera angle. If it isn't one thing, it's another.



               
               

               
            

Legacy_3RavensMore

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Merricksdad's Black Hills Tileset (First Look)
« Reply #185 on: May 16, 2015, 11:51:16 pm »


               

Wow, I must have actually acquired a bit of knowledge here and there--I almost understood what you were talking about.  '<img'>  Glad you back! 



               
               

               
            

Legacy_YeoldeFog

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Merricksdad's Black Hills Tileset (First Look)
« Reply #186 on: May 17, 2015, 08:47:31 am »


               


Wow, I must have actually acquired a bit of knowledge here and there--I almost understood what you were talking about.  '<img'>  Glad you back! 




 


Yeah, a 3-button mouse can be very complicated... I mean, it's not like it's a 2-button mouse! And don't let me start with "Camera Angle" Pheew! 


 


 


'<img'>



               
               

               
            

Legacy_3RavensMore

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Merricksdad's Black Hills Tileset (First Look)
« Reply #187 on: May 17, 2015, 04:17:27 pm »


               


Yeah, a 3-button mouse can be very complicated... I mean, it's not like it's a 2-button mouse! And don't let me start with "Camera Angle" Pheew! 


 


 


'<img'>




 


Ewww...I'm get ya for that my pretty.  You and your little dog too! '<img'>


               
               

               
            

Legacy_rjshae

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Merricksdad's Black Hills Tileset (First Look)
« Reply #188 on: May 17, 2015, 06:24:37 pm »


               


And I need a new 3-button mouse before I can do anymore. This one is dead and I use that third button for side-stepping or adjusting camera angle. If it isn't one thing, it's another.




 


Only three buttons...?


 


WarMouse-Meta.jpg


               
               

               
            

Legacy_MerricksDad

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Merricksdad's Black Hills Tileset (First Look)
« Reply #189 on: May 18, 2015, 02:16:11 am »


               

My high school AG class had a mouse/pen/super pad combo. The pad had a bunch of controls drawn on it, and it responded to the pen. You could use the mouse and pen in unison if needed. We had programs for landscaping, as well as viewing the biology of plants. It was really quite something. Ever since then, I have wanted a good pen/pad system for drawing or other manipulation. But I can't find one I can afford.



               
               

               
            

Legacy_3RavensMore

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Merricksdad's Black Hills Tileset (First Look)
« Reply #190 on: May 18, 2015, 04:09:49 am »


               


My high school AG class had a mouse/pen/super pad combo. The pad had a bunch of controls drawn on it, and it responded to the pen. You could use the mouse and pen in unison if needed. We had programs for landscaping, as well as viewing the biology of plants. It was really quite something. Ever since then, I have wanted a good pen/pad system for drawing or other manipulation. But I can't find one I can afford.




 


Nice.  My HS didn't even have a computer.  Seriously, it was pre-PC.  Yes, we did everything with stone knives and bear skins.


               
               

               
            

Legacy_Tarot Redhand

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Merricksdad's Black Hills Tileset (First Look)
« Reply #191 on: May 18, 2015, 09:56:13 am »


               

Ah, back in the day  ':rolleyes:' . To be honest in my case, it wasn't the lack of tools so much as the Neanderthals that ran the place...


 


TR



               
               

               
            

Legacy_MerricksDad

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Merricksdad's Black Hills Tileset (First Look)
« Reply #192 on: May 18, 2015, 12:39:48 pm »


               

You two are terrible. How did you ever come out of your caves to play video games? It must have been so refreshing from all the having to boil lard and chew tendon.



               
               

               
            

Legacy_Tarot Redhand

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Merricksdad's Black Hills Tileset (First Look)
« Reply #193 on: May 18, 2015, 04:32:36 pm »


               

But making glue was the fun part of the day...


 


TR



               
               

               
            

Legacy_MerricksDad

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Merricksdad's Black Hills Tileset (First Look)
« Reply #194 on: May 25, 2015, 10:16:28 pm »


               

Finally got my mouse, now I need to figure where I left off. This could take another day