Well I'm guessing no one knows, of anything like this already made, so I took a stab at it myself. I'm not a 3-d modeler, and know next to nothing about emitters, but even a teeny bit of knowledge can be dangerous and I managed to work something up that was close to what I wanted ... but not quite.
The main issue I can't resolve is how to get the particles to NOT scatter off a player, when they walk through the blowing snow. Right now, when the player is standing still, it all looks fine, but as soon as they move, the emitter particles scatter off the player at all sorts of crazy, random angles. It looks pretty awful - certainly not a natural look. I don't have Bounce checked as true.
The second thing I'm trying to do is get the particles to move sideways, back and forth, very subtlety - like maybe 2 degrees to either side off straight ahead. Not a fast movement either, but a small, random, slow back and forth sideways movement.
If anyone has any tips, I'd greatly appreciate them. I've read though this page:http://ccg.animecafe...=Aurora_Emitter and that was really helpful and got me started, but I'm stumped at this point. Here's the a FRAPS video showing the particles scattering as the player walks through the blowing snow:
http://youtu.be/_2UEvDeTHeE