Author Topic: Request: Holt's Helm  (Read 468 times)

Legacy_GIANTSWORD

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Request: Holt's Helm
« on: January 07, 2015, 07:00:37 pm »


               

Hey guys,


 


First off, is this possible?  If so, is anyone up for it?


 


I'm looking for a helmet that has a torch mounted to the top of it.  Dangerously hilarious, only the most stalwart of Dwarves and Gnomes would consider donning this helm.  


 


If this is possible, would it have all the cool warm ambient light that a torch gives off?  


 


Below is something I whipped up in Photoshop for an example.


 


346qikk.jpg


 


Thanks for looking guys, and I hope someone can make this beautiful helmet.



               
               

               
            

Legacy_rjshae

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Request: Holt's Helm
« Reply #1 on: January 07, 2015, 09:01:51 pm »


               

Looks like a thick-headed dwarf's idea of a head lamp. Useful for spelunking, plus it helps counterbalance the weight of the beard for quick head turns.



               
               

               
            

Legacy_Pstemarie

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Request: Holt's Helm
« Reply #2 on: January 07, 2015, 09:38:29 pm »


               

Made a quick model - combining the dwarf head with a torch. The emitters being part of the part-based model crash the toolset - and I imagine ingame it would crash as well. Thus it's not possible as a conventional model. It would have to be implemented as a head-aligned vfx that gets attached to the head node when the helm is equipped. 


 


*shouts for Rolo or Cestus*



               
               

               
            

Legacy_GIANTSWORD

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Request: Holt's Helm
« Reply #3 on: January 07, 2015, 09:49:30 pm »


               

Thanks Pstemarie,  I really appreciate you giving it a shot!  


 


I keep my fingers crossed your shouts are heard and this glorious helm comes to fruition.  '<img'>



               
               

               
            

Legacy_Tarot Redhand

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Request: Holt's Helm
« Reply #4 on: January 09, 2015, 06:26:47 pm »


               

So that's what a dwarven hot-head looks like  '<img'> .


 


TR



               
               

               
            

Legacy_Sheldomar

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Request: Holt's Helm
« Reply #5 on: January 09, 2015, 09:41:45 pm »


               

I made a quick proof of concept by turning the top of the torch model into a head-aligned vfx that can be applied OnEquip. I'm still not able to link images here for some reason, but it seems to work fine in-game.



               
               

               
            

Legacy_GIANTSWORD

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Request: Holt's Helm
« Reply #6 on: January 09, 2015, 10:48:08 pm »


               

Sheldomar, All right!!


 


Thank you for doing this, I cannot wait to try it out.  Got a link?  '<img'>


 


EDIT: for image posting I use tinypic, just upload to it and paste the link using the forum image feature.



               
               

               
            

Legacy_Sheldomar

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Request: Holt's Helm
« Reply #7 on: January 09, 2015, 11:15:49 pm »


               

I'm still waiting for approval from the new vault admins for my account there. Believe me, I've tried everything to link pictures here, but it doesn't work for me. I don't know if there's a minimum post number requirement or what, but it just freezes everything up when I tried to paste a link. I've been making stuff for this game for ten years, and never had so many problems trying to get it out there for people to use...



               
               

               
            

Legacy_Sheldomar

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Request: Holt's Helm
« Reply #8 on: January 09, 2015, 11:22:22 pm »


               

Here's a link to a picture - maybe you can copy/paste it or something [edit - OK I guess the direct link works]


 


http://imgur.com/fSs50tH



               
               

               
            

Legacy_GIANTSWORD

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Request: Holt's Helm
« Reply #9 on: January 09, 2015, 11:33:13 pm »


               

Awesome!  


 


Looks amazing, great work. I cannot wait to surprise my brother with this!



               
               

               
            

Legacy_Sheldomar

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Request: Holt's Helm
« Reply #10 on: January 09, 2015, 11:40:59 pm »


               

https://www.dropbox....ffects.2da?dl=0


 


https://www.dropbox....dtorch.mdl?dl=0


 


Hopefully these links will work. Just copy the last line from the 2da into whatever version you're currently using and renumber as needed.


 


Well, I guess the 2da isn't linking... You can just copy line 468 from your own version, renumber the line, and rename VFX_DUR_BARD_SONG_SILENT to VFX_HEAD_TORCH then change vdr_bardsong to vfx_headtorch



               
               

               
            

Legacy_GIANTSWORD

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Request: Holt's Helm
« Reply #11 on: January 09, 2015, 11:42:37 pm »


               

*bows*


 


Givin' it a shot~



               
               

               
            

Legacy_GIANTSWORD

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Request: Holt's Helm
« Reply #12 on: January 09, 2015, 11:50:00 pm »


               

could you paste the script you used to apply the vfx to the helm onequip?


 


Both links worked btw '<img'>



               
               

               
            

Legacy_Sheldomar

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Request: Holt's Helm
« Reply #13 on: January 10, 2015, 12:08:52 am »


               

In your OnEquip script add


 


int nVFX=(put whatever line number corresponds to the new vfx in your modified 2da here);


 


if (GetTag(oItem)=="YOUR_HELMET_TAG")


 {


   AssignCommand(oItem,ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(nVFX),oPC)));


 }


 


And in the Unequip script add


 


if (GetTag(oItem)=="YOUR_HELMET_TAG")


 {


  effect eEff=GetFirstEffect(oPC);


  while (GetIsEffectValid(eEff))


   {


    if (GetEffectCreator(eEff)==oItem)


     {


      RemoveEffect(oPC,eEff);


      return;


     }


    eEff=GetNextEffect(oPC);


   }


  }



               
               

               
            

Legacy_GIANTSWORD

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Request: Holt's Helm
« Reply #14 on: January 10, 2015, 12:21:47 am »


               

It works! and it's gorgeous. My hats off to you sir! No pun intended.


 


It doesn't emit any light though.  Going to test in game to see if there is a difference between torchlight and a sourcelight applied to the gear.


 


If torchlight is unique, would it be possible to have the VFX_HEAD_TORCH emit the same light as a torch?


 


EDIT: Light Bright Yellow is the ticket '<img'>