Author Topic: RE: Manor Terrain for Sigil City Exterior  (Read 547 times)

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« on: January 04, 2015, 01:57:35 am »


               

In the process of reworking _Six's Manor and Courtyard terrain for inclusion in CODI's Sigil City Exterior. I knew from the first day I saw these terrain pieces in Wildwoods that they would look equally at home in CODI's tileset.


 


Manor_zpseaa10128.jpg


 


Yes, I have finished off the window texture for the eventual day/night animation sequence (white windows by day, yellow windows by night...


 


tps02_window_zps042eba2d.jpg



               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #1 on: January 04, 2015, 03:21:50 am »


               

You really need to swap the textures out for some of the existing CODI ones that fit. My textures are never going to look right next to Schazzwozzer or Batinthehat's.



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #2 on: January 04, 2015, 03:38:58 am »


               

Already swapped out - well tinted as the case may be. I want the manor to stand out - as per the story its the oldest building in the city...



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #3 on: January 05, 2015, 12:44:20 am »


               

Day/Night animation is done. Right now I'm making the tiles needed to connect the manor to the "buildings" terrain. I have also incorporated the "courtyard path" terrain, making it into a "cobble path" that connects to the courtyard gate and can be used to paint a cobble path through the default ground terrain.


 


I've also noted a few other "gaps" in the tileset features - items I'll be looking to remedy as I finish off Ashbourne (the name I've given my fantasy city). The WIP list is as follows:


 


"Ditch" to "Cobble+" abutment (produces a higher cliff)


"Building" to "Ditch" abutment


"Building" to "Building+" transition (allows to paint buildings over "Cobble" to "Cobble+"  terrain)


"Building+" to "Ditch+" abutment


"Path" to "Path+" transition (allows to paint path crosser over "Cobble" to "Cobble+"  terrain)



               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #4 on: January 06, 2015, 06:49:50 am »


               


Already swapped out - well tinted as the case may be. I want the manor to stand out - as per the story its the oldest building in the city...




 


Yeah, the tinted version in the screenshot is what I'm talking about. It looks awful.


               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #5 on: January 08, 2015, 03:08:05 am »


               

My wife agreed with you, _Six...


 


How's this look?


 


manor2_zps33ea55dd.jpg



               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #6 on: January 08, 2015, 07:46:21 am »


               

Oo, cool. Kinda thing it needs making more wobbly on the geometry to properly fit in, but that helped a lot. Maybe give the pillars a different texture though? IIRC they're on a separate texture already.



               
               

               
            

Legacy_Carrot Sticks

  • Newbie
  • *
  • Posts: 33
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #7 on: January 08, 2015, 06:25:03 pm »


               

Maybe the solid red-brick texture for the pillars?



               
               

               
            

Legacy_Uncager

  • Newbie
  • *
  • Posts: 31
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #8 on: January 09, 2015, 02:08:25 am »


               

Great job Pstemarie! This tileset deserve to expand it!



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #9 on: January 09, 2015, 05:23:23 am »


               




Maybe the solid red-brick texture for the pillars?




 


Tried the red bricks - I settled on this texture instead...


 


manor3_zpseebb0807.jpg


               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #10 on: January 09, 2015, 05:32:46 am »


               


Oo, cool. Kinda thing it needs making more wobbly on the geometry to properly fit in, but that helped a lot. Maybe give the pillars a different texture though? IIRC they're on a separate texture already.




 


Yep the pillars are a separate texture - makes it easy to modify it. I kind of agree about the wobbly part, but for the module purposes its fine as is. The manor belongs to the wealthiest family in the city and thus is in better shape than the buildings surrounding it; although they have let the courtyard go to "seed" so to speak. I'm thinking of adding the vines back, but dead ones - not the lush greenery that was present on the original tiles.



               
               

               
            

Legacy_Carcerian

  • Hero Member
  • *****
  • Posts: 1655
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #11 on: January 09, 2015, 11:19:44 am »


               

Looking great! (tho might suggest making the daytime windows a bit more "dusty"?)


 


tps02_window_zps042eba2d.jpg


 


Seems a bit "stark white" by comparison to the night version.  (brown/sepia filter?) 


 

34611te.jpg


 


Or perhaps ACDsee's style "Vignette" by -10% H/V or so too?  (^ exaggerated to 20%)



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #12 on: January 09, 2015, 01:05:55 pm »


               

I like that texture mod you did. Mind if I use it? It'll save me the effort of having to dupe it.



               
               

               
            

Legacy_Carcerian

  • Hero Member
  • *****
  • Posts: 1655
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #13 on: January 09, 2015, 01:20:09 pm »


               

tps02_window_zps042eba2d.jpg


 


Sure, feel free !


 


34611te.jpg


 


(or can tone down "vignette" filter H/V levels to ~10% if first draft looks too dark... )


 


34ip7w7.jpg


 


(^ plus some tinkering with clear & transition zones, plus stretch, for better looking edges)


 


f3yp08.png


 


(ACDSee 7's Vignette Filter Control Panel Options)



               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
RE: Manor Terrain for Sigil City Exterior
« Reply #14 on: January 10, 2015, 03:05:54 pm »


               

Hm, I reckon the columns around the courtyard need the 'trim' sections cutting off and giving a different texture too. Or maybe have them keep that stone, and give the tall sections of the columns a darker looking brick texture like on the corner shop feature?