Day/Night animation is done. Right now I'm making the tiles needed to connect the manor to the "buildings" terrain. I have also incorporated the "courtyard path" terrain, making it into a "cobble path" that connects to the courtyard gate and can be used to paint a cobble path through the default ground terrain.
I've also noted a few other "gaps" in the tileset features - items I'll be looking to remedy as I finish off Ashbourne (the name I've given my fantasy city). The WIP list is as follows:
"Ditch" to "Cobble+" abutment (produces a higher cliff)
"Building" to "Ditch" abutment
"Building" to "Building+" transition (allows to paint buildings over "Cobble" to "Cobble+" terrain)
"Building+" to "Ditch+" abutment
"Path" to "Path+" transition (allows to paint path crosser over "Cobble" to "Cobble+" terrain)