Author Topic: Custom Content Challenge: January 2015: Elemental Planes Stuff  (Read 1376 times)

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #60 on: January 28, 2015, 05:59:42 am »


               

Just a reminder for folks that might want some quick ideas of something to make, here's the post I made back on the first page. If someone wants to tackle the halfling colony on the plane of water, send me a PM to let me know and I'll send you a copy of the bubble interior placeable to surround the place. '<img'>



               
               

               
            

Legacy_ia.Pepper

  • Full Member
  • ***
  • Posts: 138
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #61 on: January 28, 2015, 07:40:24 am »


               

 Yeah, getting a simple skybox to work isn't pesky. Getting the skyboxes I want to do working, might be though! I like grandiose things a little too much.


 


 Also, how I tend to flip normals for my models is simply hit 'Edit Mesh', select all the polygons I want flipped, and hit 'Flip' in the side-bar. I don't like using the mirror function, especially since I am never working with something that would work perfectly with that method, except maybe in  the case of a skybox.


 


 I sort of wanted to make something for this challenge, but I may need a new computer before I tackle certain projects further. This one is barely alive, so I am needing to hold off on things. Also, with all the projects I need to finish, CCCs are really bad for my attention span.  ':unsure:' So perhaps it's best I missed this one anyway.



               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #62 on: January 28, 2015, 07:53:36 am »


               

AD


 


Thanks for the crib notes about skyboxes.


 


Also:


 


Would an animesh "Klein Bottle" create the effect that you mean?


Like a back drop on rollers, but in 3d.....


 


I believe placeable clouds could work like the sailing ships project models (Ty otr, oss !)


Translucent "puffs" (emitters?) moving along/around a spline (?)


 


imho 



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #63 on: January 28, 2015, 10:56:20 am »


               

As far as flipping the normals, select all the faces you want to "flip".  Near the section of the rollout where you assign smoothing, you'll see a tick box that allows you to flip normals. Tick that box and the normals will be flipped.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #64 on: January 28, 2015, 12:40:47 pm »


               

Hop in my animated water textures package and get texture tx_wateranim04.tga. This is a flowing water texture, and also uses an alpha channel. Now try to apply it to the skybox and see if it flows. (Don't forget the txi)


 


As for shape, maybe another shape you might use with flowing textures (if they work) is a pill cylinder. You might be able to do a star field simulation using the cylinder, making it seem like the planet you were on was moving in a certain direction through space, at high velocity. A world with a purpose.


 


For a very wide and planar world (rather than sphere), you might also try this shape of skybox:


 


rNqbQtH.png


 


It has less wrapping/stretching issues than a sphere, and you can simulate a really far away horizon on a near-completely flat world, like say the Fugue, or an Air world. By having no surround faces, you can supply just the ground and sky textures to each saucer. There are no mountains in the distance.


 


Trying to open up the skybox options to non-earth worlds.


 


Edit: Sorry I forgot to say what that shape is. I took a cylinder with 36 faces around, and three sections high, and then I took the top corners and the bottom corners and welded them to the middle vertices. So it is a 36 face per half, double saucer shape.


 


Edit Again:


 


Using the shape above, fit to just under 84000 wide and long, with 4 tiles of texture wide and long (in the uvw mapping), using planar mapping on the Z-axis, this is what you get: a very fast flowing cloud system, like as if the planet's atmosphere was being blown away.


 


Ds98ooN.png


 


So yeah, animated textures using txi do work on skyboxes just fine. Granted, on my machine, it does cause a slight quantity of lag.


 


Also, I noticed if you go out past 100000 cm from your standing point, the skybox is clipped away, so don't do that. Make your skybox 40-80 meters wide.


 


I also misspoke when I said that the animwater04 had transparency. It does not. I cloned it from Torchlight 2 without the transparency layer. In my water mods, I use only the alpha setting on the mesh the texture is applied to. So I don't know yet if I can force transparency in skyboxes. If we can, then I can clone those two layer skyboxes they used in Quake and Doom.


 


Final Edit:


 


Mesh alpha does not work.


Mesh diffuse and ambient do not work.


Texture alpha does not work.


TXI blending additive does not work.


Assuming no blending at all is done on skyboxes, ever.


Haven't tried bumpreplacementtexture command yet. It may kickstart the blending process. But I find in the case of character weapons, it does not, so it probably wont.



               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #65 on: January 28, 2015, 03:24:05 pm »


               

Almost as many edits as a newspaper!  '<img'>


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #66 on: January 28, 2015, 07:19:31 pm »


               

The following is a set of two placeables designed to be used together, a column of falling water and water splashing at the bottom. I kept them separate though, just in case a builder would want falling water going down a hole or something without splashes, or to use just the splashing for something.


 


When activated, the column of water drops from above (taking several seconds to first reach ground level). When deactivated, it takes several seconds for the really high column of water to finish falling. The splashes share the same animation times, so a builder could use a script to turn them both on and off at the same time. These work great when a sound object (I used the large waterfall sound) is placed at the same location and just turned on and off with the placeables.


 


Of course, one could just leave the things activated the entire time. The default animation is the same as the "activated" one.


 


The water column is 50 meters tall, so it can fall from off-camera or through ceilings or whatever.


 


Oh, and this was my 2nd use of placeable animesh so far. '<img'>


 


ss_fal10.jpg



               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #67 on: January 28, 2015, 08:31:36 pm »


               

I just realised that your first placeable would be ideal for a classic conversion. White Plume Mountain featured a room with a "burning bubble" and a crab.


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #68 on: January 28, 2015, 11:11:45 pm »


               

Enough messing with water for a while. Just whipped up new tops for maces and morningstars, featuring crystal/gem-studded rocks taken right from the Elemental Plane of Earth. The crystals are slightly self-illuminated, so they'll glow a little in really dark areas.


 


Shiny!


 


ss_mac10.jpg


 


ss_mst10.jpg



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #69 on: January 29, 2015, 01:29:37 am »


               

Very slick weapon addition there!



               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #70 on: January 29, 2015, 02:51:49 am »


               

<warning - initiating pedantic mode>


 


While those are great models I think you are confused as to what you have actually created. The ones with the spiky balls at the end of a stick are in fact morning stars. The ones with the spiky ball attached to a chain, which itself is attached to a stick is in fact a footman's flail. Incidentally a mace is not designed to cut or puncture, which is why they are an allowed weapon type for clerics (in 2e AD&D).


 


<terminating annoying pedantism>


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #71 on: January 29, 2015, 06:09:17 am »


               


<warning - initiating pedantic mode>


 


While those are great models I think you are confused as to what you have actually created. The ones with the spiky balls at the end of a stick are in fact morning stars. The ones with the spiky ball attached to a chain, which itself is attached to a stick is in fact a footman's flail. Incidentally a mace is not designed to cut or puncture, which is why they are an allowed weapon type for clerics (in 2e AD&D).


 


<terminating annoying pedantism>


 


TR




I know, I know, but we're talking NWN here, and the weapon model types are NWN mace and NWN morningstar. '<img'>


               
               

               
            

Legacy_Mecheon

  • Hero Member
  • *****
  • Posts: 664
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #72 on: January 30, 2015, 03:01:57 pm »


               The Salt Legion is still coming! The TXI's working fine on ol' Red Eye, so he and his cursed army will be around soon to torment your villages, cities, towns, countries, all that type of thing.

Having fun with TXIs on this one, which has opened doors to another semi-related project. Probably going to keep putting stuff forward to this in the future, just got to hunt down Rolo and get the go ahead to use the texture for his inferno wings on a bit of this other project, something a bit more... Stellar

(Yeah, star elemental. But that's a future thing)

Might also whip up a few semi-useful reskins if you don't mind me tormenting your elementals as well, TAD? '<img'>
               
               

               
            

Legacy_Bluebomber4evr

  • Full Member
  • ***
  • Posts: 216
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #73 on: January 31, 2015, 02:45:08 am »


               


Enough messing with water for a while. Just whipped up new tops for maces and morningstars, featuring crystal/gem-studded rocks taken right from the Elemental Plane of Earth. The crystals are slightly self-illuminated, so they'll glow a little in really dark areas.


 


Shiny!


 


 


 


ss_mst10.jpg




Yay, more morningstars!


               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #74 on: January 31, 2015, 05:00:33 am »


               


Might also whip up a few semi-useful reskins if you don't mind me tormenting your elementals as well, TAD? '<img'>




Go for it. '<img'>