Author Topic: Custom Content Challenge: January 2015: Elemental Planes Stuff  (Read 1375 times)

Legacy_Carcerian

  • Hero Member
  • *****
  • Posts: 1655
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #45 on: January 18, 2015, 01:15:18 am »


               

I never said they were oozes...


 


(listed them as aerial creatures)



               
               

               
            

Legacy_Bluebomber4evr

  • Full Member
  • ***
  • Posts: 216
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #46 on: January 18, 2015, 08:39:11 pm »


               


I never said they were oozes...


 


(listed them as aerial creatures)




Oh, I misread. Sorry!


 


They're still not elementals, though! But after reading further I realized that you knew they were flumphs and just wanted to see them made.  ':lol:'


               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #47 on: January 21, 2015, 07:11:38 pm »


               

This poor bastard has been stuck on the elemental plane of earth for too long, and he's starting to be assimilated as a new, partially elemental creature. Before much longer, he'll be entirely stone and ready to start begging for gems instead of food.


 


Made from the BioWare beggar, with model work, texture mapping, and a few new textures.


 


eartha10.jpg



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #48 on: January 22, 2015, 05:55:44 am »


               

Making my first ever foray into the land of animesh, attempting to make a pillar of descending water.


 


Initial attempt looking positive, though I'm now trying to work out how to get rid of a tiny hiccup at the start/end of the 2 second loop in-game (the stutter doesn't show in gmax).


 


Just gotta throw out a thanks for this quick video tutorial (by OldTimeRadio, I think).



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #49 on: January 22, 2015, 12:49:44 pm »


               

Ah animesh '<img'> Finally somebody is joining me '<img'>



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #50 on: January 22, 2015, 05:05:37 pm »


               

I'm calling it done on the ash zombies. I am also not fully happy with the blood ice lance, but I think I am done with that too. I can't get the illumination to do what I want it to on player weapons. I can get it to do anything I tell it on non-player stuff, attached weapons, or even placeables. All I wanted was to have shiny and non-shiny parts on the same weapon model part. Even tried emitting models, but they always stay pointed north. I hate emitting models...


 


Anyway, here are the three (not four) ash zombies I will be sending in shortly. From left to right we have:


 


  1. Fully burnt ash zombie. No flame emitters, just little cinder specks. Eyes are txi animated molten metal.

  2.    
  3. Mostly burnt ash zombie. Localized flame emitters with low output and long length. Same eyes.

  4.    
  5. High heat ash zombie. Following flame emitters with high output and short length and negative mass. Same eyes. Also the body illumination is animated. This one is substantially heavier on the engine.

 


g8rJwKj.png


 


Edit: Earlybird Link



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #51 on: January 27, 2015, 09:50:29 am »


               

First working animesh. '<img'> Interior surface of a giant air bubble within the Elemental Plane of Water.


 


It's a 1000 meter radius sphere with two layers: an outer shell and an animesh interior shell that's partially transparent (so the outer one shows through). The water on the interior appears to flow down the surface of the bubble.


 


This is non-static, so there is the limitation of it fading from sight when a PC moves more than 40 meters (4 tiles) from the center point of the placeable. Can't have a static placeable running an animesh. '<img'>


 


bubble10.jpg


 


bubble11.jpg



               
               

               
            

Legacy_ia.Pepper

  • Full Member
  • ***
  • Posts: 138
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #52 on: January 27, 2015, 10:24:32 am »


               

I have a question for you, TAD, would that possibly work better as a skybox? Like, I highly doubt you need both a skybox and that ginormous bubble at the same time. So, would it work? Is there any particular reason you went for a placeable instead?



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #53 on: January 27, 2015, 02:23:25 pm »


               

It might work as a skybox. I don't know if skyboxes can handle transparency, animesh, and partial self-illumination (the inner layer is at 80 or 90% so it picks up a hint of area lighting)...I haven't tried. My initial version of this used shininess instead of transparency (and was a little smaller) and needed lots of back and forth testing (via override and plc_a01 naming), so I just started with a placeable. I'll see if I can get time today to try it out as a skybox.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #54 on: January 27, 2015, 02:42:57 pm »


               

I was going to try my hand at some animated skyboxes, so if you can pull it off with animesh, I think my later plans will be super easy. But to know if animesh can work with skyboxes would open up a lot more!



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #55 on: January 27, 2015, 03:18:31 pm »


               

Tested. As a skybox, neither the transparency nor the animesh function.



               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #56 on: January 27, 2015, 03:28:40 pm »


               

ftp://neverwintervault.org/rolovault/projects/nwn1/movies/377/Moving_Clouds.avi' class='bbc_url' title='External link' rel='nofollow external'>Clouds?


FP!



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #57 on: January 27, 2015, 04:35:28 pm »


               

That looks like a placeable too, FP. Do you know which one it might be?



               
               

               
            

Legacy_ia.Pepper

  • Full Member
  • ***
  • Posts: 138
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #58 on: January 28, 2015, 05:16:01 am »


               

Ahhh, how troublesome. Was thinking of doing some skyboxes myself sometime, but it sounds like they might be rather pesky to deal with.



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #59 on: January 28, 2015, 05:54:56 am »


               


Ahhh, how troublesome. Was thinking of doing some skyboxes myself sometime, but it sounds like they might be rather pesky to deal with.




Skyboxes really aren't that pesky to deal with.


 


1) You need a big hollow box (though I like spheres better for newer ones)4


2) Flip the normals. (Wait, what?) Turn it inside out. I'm not sure of the normal procedure for this, my method is relatively quick and discovered by accident (mirror the thing and reset x form), I'm sure there's a better way.


3) Save it like a placeable. The thing will automatically end up self-illuminated in-game.


4) Add your model to skyboxes.2da, in all four time columns if it won't change (and set cyclical to 0 instead of 1 in that case)


5) Add your new 2da and model to your top hak. Use in the toolset.


 


Skyboxes get centered at location 0, 0, 0 of the area (rather than the area's center point), so make them big. I recommend making them very high, if not spherical, just because many people now play with unlocked camera angles. With spheres though, you need to be careful about stretching closer toward the zenith (top point).


 


 


 


Fester Pot:


 


I saw that when the video was first put out years ago. Not sure if it's a placeable or animated skybox (I haven't tested yet if you can animation part or all of a skybox). A working file was never released to the public.


 


Either way, the clouds are all circling around the PC or area. Looks fine from one side, but turn around and the other nearby clouds are moving in the opposite direction? Weirds me out.


 


Now, if someone were to get it to work inside a GIANT torus with non-repeating clouds (so all clouds on all sides appear at a long distance and move in the same direction), and slowed down the cloud movement a lot, then it would be much more believable.