Author Topic: Custom Content Challenge: January 2015: Elemental Planes Stuff  (Read 1373 times)

Legacy_Carcerian

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #30 on: January 09, 2015, 10:59:11 am »


               


Looks like I may have to sit this one out. We've started buying a house ! '<img'>




 


Awesome News! 


 


Happy+Little+Trees+Ahead.jpg


 


(Sounds like the start of a happy new year indeed!)



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #31 on: January 09, 2015, 11:12:45 pm »


               

Efreeti.jpg


 


This creature is a conversion for NWN1 from a MOD of NWN2, by Evil Edison:


 


http://neverwinterva...edisons-efreeti


 


 


Efreeti_01.jpg


 


Efreeti_vs_Djinni.jpg


 


The efreet (singular: efreeti) are genies from the elemental plane of Fire. They are enemies of the djinn and attack them whenever they are encountered....



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #32 on: January 10, 2015, 04:18:23 am »


               

Not exactly what I was going for, but interesting enough to keep a copy before moving on. This is the early stage ash zombie.


 


It has two fully boned skins. One skin represents the normal skin texture of a human, and is normally lit, while the other represents the glowing cinders below the skin. The glowing skin actually does glow in the dark as it is both transparent with a TXI handling the blending as additive, and the color is ramped up via self illumination of full white, making a very interesting looking creature. That combination makes only the non-black portion of the skin glow.


 


I then added some simple fire emitters, hoping to tweak it down to ashes and a few sparks. The fire looks really cool as is, so I will release this one along with the more ashy ones.


 


I don't have a closeup of the face and body yet, but what you are looking at is a medium poly skin which is completely custom. It incorporates a higher poly version of the fingered hands you can download from the vault. I still need to work on the actual skin texture a bit, and I want to make the facial features more visible and disturbing. If you could see the mesh, you will see the ears are burnt to nubs, the eye sockets have no eyes, and the mouth is contorted. There are also sections of sagging flesh, as well as raised areas on the scalp and other parts of the body which represent cooked meat.


 


His shadow is that of the normal human figure. His animation relies on the zombified version of the normal human (c_zomb_rot)


 


A few drawbacks:


 


1) The emitters on the body cannot be affected by wind, or the body itself blows the fire out to a few meters while running/spawning/any other action but slow walk.


2) Because it has two medium poly skins, they do take a little bit to load on my machine. Once they are loaded they work flawlessly.


3) IRL if you shine a light on cinders, you can barely see the glow. In NWN, light adds to the glow of cinders. This just looks odd to me.


 


mlq94DX.png


 


Reminds me of Brand from LoL. I may have to actually make a Brand now! Maybe an Ignus from PS:T.


 


Edit:


 


I've added some animation on the glowing skin. It now flickers and waves like moving lava, but smaller in scale. I also have four glowing skin varieties to choose from, which range from the one you see above, down to much smaller cracks in the body which show heat inside. The smaller the cracks, the more of the skin color you can actually see on the zombie, and he becomes more gray. Maybe I can release 4 of these each with a different amount of flame and ash combination.


 


I also wanted to add some negative energy into the ash, since the plane of ash is adjacent to the negative energy plane.There is a reason they are undead. I had also read somewhere that one of the features of a section of the plane of ash is that fire can be cold. It may appear like fire, but it freezes as it sucks the energy out of you instead of putting it in. I wonder if most users would like that described visually by having the color of the flame changed to something more evil looking. Maybe either darkfire (add purple to the yellow, and darken the red) or coldfire (change red to blue and change yellow to black, with a magenta tone added).



               
               

               
            

Legacy_Stylesetter

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #33 on: January 11, 2015, 01:38:52 am »


               

Any chance for a frost salamander ?



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #34 on: January 11, 2015, 02:27:03 pm »


               

just an idea Elemental Weapons (like a sword with a water in place of blade)



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #35 on: January 12, 2015, 01:58:28 pm »


               

Dao.jpg


 


A genie Dao, converted from NWN2 "mask of the betrayer", to NWN1.


 


Dao_01.jpg


 


Dao_02.jpg


 


A dao is a genie from the elemental plane of Earth.



               
               

               
            

Legacy_Ssythilac

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #36 on: January 12, 2015, 09:31:15 pm »


               

Great work with this dao!! Only a marid and a janni left..  '<img'>



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #37 on: January 12, 2015, 09:50:48 pm »


               

Playing around with more textures. This one uses a burnt steak and a gray mudstone with a little bit of flesh.


 


A531Yv4.pngUFiRgdV.png


 


It came out far darker than I had intended, but in the dark it really makes that inner fire show in the cracks.


 


I also added glowing dot eyes and a mouth glow. I was also thinking to maybe break the rib cage a bit and show a little fire inside there, but I might save that for another creature.



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #38 on: January 13, 2015, 02:28:09 pm »


               

Had a little time this morning, so I started playing with elemental ice again. This too is a combination of negative and water elements: The Lance of Blood Ice


 


g8dRXuz.png


 


I may make the base thinner, and maybe put a branch on the 'cicle. I may bloody up the tip a bit more too.


 


Edit: Didn't make the base thinner, but I did join a second spike. Took a lot of tries to get GMAX polygon math to actually make the union, but after a day of trying, it finally worked with only minor face errors. Just for the sake of saving future skin builders some time, GMAX sucks for making boolean polygon operations. If you use my library script to make concave hulls, it isn't the script at fault. It is the silent errors in the face math, inherent to GMAX. I have read that the issues persist into higher versions of max, but 3rd party plugins can help by cheating around it. Anyway, try and try again, it will eventually do what you want, or close enough that the extra time was worth it.


 


0Mwigey.png


When facing off against larger fire elementals, this Drow knows to go big or go home.



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #39 on: January 13, 2015, 10:15:28 pm »


               

That way, when an ash zombie gets constipated, the demon has just the right tool at hand to unplug him. '^_^'


 


Looking good!



               
               

               
            

Legacy_CaveGnome

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #40 on: January 14, 2015, 12:53:18 am »


               


That way, when an ash zombie gets constipated, the demon has just the right tool at hand to unplug him. '^_^'


 


Looking good!




 


Clumsy gnome reads post eating soup... Hilarity ensues... ':lol:'


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #41 on: January 14, 2015, 05:59:29 pm »


               

Marid.jpg


 


A genie Marid, the body has been made with a modified version of one from a Morrowind MOD; And the head has been made from one of the water genasis in NWN2.


 


Marid_01.jpg


 


Marid_02.jpg


 


The marids are said to be born of the ocean, having currents for muscles and pearls for teeth. These genies from the elemental plane of Water are the most powerful of all genies. They are also the most individualistic and chaotic of the elemental races, and only rarely deign to serve others.


 


Marid_Swimming01.jpg


 


Marid_Swimming02.jpg


 


In adition I have made a swimming version of the Marid, this version uses animations from:


"Flying NPCs, Succubus, Erinyes, Vampires, and Kobolds" by StoneMonkey.


Those animations were made for flying humanoids, but I think that they can work for swimming ones too.



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #42 on: January 16, 2015, 09:28:49 pm »


               

Janni.jpg


 


A genie Janni (janni singular, jann plural), made from a free model of http://tf3dm.com:


http://tf3dm.com/3d-...ters-23060.html


 


Janni_01.jpg


 


Janni_02.jpg


 


The jann are the weakest of the  genies. Jann are formed out of all four elements and must therefore spend most of their time on the Prime Material plane.  Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours.


 


All_Genies.jpg


 


All of my genies together.



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #43 on: January 17, 2015, 11:43:48 am »


               

I debated with myself where to post these two links but finally settled on here. I think that these two pictures work for both air worlds in spelljammer and, more importantly, the elemental plane of air. So just click either picture one or picture two.


 


TR



               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: January 2015: Elemental Planes Stuff
« Reply #44 on: January 17, 2015, 09:28:57 pm »


               


 


 


Oozes


 


flumph.jpg


220px-Ulmoapop.png


 




Those are flumphs, a type of aberration, not oozes or ooze elementals