Author Topic: model queries: floating arrows and wings  (Read 432 times)

Legacy_GIANTSWORD

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model queries: floating arrows and wings
« on: December 26, 2014, 09:45:45 pm »


               

Hey guys,


 


Spent all last night putting wing nodes on a bunch of monsters to find out this morning that some of them "float" while the monster is moving.


 


Good example is LoW orcs from his arbor falls haks.  I restored the models to non-wing node versions and still when I shoot them in game with arrows, the arrows float in place stationary half the time. They are sticking into where the model was and not where it is.. but only sometimes.  Sometimes the arrows actually stick into the model correctly.


 


When I apply wings on them the wings stay in place and don't move with the creature.  So for instance when I kill them the wings are floating above their body.


 


Another strange thing is the Q orc models do not have the arrow float problem but have the stationary wing problem.  


 


Does anyone know what causes this and could suggest a solution?  


 


Thanks in advance!


 


Here is an example of the wing node I added to the mdl via notepad:


 


node dummy wings

  parent c_hob

  position 0 .2 1.45

  orientation 1.0 0.0 0.0 0.0

  wirecolor 0.333333 0.109804 0.694118

endnode

 


 



               
               

               
            

Legacy_Pstemarie

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model queries: floating arrows and wings
« Reply #1 on: December 26, 2014, 10:33:33 pm »


               

Your wing node needs to be parented to "torso_g," not the aurorabase of the model, or else the wings will not animate correctly.  As for the floating arrows - make sure the "impact" node is parented correctly to "torso_g."


 


Might as well, mention the "tail" node while I'm at it...


 


The "tail" node needs to be parented to "pelvis_g" for it to function correctly. The only exception to this is if you are making a mountable version of a humanoid. In this case, the tail node is positioned at x0/y0/z0 and is parented to the aurorabase of the model (you also want to set the animation super for the mounted model to h_ba). 



               
               

               
            

Legacy_GIANTSWORD

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model queries: floating arrows and wings
« Reply #2 on: December 26, 2014, 10:39:50 pm »


               

Testing now! thanks for the advice!


 


Any idea about the floating arrow thing?  It's an issue with and without the wing nodes



               
               

               
            

Legacy_GIANTSWORD

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model queries: floating arrows and wings
« Reply #3 on: December 26, 2014, 10:52:11 pm »


               

changing its parent worked, thank you so much!


 


I was getting crashes until I realized I had the wing node above the torso_g in the file.  I just moved the wing node down to the bottom of the file and it works.  *sigh of relief*



               
               

               
            

Legacy_GIANTSWORD

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model queries: floating arrows and wings
« Reply #4 on: December 26, 2014, 10:53:52 pm »


               

If i wanted to put "wings" (I'm actually using VFX) on a spider who's model has no torso_g would using the pelvis work as well for this instance?


 


EDIT: just tried this and while it works in the sense that the wings work, the animations stop working when I change the 2da from S to FW,  keeping the model with the wing node and changing the 2da back to S fixes the animation but I'm unable to equip wings.


 


Any way around this?



               
               

               
            

Legacy_Proleric

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model queries: floating arrows and wings
« Reply #5 on: December 27, 2014, 12:44:13 am »


               Changing the 2da to type F won't work unless you also change the model to type F by giving it the full animation set.


Edit : Try SW or SWT.
               
               

               
            

Legacy_GIANTSWORD

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model queries: floating arrows and wings
« Reply #6 on: December 29, 2014, 03:34:53 am »


               SW works. Thanks for the tips, guys!