Author Topic: Custom Content Challenge: December 2014: Winter Holidays  (Read 1724 times)

Legacy_Tarot Redhand

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #60 on: December 23, 2014, 02:14:36 am »


               

MD you're welcome to try my textures. Just pm me and I'll stick 'em on dropbox.


 


TR



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #61 on: December 23, 2014, 12:48:24 pm »


               

I suck at modeling, so i have grand problems with beard and hat. 


+screenshot (placeholder head)


santa_zpsf7ef4da3.png


               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #62 on: December 23, 2014, 01:13:32 pm »


               

I think that ice or glass armour would be cool.



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #63 on: December 23, 2014, 01:50:54 pm »


               

I am going to try some framkenmodeling on head.


head wip (texture is incomplete and hat is missing):


wiphead_zpsb8403f46.png


               
               

               
            

Legacy_Rumata

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #64 on: December 23, 2014, 07:08:19 pm »


               

But, why not do a reskin of the Shopkeeper override to do the Santa's appearence?


 


 


https://dl.dropboxus...er_override.jpg



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #65 on: December 24, 2014, 02:07:47 pm »


               

No hat. (i suck at modelling)


Next stop Evil santa.



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #66 on: December 24, 2014, 04:00:05 pm »


               

ok, ice sculptures are taking a turn for the better. This one has better poly edges, so the shadow problems are gone. It also has reflective ice texture via the combination of opacity on the model and envmap in placeables.2da set to default. Yes he's also transparent, and casts a shadow. This uses three nodes: inner high poly, outer high poly, and shadow low poly. To get him to sparkle and be able to see actors through it, you have to set him as NOT static in the toolset.


 


4mR5BVI.png


 


If I get some more time this week, I still want to work on ice warriors. And with the way this has gone so far, I might do them as skins. If not them, I might just do some more animal sculptures based on OC animals.



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #67 on: December 24, 2014, 07:30:48 pm »


               

After I started working on my ice golem people, I decided once again that I better check to see what other people have already done, maybe use it as a base. I see my ice warrior brute uses the DLA team's ruby golem, just like the one on the vault from Tiberius_Morguhn. I've used three different textures, and I plan to modify what parts of the whole are snow and where the crystals actually are. I'm going to press forward with my version since the color matches what I was going for more. Just another example of how many people in this community think alike. '<img'>


 


Again, using the same golem as a base, I plan to do a 6 1/2 foot tall warrior and archer. They'll be thinned down a bit, and I may change the heads to match what placeables I plan to enshroud them in before they appear to players. I will also be modifying those shapes to be parented by the human animation series rather than the stone golem/earth elemental. I wanted only the brute to be rigid looking. Anyway, the human-sized versions will probably have on-model weaponry which will be coupled with an equipped item to make them function correctly. As in Dungeon Seige I, they will have a big sword, or a longbow. The brute uses his fist of course, but could be equipped with an on-model icy club (really not needed).


 


I may do a fourth version with a more smooth appearance which I will use as a wizard. I have some great textures of melted ice blocks. This is really iffy with the time remaining for this challenge.


 


X9TQGIm.png



               
               

               
            

Legacy_werelynx

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #68 on: December 24, 2014, 09:39:17 pm »


               

Idea: santa hat as vfx, not covering face.



               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #69 on: December 24, 2014, 11:17:09 pm »


               

I may do a fourth version with a more smooth appearance which I will use as a wizard. I have some great textures of melted ice blocks. This is really iffy with the time remaining for this challenge.

If they don't work out for this, they could always be repurposed towards the elemental one if that wins

(not that i'm championing that cause or anything)
               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #70 on: December 25, 2014, 12:12:08 am »


               

Or you send them in as an addendum.


 


TR



               
               

               
            

Legacy_KlatchainCoffee

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #71 on: December 27, 2014, 05:35:55 pm »


               

I know it's a bit too late for a wish list, but a few models of kids of different ages (and races), as well as (openable?) presents would have been nice. '<img'>



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #72 on: December 27, 2014, 07:30:56 pm »


               

@ KlatchainCoffee have seen this from 2001?


 


TR



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #73 on: December 29, 2014, 12:39:23 am »


               

ice_golem_ex01.jpg


 


My ice people are starting to look more and more like the third version in the art above, except the guy inside is crystalline ice



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #74 on: December 29, 2014, 02:24:30 am »


               

It's taking a while, but my gingerbread cookie creature is slowly coming along. I've got the skinmesh body completely made, now I've building an inner skeleton to animate and use for shadows. I have to do all new animations for this guy, since none of the existing supermodels fit the odd proportions of the gingerbread man cookie.