Author Topic: Custom Content Challenge: December 2014: Winter Holidays  (Read 1727 times)

Legacy_rjshae

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #45 on: December 16, 2014, 09:55:46 pm »


               

There's always Krampus, the Christmas demon sent to torment all the naughty little children and anybody baking fruitcake.


 


GrussVomKrampus-ChrisReach.jpg



               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #46 on: December 17, 2014, 01:08:45 am »


               

What about The Icelandic Christmas? The 'Yule Lads'.


 


Also on behalf of having too much time on my hands, and for those who dislike youtubers, the Jesse Cox Version of the tradition explained:


 




               
               

               
            

Legacy_Carcerian

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #47 on: December 17, 2014, 08:27:58 am »


               

Keep Krampus in Christmas! (But not fruitcake...)


 


Gruss_vom_Krampus.jpg


 


(This message brought to you by the Church of Jesus Christ of Latter-Day Saints)



               
               

               
            

Legacy_Carcerian

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #48 on: December 19, 2014, 12:56:28 am »


               

3038218-slide-s-1-an-exhibit-that-imagin


 


The Winter King? (Holiday Blockbuster , Frozen in development)



               
               

               
            

Legacy_Carcerian

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #49 on: December 19, 2014, 03:22:13 am »


               

More Santa/Krampus Concept Art:


 


saint_nicholas_and_krampus_by_dmstrecker



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #50 on: December 19, 2014, 10:36:35 am »


               

Not forgetting our old friend... Santa Claws!


 


Santa_Claws_by_dholl.jpg



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #51 on: December 19, 2014, 10:57:27 am »


               

Oh well if we're talking not nice Santa's...


 


futurama-the-futurama-holiday-spectacula


 


206097.jpg


 


TR



               
               

               
            

Legacy_Carcerian

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #52 on: December 19, 2014, 11:53:50 am »


               

DECORATE! DECORATE!


 


dalek-christmas-tree-topper.jpg



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #53 on: December 19, 2014, 09:30:24 pm »


               

<Warning - Chrismas C r a c k e r (damned stupid nanny software thought the second C word offensive!) standard of joke about to be uttered>


 


I wonder WHO's at the top of that tree?  ':whistle:'


 


TR



               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #54 on: December 21, 2014, 05:17:49 am »


               

Can anyone help me?


I have grand problems with santas head.  '<img'>



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #55 on: December 21, 2014, 03:42:12 pm »


               

<downing a tall orange juice...>


 


oh, my aching head...


What's wrong with yours? :-) We'll help, if we can.


 


<...and three willow-bark tablets>



               
               

               
            

Legacy_Tiberius_Morguhn

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #56 on: December 22, 2014, 07:00:11 am »


               


Playing around with a couple of old statues. I think that I have the textures about right but I would like some comments on them. Hint ignore the lack of detail in the models, it's just the textures.


 


module000_0000.png


 


'Tis supposed to be a dwarfe.


 


module000_0001.png


 


A woman supplicant.


 


Remember I am trying to make these into ice sculptures by re-texturing them. So what do you think. This is my first go at this sort of thing.


 


TR




 


 


You can use TTI01_IceClear.tga which (I think) has a txi as well to give the shiny, transparent ice look without having to mess with textures yourself.  I did this for my ice golems on the vault.


               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #57 on: December 22, 2014, 06:24:11 pm »


               

If they are also to be statues, but at the same time transparent, I would go through the trouble of merging the model sections with each other so you can get rid of the fact you can see the top faces of nodes inside other nodes. I am not sure if I have it in my toolkit functions rollout, but you can merge two nodes in GMax by doing this in the listener window:



newNode = $firstNodeName + $secondNodeName
newNode.name = "newNodeName" (optional because if you loop it, who cares what its name is until the end)


...and then if you repeat that for all nodes, continuing to add them to the newNode, what you get is a single node which is the union of all 3D space occupied by the individual nodes, with all duplicate 3D volume removed (give or take errors, and we all know GMAX has errors).



//With my tool library installed and ready (in GMAX)
//And with your object being equal to a single node with all parts being represented by elements of the whole (attached)

createConcaveHull $objectNameHere deleteOriginal:true

It does leave behind all the original nodes, so you can either delete them, or save them separately in other file.


 


It does increase the poly count, but for static placeables, not many will notice or care. If you need to stay lowest poly, then simply don't do this. The quantity of increase, I have found, is approximately 3X on all my low poly individual nodes. There is no science behind that, and it will completely depend on what you are merging.


 


What it does give you is a great sculpture in a single object, with which you can then apply texture effects like those I have used on my ice weapons, gem weapons, and crystal orbs.



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #58 on: December 22, 2014, 07:14:40 pm »


               

@Tiberius_Morguhn If I used a built in texture there would be precious little that was my own work. Also with my own textures I have a palette of 9 different colours. If you look at those pictures again you should notice that they are made with two different colours of ice - white for the bases and cyan (it looks blue but is paler than my actual blue) for the rest. Lastly making textures is not work, it's fun.


 


Anyway, that is all moot. I don't think I'll have anything to submit this month.


 


TR



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: December 2014: Winter Holidays
« Reply #59 on: December 23, 2014, 01:55:52 am »


               

zcAvXTg.png


 


If anybody else wants to poke around with ice sculptures, this is my first attempt using my concave hull builder. After that I simply welded vertices by proximity at 5cm. While it does have some shadow issues due to some ugly faces and normals, you can see how it is transparent, but does not have any of those blocky bits inside. I then cloned the shape and inverted the normals so I could do that wonderful crystalline look like on my crystal stuff elsewhere.


 


I seem to have forgotten how to make it so if I walk behind it you can see the actor. For some reason I go all invisible when seen through it. I know I conquered that at some point with other models...research research. Where are my notes...