Author Topic: Custom Content Challenge: November 2014: Urban Adventures  (Read 2263 times)

Legacy_Carcerian

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #30 on: November 06, 2014, 11:13:27 pm »


               

Other "Urbans" pics found in Shadowrun, Sigil, and Steampunk Image Searches...


 


shadowrun-races.jpg


 


Urban Orcs


 


01_SteampunkOrcs.png


 


86289.jpg


 


 


 


Street Mages:


 


7913c1e7160eb130f6fc21b1d0ecfb91.jpg


 


 


Half-Golems, Clockwork Cyborgs, Maugs, and Warforged could also be considered urban races, as they require factories, repair, and maintenance, very much requiring a large infrastructure to support...


 


Steampunk_by_flyingdebris.jpg


 


 


 


 


 


 


 


ClockworkGnome.jpg



               
               

               
            

Legacy_kuronue bloodlust

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #31 on: November 07, 2014, 05:45:44 pm »


               

as someone who's starting area happens to be attached to the LARGEST CITY IN THE MODULE I am pleased to see a whole host of inspiring ideas but slightly unmoved they are all targeting high level players. what about for prosperity sake we add a few small fry in there.


 


for instance urban creatures why not a creature that feeds off the fleshy remains in the arena a nasty little bugger that has been known to cause infection with its bite. something deformed that a lower level player is able to smash easily enough at level


 


I don't see why we can't have a few of our own creative incites mixed in to the content the original PNP game was made with that in mind.


 


I do have to agree on the magic influence of the Rakshasa thou we could use more of them. I Do want to see more customization features (as in feet and lower body) added into the mix they could use some armor added to the category as well there is one set of Tiefling feet that are just wonderful why don't we make more additions for them?


 


when you get into urban areas you have allot of creatures of a whole host of alignments fit into one place it just seems right to have some thing players can use other than Farting runes to identify as magical.



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #32 on: November 08, 2014, 01:40:22 am »


               

Lower level stuff? Graffiti Is one idea then (Elrond wuz 'ere, Wizards do it with staves, Rangers go home! Khelban' staff is black! etc.) Weeds, moss and slime growing on/up walls is another. It all adds to the atmosphere.


 


TR



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #33 on: November 12, 2014, 05:40:03 pm »


               

Don't you ever thought, that the NWN aurora commoners, well, they just don't look like commoners? They wear elaborate clothes of pristine white, and even wear jewellery. Well I have made something with that....


 


Commoner_female_override.jpg


 


Commoner_male_override.jpg


 


 


This models override, "Human, female 01" and "Human, male 01" which appear as commoners in the creatures menu of Aurora toolset. They have been made from free models at http://tf3dm.com/; from the "Age of Pirates" games:


http://tf3dm.com/3d-...irl-1-7444.html


http://tf3dm.com/3d-...vant-18980.html


 


They are more renaissance, than the classical medieval style in NWN; However I think they still work better than the originals. Useful for urban as well as rural environments....



               
               

               
            

Legacy_Carcerian

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #34 on: November 12, 2014, 09:12:46 pm »


               

Look Awesome!


 


Always felt the NWN commoners were too "Noble"...


 


(Nobles would be great urban fodder too, actually)


 


How about a few merchant types as well?


 


(Such as Shopkeepers, Innkeepers, Maids, Bartender, Waitress, Blacksmiths, Apprentices...)



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #35 on: November 12, 2014, 10:32:43 pm »


               

I'll see what can I do with that....



               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #36 on: November 12, 2014, 10:56:09 pm »


               

this is looking up to be a great month so far, i honestly dont know what i was expecting. im already looking to compile a written list of steampunk/ urban related content for my server.


 


So far Ive got shemsu herus Gnomish Battle Machine, the para-elemental crossbow bolts from technomancy, the autognomes by shemsu heru from arcane space, and the steampunk clocks from Borden Ha'elven written down.



               
               

               
            

Legacy_Fester Pot

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #37 on: November 12, 2014, 11:10:09 pm »


               

Hrm.


 


Urban to me does not mean Steampunk or techno-thing.


 


New garbage piles, a variety of hanging clothing between an alley, new sewage grates both ground and wall, city sounds, perhaps new placeable windows with a variety of ambient glow when not static, a new city texture pack for reskinning for some more examples.


 


FP!



               
               

               
            

Legacy_Carcerian

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #38 on: November 12, 2014, 11:42:30 pm »


               

@ FP: Also excellent ideas '<img'>


 


@ Shemsu-Heru: On topic of NPC's: City Watch, Town Criers, Lamplighters, Gondoliers, Pickpockets, Street Gangs, Chimney Sweeps, Beggars...



               
               

               
            

Legacy_Zwerkules

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #39 on: November 13, 2014, 05:35:09 pm »


               


How about a few merchant types as well?


 


(Such as Shopkeepers, Innkeepers, Maids, Bartender, Waitress, Blacksmiths, Apprentices...)




If I have some time left at the end of the month, I can make two or three waitresses.


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #40 on: November 13, 2014, 06:13:29 pm »


               

So far Ive got shemsu herus Gnomish Battle Machine, the para-elemental crossbow bolts from technomancy, the autognomes by shemsu heru from arcane space, and the steampunk clocks from Borden Ha'elven written down.



 


Don't forget my Shield-guns in the steampunk challenge....


               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #41 on: November 14, 2014, 02:58:33 am »


               


Don't forget my Shield-guns in the steampunk challenge....




i certainly havent! its a great piece, im just not sure how i could implement that into the world... ill have my finest minds at the G.L.E.E (Gnomish League of Extraordinary Engineering) workshop on a solution!


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #42 on: November 14, 2014, 06:14:11 pm »


               

Nobleman_override.jpg


 


Noblewoman_override.jpg


 


This models override "male 4" and "Female 4". which appear as nobleman and noblewoman, in the creatures menu of Aurora toolset. They have been made from free models at http://tf3dm.com/;from the "Age of Pirates" games:


http://tf3dm.com/3d-...lood-41969.html


http://tf3dm.com/3d-...lisa-67067.html


Again they are more renaissance than medieval, however again I think that they works better than the originals


 


Nobleman_Fencing.jpg


 


Also I have included an alternative version for the nobleman, with fencing animations; From "Alternate Combat Animations" by Ragnarok Mr4.


               
               

               
            

Legacy_Fester Pot

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #43 on: November 14, 2014, 07:52:29 pm »


               

@Shemsu-Heru, these are great! As I've no experience with CC, I'm curious, would it be possible to have tattoo1 and tattoo2 be the colours of the clothing on the static NPC, so there could be variety in its colour? I've seen heads do this with eyes and lips and fingernails. Is that doable for static clothing?


FP!



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: November 2014: Urban Adventures
« Reply #44 on: November 14, 2014, 08:29:46 pm »


               

FP - You only can change colors with PLT textures, which are used by dynamic anatomical parts and armor/clothing parts in NWN1, Creatures like this, don't use PLT textures, so that is not possible.